Update : Health duplication bug has been fixed, while I wasn't planning to start working on the project again until around April next year I will try to get out a new release before Christmas if I can resolve the balancing issues as well.
K2 Expanded Galaxy. ( rough story plans )
I have taken quite a break from the project overall which has been refreshing and allowed me time to gather my thoughts somewhat.
The general premise of the story is that these new worlds are revealed to you when you journey to Coruscant, finding the temple in ruins you will discover the co-ordinates to these other worlds.
You will then search these other worlds for even more Jedi Council Members or possibly some Jedi Padawans ( not fully decided yet )
Each world will have it's own story that will eventually be influenced by the events of KotOR1 making use of the save importer.
Tatooines "Sand People Enclave" will belong to the Jawas or the Sand People accordingly depending on whether LS or DS in K1, eventually I will also make it so that it is also purely dependant on what your actions actually were on Tatooine.
Kashyyyk will either be being run by Czerka or the Wookies again dependant upon your actions in K1 or to begin with whether the ending was LS or DS.
Yavin Station will be similar to K1 in that it will contain a Vendor whose stock changes with the progression of the main story of K2.
Sleheyron has a problem with people disappearing as well as a gambling problem with the gladiator rings, new combatants that seemingly come out of nowhere to face off in the combat arena, some winning, some losing, somehow always making it so that the Hutts rake in the credits. Coincidence or the Hutts? You'll have to find out when it's complete.
Lehon the Unknown World will again reflect the choices made in K1 at first using the LS / DS method and in future using your actual choices from your save.
Manaan will still be a very diplomatic world, neither the Sith or the Republic maintain a strong presence there anymore due to Manaan authorities restricting the amount of personnel from either faction due to the potential conflicts that could arise they are kept separate and the door leading towards their hanger will be welded shut because the Selkath plan the routes which their visitors can take to and from their respective holding facilities that the Selkath deliver Kolto to.
Coruscant will remain the same for the best part besides the addition of something to each level to get the story started, I might also nerf some of the items there or lock a few of the doors unless you are a certain level, I might also be adding an undercity using parts of Taris but for the moment this has been put on hold so as to not give me a whole new area to work with, will likely return to it after this is all done.
Everything is of course subject to change and I have likely forgotten details, will be focusing on the general feel of the worlds before really adding the stories that pass through them in order to make them feel as alive as possible as well as have their own quests and objectives unrelated to the Bonus Quest.
All of this will be an optional part of the game, even one which you could return to after completing the game.
M4-78 might end up becoming optional also, or I might continue working on improving it when I can spare the time. ( will likely return to this last as I also had an issue with my alterations to these levels so I have reverted to the originals from M478EP 1.5.1 for the time being )
I also have a droid vendor planned that will replace the Blackmarket droid on M478 once the game is complete allowing you to purchase war droids to fill the spare companion slots left at the end of the game. These droids will be permanent from there on out. ( I will either select a set of 10 droids or allow the player to preview every droid that exists in K2 if I get around to adding them all )
Some of this might have been mentioned here before or on the Discord, but I primarily wanted to drop a note here about stopping work on the port for a little while and ended up writing up all of this both to remind myself what's what and to leave it lying around for anyone else who might be interested to know what I have planned for it all.
This is unfortunate news for me I feel, because I had hoped to finish porting and retrofitting K1 in K2 so that each of the players choices in K1 were adequately recorded and transferred across to K2 using the save importer, this way I will have to plan ahead and do what I can with K2 until I work my way back to fixing the port and then probably pass back through them both a few times.
Still a lot of other random ideas and plans for the project floating around but will see what happens with them in time.
Thor110