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Showing content with the highest reputation on 09/09/2025 in all areas

  1. 2 points

    Version 1.0.0

    18 downloads

    Replaces screen textures. Animated screen. Warns about quarantine. And it advertises interesting events on the planet. Installation Just drag and drop the files into the Override folder. replace the files. I hope you enjoy it.
  2. 1 point
    Edit 9/12/2025 This is ready for beta testing! If anyone is interested please let me know. It theoretically should be compatible with both Extended Enclave and Party Swap, plus most other mods in the recommended build. Installs with TSLPatcher. --- I'm still working on learning the scripting side of things to put everything together, but I finally was able to get my test dialogue, lip files, and edited audio working and wanted to share a snippet! This mod will be fully voiced using less-common and cut original dialogue clipped together to form new conversations, and creates a complete romance arc for Atton and the Exile in the style of the K1 romances. (other mods I use that are visible here: Atton with scruff https://deadlystream.com/files/file/528-atton-rand-with-scruff/TOR ports, Kira Carsen https://deadlystream.com/files/file/1301-tor-ports-kira-carsen-female-player-head-for-tsl/ High Quality Skyboxes 2 https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/ - I need to make some new saves without my usual mod build for when I do real testing and making the actual dialogue files, this was just a test. I play on iPad, so that's the reason for the different UI) Content: I have finished writing the dialogue and editing the audio for seven new main conversations that run from Telos to a final scene just before heading to the Ravager, as well as four shorter repeatable flirting options, two conditional conversations (one if you trigger Atton and Mira's jealousy conversation over Disciple meditation with the Exile, plus one short bit if you have Atton in your party during the Handmaiden Battle Circle), plus a few extended options to flirt back/continue with several comments Atton makes to the Exile in the base game. Currently I am planning to use fade-to-blacks for kiss scenes to match K1 (and also because I have no idea how to animate that in the locations the scenes will be in). Compatibility: This mod will only require the TSLRCM, but I will be using TSLPatcher for installation and hope to make it broadly compatible if possible. Any advice on best practices to achieve this is very much appreciated! I will be testing it with PartySwap at minimum but would like to make it compatible with the full mod build if that is possible. I am leaving out gender checks for all of the new dialogue and am hoping to make this compatible with Leilukin's Atton and Male Exile mod so everyone wanting to romance Atton will be able to regardless of PC gender. I usually play on an iPad so this mod will work fully on iOS. Current progress: With the dialog and audio done and the lip making process set, most of what I have left is figuring out scripting and conditionals enough to put it all together. I need to find out: (updated 9/11/25) how exactly fade in and out of black works regarding the pacing and speed options (I got the initial fade out to work here, but I had to cut the scene off there as the fade back in is not the way I want it to be). How to set up TSLPatcher How to manage compatibility with the mod build. If anyone has advice/tutorials for any of those it would be greatly appreciated! As mentioned above under compatibility, I would also welcome advice on how best to set everything up to be less likely to cause issues with other mods. I'm editing Atton's global dialog file which I know may cause problems with anything else that modifies it, but will be making small changes to several other dialog files too throughout the game. I know I will need to figure out TSLPatcher (thank you ZobiZob for making that video guide to get me started!), but anything I should keep in mind regarding file location/names/formatting/anything else would be wonderful! Credit: Huge thank you to JC, as the SithCodec was absolutely essential for me to be able to do any of this, along with creating multiple things to help with making lip files that saved me a ton of time and effort, plus repeatedly answering my questions in the Discord server when I hit problems I couldn't troubleshoot on my own. 2 months ago I was still not understanding how mods even worked as I am not remotely a computer person, and this is my first attempt at any sort of game modding, but the countless tutorials folks have posted and the supportive community here have been amazing and incredibly helpful! If anyone is interested in beta-testing when I get the scripting and installation figured out, or if you have any other thoughts/suggestions/advice, please let me know. Thanks!
  3. 1 point

    Version 1.0.0

    15 downloads

    Makes it so your alignment affects the potency of Light and Dark Side Force powers. This is the version for KOTOR 2. The KOTOR 1 version can be found here. SUMMARY The main effect of alignment on gameplay in vanilla is to modify the FP cost of using powers. For how central LS/DS side choices and alignment are in the game, it isn’t really that much. And while I guess it makes enough sense for a Jedi’s alignment to affect the energy or whatever it takes to use the powers, it seems more appropriate that your alignment actually affects how potent these powers are. I mean, it’s a little odd that a full-on Light Side paragon can go from meditating on peace and serenity one minute, to summoning the full power of the Dark Side to vaporize their enemies with lightning the next, dealing the same damage as a Sith Lord. With this mod you’re no longer the Avatar Master of All Two Alignments. I know it’s fun to be and part of why people love KOTOR and its main character, but if you’re looking for a new challenge and a new angle to the combat and role-playing mechanics, try this mod. All Light and Dark side powers will have their effects modified according to the user’s alignment. The closer your alignment is to that of the power, the stronger its effects become (damage, healing amounts, stat bonuses or debuffs, etc.) up to 25%. On the other hand, the further your alignment is from that of the power, the weaker it becomes, down to -50%. The powers are the same as vanilla for neutral characters, adding some advantage to playing a gray Jedi if you want to use both LS and DS powers. For example, with full LS alignment you’ll heal 25% more, stuns will last an extra round, and you’ll get an extra bonus point in your stats from Armor and Valor. However, fear powers will last less time, lightning/choke will deal half damage, plague will be less potent, and death field will heal you less. On the other hand, fully DS characters will deal 25% more damage with DS powers, but will only get half of the bonuses from LS buffing powers. The penalty to powers of opposite alignment can be reduced through your Charisma attribute. Every point in your CHA modifier will reduce the penalty by 5%. This means with Charisma = 20, the penalty will go from -50% to only -25%. With Charisma = 30, there will be no penalty for using powers of opposite alignment. To balance the penalty to power effects, the existing penalty to FP cost has been reduced from +75% at maximum to +50%. INSTALLATION Please read compatibility notes below before installing. To install, run TSLPatcher.exe. Select one of the two options. One applies the base version of the mod, and the other installs the base version plus the mod Treat Injury Affects Force Healing. This option is required if you want to use both of these mods together. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION 1. Remove the following files from override: 2. If a dialog.tlk was created in the backup folder, move it to the main game folder (outside override). 4. If any other files were created inside the backup folder, move them to override. COMPATIBILITY This mod is not compatible with any other mods that change the effects of vanilla LS or DS Force powers. It will overwrite any other changes. Mods affecting only universal powers (Push, Throw Lightsaber, etc.) are fine. Mods that change FP cost, visuals, icons, etc or add new Force powers are probably compatible. You can install this mod after them to be safest. Repair Affects Stun Droid is fully compatible as this mod doesn’t affect Stun Droid powers. I know they are LS but it didn’t really make sense for immersion and anyway I can avoid the incompatibility. Treat Injury Affects Force Healing is only compatible by using the combined install option. It will not work with this mod if installed separately. If you already have it installed, it is OK to install the combined option over it. PERMISSIONS Do not reupload this mod or any contained files without my expressed permission. CREDITS offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher, TLKed - stoffe, Fair Strides
  4. 1 point