No. The debug features require the debug build. We have the shipping build in which all the debug features were stripped out. However, there is the SendMessageToPC function, which pipes strings to the in-game message window. You can make use of this for script debugging functionality, although the message window buffer is very small, so during combat especially you will find your messages quickly disappear. Armbands that provide location info (like the WhereAmI armband) are a good example of the use of SendMessageToPC. You can also edit the various debug include functions and switch out their use of PrintString/AurPostString to use SendMessageToPC, then recompile the target script/s.