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Posts posted by FF97
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Well, I finally found out how to create rgb bump maps (without making the game crash).
Here is the way you can do it:
1. Create your RGB normal map or bump map in Gimp
2. Go to image and mode and then select the option called 'indexed' instead of the native option called 'rgb'.
I'll post some screenshots too.
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Speaking of the 2014 model which I made: You can use it as a resource for your new mod. The glowy bits on her headband are also working.
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Hello! How can I change the impact effects/"bullet holes" of blasters on organic lifeforms? I would like to create an effect similar to the original trilogy (smoke and glow).
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I have a request for the boss fight with Malak: I would like a cinematic where revan throwing his lightsaber and destroying malak's artificial jaw. The cutscene should be triggered when Malak's health is low, but malak should still be able to fight afer losing his prosthesis. This is very similar to the force unleashed Darth Vader battle, where Starkiller destroying Vader's armor.
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File Name: Damaged Ebon Hawk mod
File Submitter: FF97
File Submitted: 24 Apr 2014
File Category: Mods
TSLRCM Compatible: YesDue the lack of replacement parts and good repair skills, the Ebon Hawk can't be repaired in a few hours by just 3C-FD and T3-M4. They didn't have enough parts and tools, so the Droids just fixed the hole in the garage and repaired the gas leaks in the pipes.
I made this mod, because I think the Ebon Hawk's damages before Peragus II were too heavy for the ship to look like in Kotor 1 after repair. I replaced almost every mdl and mdx from the default ebon hawk model with the same files from the damaged prologue model. I kekt the original cargo hold and garage, because the garage wouldn't look good, and in the cargo hold, the player would encounter many clipping errors.
BUGS: in the prologue, if you enter the rooms by opening the doors, every doorframe will be black and dark, this is annoying and doesn't look very realistic, but i can't fix it by now. I will fix it in the possible next version of this mod.
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How I managed to create rgb bump maps
in General Kotor/TSL Modding
Posted
Here are the screenshots: