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Showing content with the highest reputation on 10/27/2024 in Posts

  1. 1 point
  2. 1 point
    Too late, I already done it though I haven't merged the level contents yet, but I have a version of the level where I can walk between all of the rooms from both levels. But I will release the model fixes as a stand alone when I am done with them. I am also looking to fix any other models with holes in them throughout both games, so if you know of any, feel free to point them out.
  3. 1 point
    It's entirely possible. The level geometry side of things is the least of it though. The main thing would be ensuring there are no problems arising from changing module IDs, since Manaan has multiple instances of cross-module teleporting as part of the main plot. There might also be problems with ResRef clashes, since both Bioware and Obdisian did love their generic name reuse.
  4. 1 point
    At some point in the future I will have to have a look around. Given that I don't really play KotOR1, it might take me a while to get around to it. I only noticed and fixed this as I was working on the missing rooms modders resource and actually testing it in KotOR1 to make sure it worked for the first game rather than assuming that it did after changing it over from my port in KotOR2.