Hunters Run

Members
  • Content Count

    154
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Hunters Run

  1. To see what I'm working on take a look at my gallery.

    1. Hunters Run

      Hunters Run

      It was originally only the stances but I decided to make some attacks also. Hopefully I'll get it done for TSL.

    2. Mandalore
    3. Sith Holocron

      Sith Holocron

      I asked this over at LF but I may as well ask here too - could you post a video on YoutTube comparing the old stances to the new ones? If you aren't just replacing but adding new stances to what's already there, could you post a video of just that?

       

      Also, if you are adding these stances to what's there, how will the players access the animations?

  2. I once had this problem also. It turned out to be my intel video card. What happens is that it does not read the alpha channels correctly and anything that is supposed to be shiny, bright, etc. shows up transparent. There are two solutions for this, one is to get a new video card if you have an intel. The other may take awhile but you won't have to get a new video card. First, download kotor tool. Next, go through all the textures that have code that turns into a .txi file and extract them.(note- it is important that you highlight the code and click write file). Next open photoshop (or gimp) and change the alpha channels so that it is completely white (or maybe dark it has been a while since I did this). Save as and copy to your override folder. It shouldn't be transparent any more.
  3. Wow old thread, sorry I missed it the first time around. I haven't thought about that project in months. For anyone interested sithspecter did each animation individually by hand resulting in a beautiful piece of work. Incidentally I considered using sithspecters animations (with his permission of course) but later decided it was to akin to porting. To make a long story short I used Obsidian's own animations to create the flowing robe so it's not as hand crafted as sithspecters. As vp said, it's not bad but I prefer sithspecters version as it is handcrafted-so to speak.
  4. I just checked the files and I believe they are already placeables. Furthermore I didn't see anything in v.1.7's changelog that touched the miners so I don't see how the files are overridden but to be sure, are the files plc_gencrps3-5, g_tresgencorp004-0013,and g_tresmillow006,007,012 in .utp format in tslrcm? If so there is a conflict. If not there is a problem. Also the individual corpses are in .utc format (security,sein,coorta,administrator,etc.), I didn't get as far as the security office in that playthrough so I don't know if the officers corpse is there. Hmmm...it just occurred to me I should probably post about this in vp's part of the forum and see if I should get help there. Still, it would be nice to know if there are any conflicts before I cry "wolf"-so to speak.
  5. From what I've seen I don't think so. For some reason the corpses stay as they were before the tweak. Also this only happens when tslrcm is installed. I then reinstalled my game and installed only the peragus tweak, then reinstalled tslrcm and all the bodies save one disappeared. The corpse that stayed had the miners uniform and the vibrocutter.