Thanks! The cockpit seems to be the hardest part by far...
For K1, I finished my detailed walkthrough and found the following geometry issues in the rest of the ship.
In the cargo hold (with the supplies dispenser):
In "Kreia's room" there is an open seam on the floor to the right of the doorway (when exiting the room)
There is a small open seam to the left of the doorway that leads from the swoop/workbench room in the direction of the engine room & cargo hold.
The 'main section' w/ the holo-emitter has a few open holes in the floor, most of which don't get noticed because they have black behind them. Here is one of them:
There's also z-fighting at the threshold of the engine room, but I didn't get a picture of it. Partly because it doesn't come through at all in a still pic.
TSL Ebon Hawk 003EBO
I did a walkthrough and first bit of investigation into the TSL 003EBO module's models. Obsidian made it harder to detect most of the seam issues by surrounding the back 7/8 of the ship in a star box (almost all black). However, they also made the lightmapping a bit brighter in a lot of places, making some of the other seams easier to see (esp. in the cockpit).
Stuff that was the same as K1:
- instrument panel seams in the cockpit (not the big gap from Example 1 though)
- z-fighting on engine room threshold
- small open seam on doorway from workbench room
What's new?
- way more lightmapping issues, the most common 'issue' is that things have just been blacked out in the lightmap texture image.
- the black floor panels on the way to kreia's room are the only ones i found where the lightmap error is "these are completely unmapped".
- more loose polys, similar to the black plane popping through the cockpit instrument panel, but less bad in other places.
Medbay lightmapping:
Front hallway just outside cockpit:
This is a seam issue that you could not actually see in-game in K1, but which I fixed up all the same in the K1 model I posted before...
These are new, loose planar polys in the doorways, haven't backtracked them to see what they are connected to. I took a hidden one of these out of the front window of the K1 cockpit...
I think that is pretty much it as far as I've been able to tell so far ... I don't have fixed models ready for upload, though I do have a bit done (K1 hawk might be completely done unless other people find more that I have missed)
This was the hardest part, so I started with it. It came out ok but maybe not perfect I think:
I'm at the limit for pics in a post, if you want to see the last one or two, here's a link: https://imgur.com/a/dSkf1