FF97

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Posts posted by FF97


  1. Bao-Dur arm texture for his default clothes

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    Hello everyone,

    This is a modder's resource that is maybe useful for those who want to retexture Bao-Dur's arm and don't want to mess around to get the two seperate textures (P_bao_durA and P_baodur_arm) look the same. Now, the default model of Bao-Dur also uses the P_BaoDur_Arm texture for his arm.


     


  2. Sith Soldier armor retexture


    This mod changes the armor of the Sith soldiers and also restores the unused bumpmap. The shiny silver armor now has a dark gray, greenish / bluish finish, similar to the gray of the Wehrmacht or General Veers' armor. The paint of the red armor is now a bit more orange and a little more saturated. For both armor, small details such as scratches on the metal or fabric on the black suit underneath were added and the gloss effects were greatly reduced.

    The mod is compatible with Kotor and TSL.


    • Submitter
    • Submitted
      11/10/2018
    • Category
    • TSLRCM Compatible
      Yes

     


  3. 2 minutes ago, JCarter426 said:

    It does seem kind of racist that three out of the four named Quarren are Exchange bosses

    I think it's more of the classic "evil alien" stereotype which is used in many older Sci-Fi movies. Also, all the Quarren have the same appearance, which makes it a bit more strange. Btw,  there are also a few Quarren around at some bars playing pazaak.


  4. Khoonda flag fix


    Hello everyone!

    Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag.


    • Submitter
    • Submitted
      10/24/2018
    • Category
    • TSLRCM Compatible
      Yes

     


  5. Jolee as PC


    This mod will add Jolee from Kotor as a playable character in Kotor 2 TSL. The head replaces the black, bearded bald guy. 

     

    Note: The animations differ a little from the default heads in Kotor 2. Jolee seems to be much less calm and always looking around. This is not a bug, but his unique animation from Kotor.


    • Submitter
    • Submitted
      06/23/2018
    • Category
    • TSLRCM Compatible
      Yes

     


  6. HD Lightsabers


    Hello everyone! This mod replaces the existing (and hopelessly outdated) lightsaber models with better new versions. In addition, the blade textures are replaced with flickering textures that are more similar to the original trilogy.

     

    NOTE: The models were created by ROOXON for Jedi Academy. I converted them to work in Kotor 2. ROOXON has given me permission to convert the models.


    • Submitter
    • Submitted
      04/23/2018
    • Category
    • TSLRCM Compatible

     


  7. Hi, I've just seen some screenshots of the Sleheyron mod and I noticed how similar they look compared to M4-78. The sky, the colors, the area, the layout... I even compared the leftover textures and they looked similar (some Sleheyron textures were going to be applied to Dxun, as seen in the early screenshots for TSL). I came up with the theory that M4-78 is in fact Sleheyron, just after it has been colonized by the Sith. Is there any official connection between these "two" planets?


  8. index.php?app=downloads&module=display&section=screenshot&id=1244

     

    File Name: Darth Sion remake

    File Submitter: FF97

    File Submitted: 06 Apr 2018

    File Category: Skins

    TSLRCM Compatible: Yes

     

     

    Hello everyone!

     

    With this mod, I've redesigned Darth Sion's look to make him look more realistic and scary. When creating this mod, I used the standard appearance as an example, without incorporating features of the Force Unleashed version (except for parts of the clothing). The face consists of various photos of famous movie characters, such as Two-Face, Kroenen or Snoke. The resolution of the textures is 2048x2048. Thanks to Darth_Sapiens for creating the Cube Map Pack, which is where the cube maps come from.

     

     

    Click here to download this file

    • Like 1

  9. index.php?app=downloads&module=display&section=screenshot&id=1243

     

    File Name: Ebon Hawk 4K

    File Submitter: FF97

    File Submitted: 06 Apr 2018

    File Category: Skins

    TSLRCM Compatible: Yes

     

     

    Hello everyone!

     

    This mod aims to make our well-known and beloved Old Republic era spaceship, also known as the Ebon Hawk, look much more detailed and realistic. The resolution of the textures is now 4096x4096 (in contrast to the usual resolution, which was 512x512 or in rare cases 1024x1024), the format I have converted to .DDS. In addition, the mod uses custom cube maps. (Many thanks to Darth_Sapiens, who created the Cube Map Pack!)

     

     

    Click here to download this file

    • Like 1

  10. While browsing stuff in Kotor tool, I came across the model and texture files for items we don't actually see ingame, such as the medpack, implants, belts, gauntlets, droid upgrades... you get the idea, I guess.

    I wonder if these models were once supposed to be visible, like armor or masks, or are they just existing because they could be scattered around some merchant's store, maybe as a plc_* decoration or something?

    Is there a way to make belts, implants, gauntlets and droid items visible? And another question: How are the honor medals in Kotor 1 attached to the characters?


  11. Why are textures using 'cm_baremetal' darker in kotor than their counterparts in tsl, even if they are using the same models and textures?  For example: the lightsaber hilts in Kotor have a very dark, almost brass-like color, while they are just silver in tsl.

    Another example: The sith soldiers. They are almost black and very shiny in Kotor 1 but in tsl, they appear in a much lighter color.