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Showing content with the highest reputation on 01/14/2023 in Posts

  1. 1 point
    Hello all, This is an idea I had many years ago (I think I even made a thread here about it), but I never got very far. It crossed my mind recently so I decided to take another crack at it since it's a character's story I feel low-key passionate about. When the player is down in the Undercity of Taris, they can run into Rukil, the old proclaimer of something called the Promised Land. He has you go search for his missing apprentice, a young woman named Malya. In the game, you find a generic (old man) corpse with Malya's journal, and you tell Rukil she died. The end. Or not. The Promised Land concept is interesting enough, but the fact that Rukil has an apprentice (with a name), who seems to be an open-minded, hopeful, and brave young woman of all things seems like a huge missed opportunity to me. Maybe she's force sensitive. Maybe she has a unique perspective the other characters don't have, based on her unique upbringing. It's especially tragic for my player character, who doesn't really have the hots for Bastila and would be much more interested in someone who's not such a normie. So, Malya lives on, developing quietly in the back of my mind. So I've started work on it again. STORY: The new story is, basically, that while searching for the Promised Land, Malya left her journal on an old corpse in the Undercity when had to run and hide from Rakghouls and then Gamorrean slave hunters. She got captured by Gamorreans, and sold to the exchange. Shortly before the player character arrives at Davik's estate, Malya attempted to escape but was caught and thrown in the torture chamber. She is then rescued by the player character, and the grateful Malya joins him after learning that the other Outcasts are long gone on their journey to the Promised Land. The party then escapes Taris and goes to Dantooine, where Malya succumbs to her usual habits and explores every part of the Jedi enclave she can. While the player character is in training, Malya steals a Jedi holocron, and starts learning about the Jedi, Sith, and various Force philosophies. Once the quest for the Star Forge begins, the player character learns of Malya's Force experiments and has the option to train her as his own apprentice. Instead of becoming a traditional Jedi, however, Malya forms her own philosophy combining the teachings of Rukil and what she has learned since. One of her protests to the usual events of the game's story is on Kashyyyk, where she denounces a violent Wookiee uprising against Czerka, instead advocating for a more moderate agenda. As she harbors feelings for the player character, she dislikes Bastila, and by extension distrusts the Jedi. This is amplified after the Leviathan incident and subsequent revelation. Near the end, Malya declares her wish that the player character neither be subservient to the Jedi nor the Dark Side, and instead submit to nothing but Truth itself and become a fully realized individual, and says that this can be done by saving his old friend Malak from the Dark Side. MOD GOAL: Recruitment mod that adds Malya to the party, replacing Juhani. She serves as an alternative love interest to Bastila for male PCs. She can be trained as a Force user by the player character. She is to be fully voiced (I have directed voice actors before so I'm not worried about this - I'm more worried about lip synching because I have no idea how to do it). She is to chime in on the story like other party members do. Further down the road, if I get good enough at modding or have help, I'd like to have more story stuff like in the above summary. WHAT I'VE DONE SO FAR: -In Davik's estate, Malya can be found in the torture chamber (replacing Hudrow). When you rescue her, she gives you the Ebon Hawk security codes and joins your party after you escape Taris. This is implemented and works. However, there are a few problems I have to work out. -Her appearance is subject to change, but right now I have a reskinned albino version of TSL's PFHA06. After she escapes Davik's estate and changes out of the dirty old Outcast clothes, she has a hooded outfit which was made by removing the face from the darkjedif model (I might publish that bit on this website separately as a modder's resource or small mod). I made a prototype skin for the clothing, and I'll make cooler variants in the future. CURRENT PROBLEMS AS OF POSTING THIS: -I don't have any voiced lines yet, so Malya has been speaking Twilek. Sometimes her mouth doesn't move and I don't know why. Edit: Now I know why. -Although Malya has a unique entry in appearance.2da, I don't know how to access the new entry with the UTC editor. The dropdown menu only shows vanilla appearances to choose from, so that's why the Malya in Davik's estate looks like her old friend Shaleena the Outcast girl. Edit: Fixed! Thanks, Effix. -I hardly know how to do anything! Lol. So, if any of that sounds interesting, or if you have any comments or suggestions, or want to help in any way, or just want to say hi, I welcome your words. It had been so long I had forgotten the details; I had a post about this back in 2016: However, it's super old so I guess ignore it. Here are some images:
  2. 1 point
    It's an added TSL feature that pulls the string specified in the accompanying DLG node. For example: //:: c_global_eq /* parameter 1 = string identifier for a global number parameter 2 = value to compare to GetGlobalNumber(param1) returns TRUE if values are EQUAL. */ #include "k_inc_debug" int StartingConditional() { string tString = GetScriptStringParameter(); int tInt = GetScriptParameter( 1 ); if( GetGlobalNumber(tString) == tInt ) { return TRUE; } return FALSE; } It's just a convenience feature that allows global utility scripts to be used across DLGs rather than creating lots of bespoke scripts for simple things like checks of global states. The above example pulls both an Int parameter and a String parameter from the DLG. The functions are poorly named. They should have been called something like GetDLGStringParameter / GetDLGIntParameter instead.
  3. 1 point
    Hi everyone, Sith Holocron is correct. Due to some real life stuff,.. modding for RoR has slowed but I hope to change that soon. I hope everyone had a great holiday season !!
  4. 1 point
    View File Unshod Underwear K1 This mod modifies the player character's base model to remove their shoes. For your convenience, OpenRaster files are provided if you'd like to modify the textures provided. This is currently only available for female player characters. A KOTOR 2 version is available here. Installation: Open the mod's Override folder and copy the files within it into your game's Override folder. Compatibility: This mod overrides the following files: pfbal.mdl – female player base soldier model pfbal.mdx – female player base soldier model extension pfbal01.tga – female player base soldier texture, caucasian pfbalA01.tga – female player base soldier texture, asian pfbalB01.tga – female player base soldier texture, black pfbam.mdl – female player base scout model pfbam.mdx – female player base scout model extension pfbam01.tga – female player base scout texture, caucasian pfbamA01.tga – female player base scout texture, asian pfbamB01.tga – female player base scout texture, black pfbas.mdl – female player base scoundrel model pfbas.mdx – female player base scoundrel model extension pfbas01.tga – female player base scoundrel texture, caucasian pfbasA01.tga – female player base scoundrel texture, asian pfbasB01.tga – female player base scoundrel texture, black Permissions: Feel free to redistribute and/or modify the enclosed files as long as you do so legally and give credit to the contributors listed below. Credits: LucasArts – original assets BioWare – original assets Obsidian Entertainment, Inc. – original assets voidceta – modifications Tools Used: Kotor Tool – Fred Tetra Blender KotorBlender – seedhartha, ndix UR Uv Tools – Mark McKay GIMP Krita Submitter voidceta Submitted 01/10/2023 Category Skins K1R Compatible Yes  
  5. 1 point
    Try pasting what's in the spoiler below into the .reg file (delete what's in there first.):
  6. 0 points
    I've personally gone into the NPC Overhaul mod and fetched the files required to get the Imperial Officer appearances without the entire NPC Overhaul mod. Due to permission complication, I know the Imperial Officer uniform can't be uploaded as a standalone mod but I'm unsure if I could attach it to a public post here so I sent it to @Revanbeta50 via PM.