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Showing content with the highest reputation on 04/30/2023 in Posts

  1. 1 point
    Improved Grenades is a nice mod for KOTOR 1 which makes grenades far more effective in the first game by boosting the amount of damage they deal based on Demolitions. This makes them more effective for the entirety of the game as opposed to mostly going obsolete by the time you enter late-game. However this mod does not exist for KOTOR 2 despite the obsolescence of grenades being a more prominent problem in the sequel - they can become obsolete as early as Citadel Station, dealing far too little damage to matter and having far too low DC checks to ever actually succeed in applying any debuffs. This problem of DC checks also extends to items such as the Targeting Scope and Crippling Scope series of upgrades which, with a flat DC for application of their debuffs, makes it so after a certain point the enemies are guaranteed to make their saving throws against them due to the level of enemies matching the level of the Player. This means that some upgrades have literally no purpose and are worthless in the game balance since enemies are guaranteed to resist their effects. The mod or mods I'm requesting are two fold - a port for Improved Grenades for KOTOR 2, and a mod that makes it so the DC for effects from weapons and items such as grenades and scope upgrades levels with the Player. An idea I have for this to be accomplished is for example making it so that the DC for application of the stun effect of the Crippling Scope is DC 10 + Dexterity Modifier + 1/2 of the User's level.
  2. 1 point
    First of all, do not install the NPC Overhaul mod. The NPC Diversity Pack does the exact same thing as the NPC Overhaul mod, though unlike the NPC Diversity Pack the NPC Overhaul is incompatible with the Community Patch and Restoration mod so there isn't any real point in using it regardless. You must understand me, the Kotor 1 Restoration mod is bugged in several areas due to mistakes done by the developers. They 'could' be fixed though the K1R developers vanished years ago making K1R abandoned, that is why the K1 Community Patch isn't compatible with the K1R mod... the K1R mod restores cut content that really isn't needed and the way the K1R mod is installed, with it's many .MOD files (some of which are broken), means it isn't really worth considering nowadays. I will say this, I am planning a restored content mod that would be compatible with the K1CP mod, though it would be limited as it's only me making it (I can't recreate the Pazaak Tournament on my own afterall). For now, you install my mod in this order: K1 Community Patch, Unofficial K1CP Tweak Pack (if you're using it), NPC Diversity Pack... then your other mods. You can ask me what mods may or may not be compatible with the NPC Diversity Pack for your future installation, just name them and I can give you an answer.
  3. 1 point
    Star Wars Ultrawide 3440x1440 fix is incoming UPDATE: I finished version 1.00 and uploaded it I'm waiting for approval. (I already started working on v1.1 that fixes the galaxy map gui being not consistent and other guis overall) This mod was created due to the frustration of playing with a small HUD on an ultrawide screen. The mod enhances the HUD/UI and Menus from the KotOR High Resolution Menus mod specifically for the 3440x1440 resolution. I created an enlarged HUD, that makes playing the game much more enjoyable on a 3440x1440 resolution. Due to the larger HUD, one needs to use upscaled assets for it to look good. I used a combination of different assets from (KotOR High Resolution Menus, HD MENUS AND UI Assets and Remastered UI) In summary: 1 - The mod contains a prepatched swkotor.exe or you can patch your own exe with hires menus 2 - it contains a an enlarged HUD so the game can actually be enjoyed 3 - The HUD graphic files are upscaled to look HD, else the old HUD graphics look too pixelated, for this (Im using multiple mods but put together into 1 package) I attached pictures of the version 1.00 of the mod.
  4. 0 points
    Your game is officially broken. Delete it and start again from a clean install. This time do not use incompatible mods together.