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File Comments posted by Squall Lionhart
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Seem to have an issue where I cannot target the smaller computer panels for the Jedi Council chambers and Jedi Armory. Using the MTSLRCM and MM4-78EP mods
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My man! Did this a while back but never released (mainly due to never receiving permission from JC). By chance, did you include shem’s character robes that he made for the PC and various party members?
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9 minutes ago, 90SK said:Thank you for your report. Try this new changes.ini for LegacyPC. Put in tslpatchdata and run the installer, etc. I may have missed some syntax with the new build in LegacyPC's changes.ini
Figured out the issue. The changes.ini file for LegacyPC has it where install_folder8=override at the beginning for the install list. That folder itself doesn't exist in the LegacyPC version since it deals with gamepad controls. Removing it fixed the installation for me. I've attached the ini I used. Let me know if you need any additional info.
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Weird question on installation for the LegacyPC version of the mod. The issue I'm running into is that for whatever reason it runs into an error in regards to the override folder. Upon switching my game to the more recent Steam version, and switching holopatcher to match the "Steam Edge of Darkness" rather than "Legacy PC" version, installation went off without a hitch. Any help is greatly appreciated.
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Hmm... interesting. Well, ill see if that fixes it. I'm also running the Jedi from the start mod which could affect it, but I don't see how since the script in question isn't even touched by the mod.
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3 minutes ago, brents742 said:Excellent, I'll dig into this. In the meantime you could warp in to the Vulkar Base probably to keep your playthrough going. I should know more tonight.
What's funny is I just looked through my override folder and noticed that the k_ptar_openbase script was not present. So unless it's not supposed to be in the override folder, I'm thinking this was the cause. I'll let you know here soon what I discover.
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4 minutes ago, brents742 said:k_ptar_openbase is a script that fires the scene where T3 'opens' the Sith base. The Community Patch, last I looked at their version of the script, reorganized the code to prevent a potential misfire where T3 would not open the door. It should not have any affect on entering the Vulkar base as the openbase script only applies to the Sith Base.
But with that said, can you send along the order of events you played through Taris, as specifically as possible? I'll try and recreate the issue on this end.
Sure,
Did duel arena, recruited T3-M4, did Sith Base, went to lower city, went to sewers, and killed rancor. After that I got access denied, need access code from the elevator door to the vulkar base.
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So I recently downloaded the mod in addition to the Community Patch, and I noticed your description said it removed the k_ptar_openbase, however I did the Sith base before going down into the Lower City and could not enter the Vulkar base afterwards. Would this be an issue with the Community Patch's openbase script?
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2 hours ago, StellarExile said:Hey @Squall Lionhart, I heard that this mod fixes some issues with the head not directly addressed by redrob41's TSL Head Model Fixes. Is that accurate? Just wanted to make sure, thanks!
Mine addressed the tounge clipping through both cheeks. I found it also went under the chin so I fixed it as well. I do not know about other fixes in RedRobs, sorry can't be of more help there.
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Trex I'm actually curious, is the 2.1 just a typo, or is there updated content or patchwork?
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On 6/17/2017 at 9:58 PM, JasonRyder said:Is there any way to make this compatible with this mod here? I like the Anakin robe and want to use it for my male Revan.
So are you wanting to use the textures here and put them on the model I used for the movie robe reskin?
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Just now, NikaAlexandrov said:Ooo, just had another thought, what about Chris Lee's Hammer Horror version of Dracula? I know not Star Wars but, Lee did portray both? And as for his model couldn't you get a look at how he was in both of the prequel movies? For Ventress hmmm I had seen one on the nexus for her as a playable but wasn't sure if that's the only other versions there are of her.
PM me and we can work from there. I'll take a look at his version of Dracula (I think that would actually be easier to do)
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12 hours ago, NikaAlexandrov said:Wow, just wow Squall these are wonderful. Any plans to include Dooku's clothing, and Darth Maul's? To say nothing of Asajj Ventress's style of clothing? Those would be interesting as well, also will these work in tsl?
Ventress is a little tricky, but I can do her Bounty Hunter outfit from when she was on Coruscant.
Dooku can be done, but I'd have to look at the model for his style.
Darth Maul, that's easy as all I have to do is make a black set with cloth tabards instead of the leather ones. Thank you very much for your comment
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That's perfectly alright! I'm glad you got it working, and I'm happy to be of help always.
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A clean reinstall is something i always do if I have conflicts. It actually lets me see which mods aren't compatible with each other (The Carth Uniform Plus and Brotherhood of Shadow are two prime examples...) What I'll do is after I get home from work tomorrow I will set up a test bench for this mod to see if I need to update it.
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Hmm... Would be either Prime or Deadman, only because my mod doesn't have the mod file. Deadman's should work though because he only edits the Knight and Master style robes. Prime's edits the Padawan and regular Jedi robe style.
And yes, you just drop in the Daraala patch from my compatibility foldler into the Override so it can override the one form Deadman's.
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Install Deadmans, Primes, and then mine. Include the Daraala patch included in mine for compatibility with Deadman's
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28 minutes ago, mackmitchell94 said:Hey, I need some help. So I thought this was compatible with Deadmans robe mod? I followed the installation instructions right, but every time I get these robes through the give item codes, the texture is all messed up and appears in the form of the robes (not tunics) anyways. Any ideas?
Did you download Prime's Prequel Jedi Robe mod? That mod has the required model files for the textures to be displayed properly
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Ignore this, as I had originally posted about Brotherhood of Shadow. I just noticed the earlier comment so I retract this comment.
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6 hours ago, deltametal141 said:How do I deal "Unhandled exception: Cannot create file "C:\Program Files (x86)\Steam\steamapps\common\swkotor\backup\modules\ship.mod"error?
Open up the changes.ini file, and change every / to \
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Hello there, I was wondering if it was possible for you to make your Mace Windu, Anakin, and Obi-Wan robes replacements for Kaine's prequel robe pack. I was trying to figure it out myself, but I suppose I simply lack the computer skills to do it. Like, could you make it so that the Obi-Wan robes replaces the blue Jedi robes, Windu's replaces the red Jedi robes, and Anakin's replaces the dark Jedi robes? The order isn't that important, though I just can't fathom the bright red and blue goping on with Kaine's. I don't mean to be insulting, I'm just not fond of the colors. Anyway, whenever you have the time, I don't know. Anyway, I hope you can respond soon!
Thank you again for your robe mod.
That was the original version of this mod actually, But I can surely add it back in if you want that option.
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I had the same problem for a while. I was told to use the KOTOR Edit tool to change the armor of the droid master into something that the mod did not change or delete. It can be a bit complicated, but if you turn to page 15 of this comment section, you will find a possible fix in a comment by Squall Lionhart. It may be confusing, but it is worth a shot to try it out and see if it helps you.
Telos: Citadel Station Medical Unit Droid
in Mods
Posted
Don’t know if this is related, but since starting a new game on the prologue, the first plasters cylinder that is supposed to contain the computer spike now says its ’medical supplies’ with a bash and security option. T3 unfortunately can’t get into it for obvious reasons. I’m reinstalling the game and copying over the old Ebon Hawk module files to see if that fixes the issue.