LancerChronics

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About LancerChronics

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  1. I love combining this with Old Flash's Final Touch head. (you just need to copy over the head models and textures from there, and ensure the Appearance.2da file from here has Handmaiden's row (454 and 638) change modeltype to B (for just body, not F for body+head), and reference row 171 of the Heads 2da in the default and alternate heads column.
  2. Hmm... if that's the case, it makes me wonder if its a standard body, or some piece of armor he is wearing. If its an error in the standard body, I should technically be able to look for a typo or flaw in one of the columns of appearance.2da, right? If its an error in his armor.... that might be a lot tougher. I'd have to find the armor's appearance elsewhere and change it... assuming it has a matching entry.
  3. Okay, so I know the problem Is with the NPC Overhaul Mod. It has to do with Nahata, an enemy whose appearance is changed, but is glitched. They appear as friendly, invisible, and attackable. Interacting with them crashes the game, and when a party member successfully kills them, it crashes the game. If anyone has any other ideas, I'd love to hear them. Or ways to go about enacting a solution to ideas 7 through 10? ------------------------------------------------------------------------------------------------------ Recorded Solution: Replace 208TEL.mod with the backup from the TSLPatcher folder. Problem: I deleted my TSLPatcher folder during a bought of cleanup. Idea 1: Delete various combinations of the 20TEL.mod and associated rim files. Try to load. Problem: No Change. Idea 2: Move outside the zone, Repeat idea 1. Problem: Deleting all files makes it impossible to enter the Bumani Exchange. Deleting only certain ones results in "No Change". Idea 3: Backup install folder, Delete all .mod files. Reinstall TSLRCM on install folder to get a "fresh" 208TEL.mod. Insert that into the real install folder. "Just as good as the backup, or close enough!" Problem: No Change. Idea 4: Move outside the zone. Repeat idea 3... Delete all 208TEL RIM files for good measure. Problem: No Change. Idea 5: Revert back to a previous save, before entering the Bumani Exchange. Problem: Despite 6 Save files...none of them are prior to entering..because I was messing around and doing things non-linearly. (Start smuggling quest, go kill receptionist for Atton influence, go back an finish smuggling quest for lightside points, Rob and murder a guy for Atton influence, go and save the dancer for lightside points.... Alright...let's go kill Slusk now that he is sufficiently confused why someone would just barge in, kill his receptionist and leave.) Idea 6: Fresh installation of kOTOR 2... install TSLRCM and M4-78. Copy over a backed-up override and module folder (minus 208TEL.mod) UNTESTED: Probably would not work if part of the issue is the location of my save game. Idea 7: Kill / Unspawn / Delete / Turn Hostile / Pacify Nahata via the console or some other means. UNTESTED: Unsure if its even possible. Idea 8: Find and modify Nahata's appearance.2da. Maybe its crashing because it doesn't know how to handle the death animation. UNTESTED: i'll need to figure out what row it is...even if its possible. Idea 9: Put Away Kreia and Atton... Beat up everyone myself...just keep running from Nahata as much as possible..no AOE's UNTESTED: Maybe it might work? Idea 10: Go outside. Save. Edit my save to have the necessary flags, and just take the loss of XP and loot as penalty for my stupidity. UNTESTED: Anyone know which flags? Idea 11: Cry. And have to restart the game. Thus doing Peragus. Again.
  4. Hi, I was wondering if the paths to associated textures for a model are stored in the MDL file, and not in a 2da. I installed some saber hilt replacement mods, but after scrounging the "Final Touch" mod for Handmaidens head model, I also noticed I liked their lightsabers more than the current replacement one i was using. (at least for some). The issue is that while the "Lightsaber Replacement" mod swaps out everything I expect. (MDL, MDX, TGA, TXI). The lightsabers in "Final Touch" only swap out MDL and MDX, despite a different texture appearance. Now it also swaps out double lightsabers, and those have the full set of model and texture files. So it got me wondering if maybe he just references the same textures in his new model. I've little to no experience with modelling, and have bashed my head against Blender and KOTOR Blender to find out, without much luck opening the MDLs, so I figured I'd just ask.
  5. Just to double-check before I install this: Is there any foreseen incompatibility between M4-78 1.2 and TSLRCM 1.8.5? I think it goes together with 1.8.4, but not sure what changed between that one and the new one.
  6. So, I know the current version up is a demo. Usually, a demo is a section of content, but your description of demo makes it sound like more of a section of potential features. So my question: Storywise - Is it possible to play RoR (the current demo that is up) front to back?
  7. Small question, what was changed to make Cyan blades use the w_lsabrecyan01.tga instead of the w_lsabreturq01.tga? I wanted to use my cyan blade, but it no longer calls the turquoise one. I attempted to just rename it the tga, and delete the relevant txi, which has worked for other lightsabers, but for some reason, the default txi is all screwy for it (which may be why it wasn't used by default in the game). I'm trying to figure out how to switch it back, so that all the Cyan blades call the turquoise texture Edit, nm... I just needed to apparently make a really basic txi file with 2 lines of text, which mimicked the ones the lightsabers use normally..
  8. For some reason i got it stuck in my head that maybe its a faulty shader...because kreia's walking stick appears as purple (grey purple, not glowing "texture missing" purple), atris's prism appears as black, and zez's double bladed appears as grey.
  9. Hmm...something odd, though this may be a way its reacting with my other mods... But for some reason, the sabers don't have textures on the Ebon Hawk. They have textures in the workbench window...and outside on the planet. Just not the Ebon Hawk.
  10. Ugh, now I have to start over... I don't know how, but despite all my best effort to only pull out the individual textures i wanted, and stash the other files deep in a subset od folders...somehow I ended up installing the entirety of viridian echoes...and not knowing when or how, can't ascertain just how basly it screwed up all the other installs. It doesn't even have a TSLPatcher..I don't even... Red flag was the beginner miner armor with 30/- fire resisitance, 10/- sonic, 30/- energy, and 10/- cold. *sigh* here's to another week of modding and not playing the game. Edit: Actually it was a fair bit faster this time around...since i had everything chosen and downloaded. Edit: Actually, was a fair bit faster this time.
  11. Thanks, and I agree. I really did like the concept of having both. So while SH's link was appreciated...I decided to dig in to find out what was wrong...since it was just those 4 nodes, I decided to install PartySwap anyway. I won't read the ending cutscene by wednesday anyway...and i can always put back the dlg backup and rerun patcher.. but even if I don't...I don't think I'll have any issues unless I kill some jedi masters, and not others.
  12. whoops...for some reason I read "Will not mesh" as "break".
  13. I'm actually unsure if Duplisaber + Default Hilt Replacement would actually cause issues. I don't notice any 2da/uti edits..so i feel at worst, it will just replace the appearance of a few sabers in Duplisaber. I could see an issue if it altered a game file that was more than cosmetic (as that might cause issues with the way Duplisaber generates the unique hilts), but I don't see how it can be a problem. Here's the changes.ini: