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Showing content with the highest reputation on 07/12/2022 in Posts

  1. 1 point
    Given the usual quality of said input, he was probably at that stage about a decade ago.
  2. 1 point
    Yeah, (best "Geg" impersonation voice) you have returned! It was a little finicky getting HK separated from his cheap copies in the 2da file, but well worth it in the end. I do think though, that you should probably keep the awesomely scarred and pitted iron texture just for the "obsolete" original. The 50's are meant to be passing as the fancy new model seeded among the Republic diplomatic corp. I'm sure though, that what you will provide us with in the end, Selkath, will be a marvel to see. And we'll all say:
  3. 1 point
    Hi guys, I'm the creator of the original mod (message me on nexus or something if you want proof). I am already working on porting the model to Kotor 2, however I'll obviously need much more efficient UV's to combine everything into 1 texture file. I've got an entirely different texture setup on my high poly model ready for the HK50 droids, and I might even add some extra wear to HK47 to resemble the more beaten up textures in the original. I appreciate the enthusiasm around the mod, and your efforts to get it working yourselves has been quite helpful, but please refrain from sharing any mod files publicly without my permission. If you're curious what HK-50 will hopefully look like, here's the high poly version I've already got. I'm open to questions or suggestions
  4. 0 points
    Looks far too Sith soldier pure chrome to me. And the thing about envmaps is that they vary in effect in every module due to the different lighting.