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Showing content with the highest reputation on 03/22/2022 in Posts

  1. 2 points
    It's just a matter of deleting the animations and some small lighting adjustments for the geometry whose default state is the darker phase of the animation. I don't expect it to take so long.
  2. 2 points
    I'll try and get a fix up for this within the next few days, this is just a model issue.
  3. 2 points
    Its still being worked on. A little slow right now but it should pick up more in the spring. 😃
  4. 1 point
    The request where Sith Holocron asks for too much. Probably... Inside the Ebon Hawk, there's a texture that gets repeated throughout the interior. It's file name is "LEH_scre02" and if you've played the game, you've seen it everywhere. LEH_scre02 (original size) You may have seen Dark Hope's much larger version which was also bundled with one of my my packs. LEH_scre02 (Dark Hope's version, but a static image that is not animated here) You may have seen Dark Hope's much larger version which was also bundled with one of my texture packs. The problem are how the texture is applied in the Ebon Hawk - in both KotOR and TSL. What I assume are "cutouts" of some kind to emphasize and de-emphasize lights appear on the texture wrecking the look of the these textures. What I was hoping some kind soul would do is to create a model fix that would get rid of that effect in any area that displays this particular texture. As this issue is in both games - and the EH is different in each game - this issue would need a separate fix for KotOR and TSL. Not sure I'll get any takers on this but it's worth a shot.
  5. 1 point
    Is this K1 or TSL? In K1 those live in the .UTI for the actual lightsabers. Equipment have all those properties already in the file, and then when the player applies the appropriate upgrade item, it adds the bonus.
  6. 1 point
  7. 1 point
    Okay, I greatly apologize for the extreme poor quality of this video. I have never used a screen recording software before and my daughter was too busy crying for me to figure out exactly how to use it. Apologies again but it shows the issue
  8. 1 point
    I can confirm that this does have issues in K1 with black boxes appearing around the pulsing lights. Hoping to see a fix for it 🙂 I can supply some screenshots if need be.
  9. 1 point
    To anyone who may be interested Problem solved and quite easily. I just applied a very simple fix I had seen elsewhere - maybe on these fora - regarding the same kind of glitches and crashes. In the file swkotor.ini , I had this line : "Disable Vertex Buffer Objects=1" which I modified like this: "DisableVertexBufferObjects=1" ...without blank spaces between the words It did the trick. I guess I wouldn't have experienced so painful an experience in Telos (and another crash, in the Prologue, at the beginning of the outside scenes), had I used this earlier.