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Posts posted by FF97
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Sith Soldier armor retexture
This mod changes the armor of the Sith soldiers and also restores the unused bumpmap. The shiny silver armor now has a dark gray, greenish / bluish finish, similar to the gray of the Wehrmacht or General Veers' armor. The paint of the red armor is now a bit more orange and a little more saturated. For both armor, small details such as scratches on the metal or fabric on the black suit underneath were added and the gloss effects were greatly reduced.
The mod is compatible with Kotor and TSL.
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Submitter
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Submitted11/10/2018
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Category
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TSLRCM CompatibleYes
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5 minutes ago, JCarter426 said:Also there is no unused appearance associated with Dessicus.
According to some videos on Youtube, it's a human man wearing the 'stabilizer mask' and some suit of armor.
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2 minutes ago, JCarter426 said:It does seem kind of racist that three out of the four named Quarren are Exchange bosses
I think it's more of the classic "evil alien" stereotype which is used in many older Sci-Fi movies. Also, all the Quarren have the same appearance, which makes it a bit more strange. Btw, there are also a few Quarren around at some bars playing pazaak.
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Hello everyone,
I realized nearly every crime lord in TSL is a quarren. What about a mod that changes some of them into humans, twilek, trandoshans and other aliens?
For example: Visquis could have the appearance of the cut character Dessicus.
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I realized it was uploaded as a mod. Thank you!
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Khoonda flag fix
Hello everyone!
Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag.
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Submitter
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Submitted10/24/2018
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Category
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TSLRCM CompatibleYes
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Jolee as PC
This mod will add Jolee from Kotor as a playable character in Kotor 2 TSL. The head replaces the black, bearded bald guy.
Note: The animations differ a little from the default heads in Kotor 2. Jolee seems to be much less calm and always looking around. This is not a bug, but his unique animation from Kotor.
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Submitter
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Submitted06/23/2018
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Category
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TSLRCM CompatibleYes
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5 minutes ago, Sith Holocron said:No, the conversations. In Kotor 2, he sounds just like a R2-D2 rip-off (I like R2-D2 actually, but not the idea of any Astromech sounds like him.)
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How can I replace T3-M4's TSL voice with his voice from Kotor? I don't find the sounds in the Kotor files.
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HD Lightsabers
Hello everyone! This mod replaces the existing (and hopelessly outdated) lightsaber models with better new versions. In addition, the blade textures are replaced with flickering textures that are more similar to the original trilogy.
NOTE: The models were created by ROOXON for Jedi Academy. I converted them to work in Kotor 2. ROOXON has given me permission to convert the models.
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Submitter
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Submitted04/23/2018
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Category
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TSLRCM Compatible
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Sorry for the late reply, but I managed to port the hilts of your mod into Kotor 2. Can I upload?
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Is there a finished, or at least playable Sleheyron mod somewhere?
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Hi, I've just seen some screenshots of the Sleheyron mod and I noticed how similar they look compared to M4-78. The sky, the colors, the area, the layout... I even compared the leftover textures and they looked similar (some Sleheyron textures were going to be applied to Dxun, as seen in the early screenshots for TSL). I came up with the theory that M4-78 is in fact Sleheyron, just after it has been colonized by the Sith. Is there any official connection between these "two" planets?
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Does this affect the exterior of the ship as seen in the Prologue section?
Not yet. I will add the Prologue part soon.
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File Name: Darth Sion remake
File Submitter: FF97
File Submitted: 06 Apr 2018
File Category: Skins
TSLRCM Compatible: YesHello everyone!
With this mod, I've redesigned Darth Sion's look to make him look more realistic and scary. When creating this mod, I used the standard appearance as an example, without incorporating features of the Force Unleashed version (except for parts of the clothing). The face consists of various photos of famous movie characters, such as Two-Face, Kroenen or Snoke. The resolution of the textures is 2048x2048. Thanks to Darth_Sapiens for creating the Cube Map Pack, which is where the cube maps come from.
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File Name: Ebon Hawk 4K
File Submitter: FF97
File Submitted: 06 Apr 2018
File Category: Skins
TSLRCM Compatible: YesHello everyone!
This mod aims to make our well-known and beloved Old Republic era spaceship, also known as the Ebon Hawk, look much more detailed and realistic. The resolution of the textures is now 4096x4096 (in contrast to the usual resolution, which was 512x512 or in rare cases 1024x1024), the format I have converted to .DDS. In addition, the mod uses custom cube maps. (Many thanks to Darth_Sapiens, who created the Cube Map Pack!)
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File Name: alternate Peragus mining Droids
File Submitter: FF97
File Submitted: 17 Mar 2018
File Category: Mods
TSLRCM Compatible: YesThe mod will replace the default Peragus mining Droids with their early versions, seen in some pre-release screenshots and improve their textures.
Each version will have it's own texture (red version, blue version, grey/silver version). -
Can we alter the shaders? Kotor 2 feels very pale and grey-ish for some reason.
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While browsing stuff in Kotor tool, I came across the model and texture files for items we don't actually see ingame, such as the medpack, implants, belts, gauntlets, droid upgrades... you get the idea, I guess.
I wonder if these models were once supposed to be visible, like armor or masks, or are they just existing because they could be scattered around some merchant's store, maybe as a plc_* decoration or something?
Is there a way to make belts, implants, gauntlets and droid items visible? And another question: How are the honor medals in Kotor 1 attached to the characters?
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No, I'm not referring to any bug and I was referring to the lightsaber hilts, it doesn't look unnormal, just different. The difference is even visible in some official screenshots:
Kotor 2:
http://crimsonkeep.com/kotor2/albums/userpics/10011/Kreia%20Strikes%20Back.jpg
https://biobreak.files.wordpress.com/2018/02/k4.jpg?w=636&h=407
Kotor 1:
https://lh5.ggpht.com/rla5SpRft7n6xOW2dmE49eUrncFytqh__VpHo08HV4N6SCXkyBoMQ4vTLsxLdC9zrD0=h900
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Why are textures using 'cm_baremetal' darker in kotor than their counterparts in tsl, even if they are using the same models and textures? For example: the lightsaber hilts in Kotor have a very dark, almost brass-like color, while they are just silver in tsl.
Another example: The sith soldiers. They are almost black and very shiny in Kotor 1 but in tsl, they appear in a much lighter color.
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Can you recommend me some good video capturing porgrams?
RESOURCE:Bao-Dur arm texture for his default clothes
in Mod Releases
Posted
Bao-Dur arm texture for his default clothes
View FileHello everyone,
This is a modder's resource that is maybe useful for those who want to retexture Bao-Dur's arm and don't want to mess around to get the two seperate textures (P_bao_durA and P_baodur_arm) look the same. Now, the default model of Bao-Dur also uses the P_BaoDur_Arm texture for his arm.