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  1. 1 point
    @Snigaroo I saw your mention. I can make a standalone version of the Esok changes.
  2. 1 point
    View File For Mandalore! Command a squad of Mandalorian allies as Mandalore, and unlock new forces as you advance through his personal quest. SUMMARY Mandalore has a personal sidequest which involves helping him reunite the Mandalorian clans by recruiting groups of Mandalorians you find on different planets. There is not really a reward or impact of this quest except for influence which unlocks some new dialogue and backstory. This mod adds incentive and impact to this quest in the form of a new ability which allows Mandalore to call soldiers from his growing army into battle. Mandalore will be given the item "Emergency Comlink" which allows him to call from a list of allies by allocating points and spending a small sum of credits. Points reflect the galactic strength of the Mandalorians, and determine the quantity and power of forces you can summon. This will grow as you advance through his quest. This mod also beefs up and arms Esok, the Mandalorian leader on Dantooine, who normally is unarmed and puts up a pretty underwhelming fight. Note about balance: Having a squad of Mandalorians at your side will obviously make fights easier. This mod is made for fun, but I have tried to keep balance in mind. Allies are scaled similarly to enemy NPCs, minus their damage bonus, so they will not be powerful enough to take on most groups of enemies alone. The credit cost, while modest, will hopefully encourage careful use of the ability. This mod should be installed prior to Mandalore joining your party for the comlink to be in his inventory. If not, he will get the item upon recruiting the first group of Mandalorians. Otherwise you can get the item using the cheat "giveitem mandradio". DETAILS Allies & Points To summon an ally, you need to pay credits and allocate points for the area you are in. You will start with 1 point to spend and 1 ally to choose from. As you advance through the quest and help Mandalore recruit more Mandalorians, he will gain additional points and unlock new, more powerful allies to choose from. See list of available allies below: ----------------------------------- Mandalorian Scout Cost: 1 point + 200 credits A recon unit, not built for direct combat but provides solid support and has strength in numbers. Mandalorian Elite Cost: 2 points + 300 credits Unlocked after first Mandalorian group recruited A battle-hardened warrior with upgraded weaponry, stats, and feats. Mandalorian Infiltrator Cost: 2 points + 400 credits Unlocked after second Mandalorian group recruited A specialist in stealth and melee combat. Automatically enters stealth when enemies are nearby and can deliver sneak attacks. Lower health pool but has good defense and can deal a lot of damage. Mandalorian Heavy Cost: 3 points + 400 credits Unlocked after second Mandalorian group recruited A tank with firepower. Armed with a Mandalorian Heavy Repeater and Mandalorian Heavy Armor. ----------------------------------- By recruiting both Mandalorian groups you will get 4 points in total to spend on reinforcements. When using only 2 party members (main character and Mandalore), you will get 2 extra points to spend. So with the quest finished and without a third party member, Mandalore can allocate 6 points at a time to an area. Allies will remain in the area they were called to until dismissed or until new forces are called to a different area. They can’t follow between modules. The comlink will work on Dantooine, Nar Shadaa, Dxun, Onderon, and the Ravager. It will not work on Telos, Korriban, Malachor, or Goto's Yacht. Commands Mandalore can issue the following commands: 1. Follow - Default behavior. Mandalorian allies follow Mandalore. 2. Wait - Allies will stay wherever they are. 3. Search and Destroy - Allies will search out nearby enemies and engage them. If no enemies are found, they will revert to Follow behavior. Search & Destroy behavior can be a little wonky indoors, where NPCs sometimes have trouble pathfinding long distances. They may teleport or disappear temporarily. Switch them back to Follow if you lose them. INSTALLATION To install, run TSLPatcher.exe and select the install option corresponding to whether you have TSLRCM or not. Make sure to pick the correct option. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION 1. Remove the following files from override: - appearance.2da - baseitems.2da - autobalance.2da - spells.2da - p_mand.utc - henchmand1.utc - henchmand2.utc - henchmand3.utc - henchmand4.utc - mandradio.uti - mandradio.dlg - radio_relay.uti - m_act_mandclans.ncs - m_act_manddismis.ncs - m_act_mandsummon.ncs - m_cnd_goodmodule.ncs - m_cnd_mandcheck.ncs - m_cnd_mandpoints.ncs - m_cnd_mandquest.ncs - m_cnd_partycount.ncs - m_def_henchmand.ncs - m_def_radiorelay.ncs - m_end_radiorelay.ncs - m_htb_henchmand.ncs - m_imp_mandradio.ncs - m_spn_henchmand.ncs - ii_otgmbnds_002.tga - henchmand3.tga - henchmand4.tga 2. Remove 303NAR.mod and 605DAN.mod from the Modules folder. 3. Move any .mod files from the backup folder into the Modules folder. 4. If any other files were created inside the backup folder, move them to override. COMPATIBILITY & OTHER NOTES Compatible with TSLRCM as long as this mod is installed after and the TSLRCM compatible install option is selected. Please report any bugs or general weirdness. I welcome feedback on balance or features of the mod. PERMISSIONS Do not reupload this mod or any contained files without my expressed permission. CREDITS offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher - stoffe, Fair Strides Holocron Toolset - Cortisol Screenshots use High Quality Blasters. Submitter offthegridmorty Submitted 02/16/2025 Category Mods TSLRCM Compatible Yes  
  3. 1 point
    Oh I wish we could have a Shadow Class for KOTOR. I love it in TOR.
  4. 1 point

    Version 1.0.0

    44 downloads

    Command a squad of Mandalorian allies as Mandalore, and unlock new forces as you advance through his personal quest. SUMMARY Mandalore has a personal sidequest which involves helping him reunite the Mandalorian clans by recruiting groups of Mandalorians you find on different planets. There is not really a reward or impact of this quest except for influence which unlocks some new dialogue and backstory. This mod adds incentive and impact to this quest in the form of a new ability which allows Mandalore to call soldiers from his growing army into battle. Mandalore will be given the item "Emergency Comlink" which allows him to call from a list of allies by allocating points and spending a small sum of credits. Points reflect the galactic strength of the Mandalorians, and determine the quantity and power of forces you can summon. This will grow as you advance through his quest. This mod also beefs up and arms Esok, the Mandalorian leader on Dantooine, who normally is unarmed and puts up a pretty underwhelming fight. Note about balance: Having a squad of Mandalorians at your side will obviously make fights easier. This mod is made for fun, but I have tried to keep balance in mind. Allies are scaled similarly to enemy NPCs, minus their damage bonus, so they will not be powerful enough to take on most groups of enemies alone. The credit cost, while modest, will hopefully encourage careful use of the ability. This mod should be installed prior to Mandalore joining your party for the comlink to be in his inventory. If not, he will get the item upon recruiting the first group of Mandalorians. Otherwise you can get the item using the cheat "giveitem mandradio". DETAILS Allies & Points To summon an ally, you need to pay credits and allocate points for the area you are in. You will start with 1 point to spend and 1 ally to choose from. As you advance through the quest and help Mandalore recruit more Mandalorians, he will gain additional points and unlock new, more powerful allies to choose from. See list of available allies below: ----------------------------------- Mandalorian Scout Cost: 1 point + 200 credits A recon unit, not built for direct combat but provides solid support and has strength in numbers. Mandalorian Elite Cost: 2 points + 300 credits Unlocked after first Mandalorian group recruited A battle-hardened warrior with upgraded weaponry, stats, and feats. Mandalorian Infiltrator Cost: 2 points + 400 credits Unlocked after second Mandalorian group recruited A specialist in stealth and melee combat. Automatically enters stealth when enemies are nearby and can deliver sneak attacks. Lower health pool but has good defense and can deal a lot of damage. Mandalorian Heavy Cost: 3 points + 400 credits Unlocked after second Mandalorian group recruited A tank with firepower. Armed with a Mandalorian Heavy Repeater and Mandalorian Heavy Armor. ----------------------------------- By recruiting both Mandalorian groups you will get 4 points in total to spend on reinforcements. When using only 2 party members (main character and Mandalore), you will get 2 extra points to spend. So with the quest finished and without a third party member, Mandalore can allocate 6 points at a time to an area. Allies will remain in the area they were called to until dismissed or until new forces are called to a different area. They can’t follow between modules. The comlink will work on Dantooine, Nar Shadaa, Dxun, Onderon, and the Ravager. It will not work on Telos, Korriban, Malachor, or Goto's Yacht. Commands Mandalore can issue the following commands: 1. Follow - Default behavior. Mandalorian allies follow Mandalore. 2. Wait - Allies will stay wherever they are. 3. Search and Destroy - Allies will search out nearby enemies and engage them. If no enemies are found, they will revert to Follow behavior. Search & Destroy behavior can be a little wonky indoors, where NPCs sometimes have trouble pathfinding long distances. They may teleport or disappear temporarily. Switch them back to Follow if you lose them. INSTALLATION To install, run TSLPatcher.exe and select the install option corresponding to whether you have TSLRCM or not. Make sure to pick the correct option. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION 1. Remove the following files from override: - appearance.2da - baseitems.2da - autobalance.2da - spells.2da - p_mand.utc - henchmand1.utc - henchmand2.utc - henchmand3.utc - henchmand4.utc - mandradio.uti - mandradio.dlg - radio_relay.uti - m_act_mandclans.ncs - m_act_manddismis.ncs - m_act_mandsummon.ncs - m_cnd_goodmodule.ncs - m_cnd_mandcheck.ncs - m_cnd_mandpoints.ncs - m_cnd_mandquest.ncs - m_cnd_partycount.ncs - m_def_henchmand.ncs - m_def_radiorelay.ncs - m_end_radiorelay.ncs - m_htb_henchmand.ncs - m_imp_mandradio.ncs - m_spn_henchmand.ncs - ii_otgmbnds_002.tga - henchmand3.tga - henchmand4.tga 2. Remove 303NAR.mod and 605DAN.mod from the Modules folder. 3. Move any .mod files from the backup folder into the Modules folder. 4. If any other files were created inside the backup folder, move them to override. COMPATIBILITY & OTHER NOTES Compatible with TSLRCM as long as this mod is installed after and the TSLRCM compatible install option is selected. Please report any bugs or general weirdness. I welcome feedback on balance or features of the mod. PERMISSIONS Do not reupload this mod or any contained files without my expressed permission. CREDITS offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher - stoffe, Fair Strides Holocron Toolset - Cortisol Screenshots use High Quality Blasters.
  5. 1 point

    Version 1.0.0

    15,623 downloads

    Consistent Conditioning Icons by Sdub Version: 1.0 Description: I was looking at icons today and noticed the first conditioning icon just didn’t match the others. I sought to change that. The icons have very different names so I can only guess that maybe early in development they were separate feats. I also rotated the Master Conditioning icon to be vertical Installation: Place Icons in Override folder Uninstallation: Remove files from Override Folder Compatibility: There should be no issues unless you already have these files in your override K1R Compatible: Yes Tools Used: GIMP KOTOR Tool Big thanks to the KOTOR Discord and Deadlystream Discord
  6. 0 points
    I still learning TSL patcher and add new classes for other NPC. Well Within Kotor Campaign Guild, Jedi Shadows are the Elite Jedi Sentinels that hunt Dark siders. that is old canon aka Legends. Well given Bastila's nature and New Canon, She would fit as a Jedi Vanguard. so I can make her a Jedi Counslar with a Jedi Vanguard robes. Vanguards are the Jedi looks for threats to the Jedi order and the galaxy Star Wars Introduces A New Jedi Faction I'm Desperate To See On-Screen