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Showing content with the highest reputation on 09/02/2026 in File Comments

  1. Not rude at all, you're right that it takes more effort than it should. Good news: I have a solution ready for the next version of the patch! The next release has a standalone install that's two files dragged into your game folder, nothing else. No patch manager, and it doesn't care what's already been done to your executable, so it should go straight onto the install you already have with no issues. Both the KPM and standalone versions will continue to be supported equally. Ideally we will be making some improvements to KPM soon to help make the install process less of a pain. Thanks for sticking with it, and sorry for the runaround. EDIT: @PoopaPapaPalpatine @Greedyspree v1.2.0 has a standalone version you can download, which should sidestep any issues with KPM you where having
    2 points
  2. Thanks! In terms of increasing the resolution of the game, this patch only handles the world shading, framebuffer, and shadow rendering aspects of the graphics pipeline. What you're looking for if you are already using the Kotor Patch Manager is the standard download (not standalone). You'd need to place the kpatch that is in the standard zip into the same directory as your other patches (where the levelcap, marked empty containers, etc. are), once you refresh the interface in the patch manager it will be on the list and all you need to do is check it's checkbox, it'll be properly deployed and activated when you launch the game. J's https://github.com/J0-o/KotorUniResPatch has some additional patches that will give you things like extended resolution selection and proper GUI scaling, which is what you're looking for. (same idea, place the kpatches in his releases into your patches folder and select them in KPM) The standalone version is designed for an install where you went through patching with uniws, and k1hrm. At the moment; KPM won't detect your game when it is patched in that manner, so applying patches with it is off the table. In theory though, It *should* be able to co-exist with KPM also active but I haven't tested for that, so YMMV. If it works let me know, I can stick that in the README for people who want to try the same thing
    1 point
  3. I've done this but none of the files can be read through the KPM. I don't mean to be rude, but as great as these mods are, getting round to installing these things is a bit of a pain.
    1 point
  4. I would never stop using the KPM and the KotorUniResPatch because you have solved something that is extremely important. The Soft Shadow and Frame Buffer Effects are usable again!!! And for that I can't thank you enough Synchro, and I'm sure that many others that, as me, use the AMD cards. I even stopped played KOTOR for a while, thinking that Aspyr would never release an Updated version to solve this like they have done it for TSL, and all the KOTOR remake thing, let me hopeless that It would ever be a solution, you know. But you solved, and this is incredible, along with other patches that make the game even more good to play than before. May The Force Be With You and your family, Synchro
    0 points
  5. Glad it works! Worst case you can always use the standalone version if you prefer using k1-hrm over KPM and KotorUniResPatch
    0 points
  6. Apparently, I left this thing sitting at 1.2 for ten years while the old WIP thread still says that 2.0 was supposed to be the real finished version. Fair enough. I should probably finish what I started. Thank you to everyone who downloaded, played and remembered Ultima Duel Room after all this time. This project was much larger than the K1 Duel Room even back then, with 340+ opponents already in the public build and a ridiculous amount of unfinished work planned beyond it. I am not promising that I will blindly implement every idea my younger self wrote down in 2016. Some of those ideas deserve to stay in 2016. But I am coming back to the project, cleaning it up properly, finishing what still makes sense, and giving TSL - Ultima Duel Room a real final release soon. You kept it alive for ten years. I can at least close it properly. I am much more active on Nexus these days, so if you want to follow the rebuild and my current projects, you can find me here: NarzelithOfficial's Profile - Nexus Mods
    0 points
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