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Showing content with the highest reputation on 09/14/2021 in Posts
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2 pointsHey! The next mod I plan on having released is the Battle of Dxun. I'm not sure when I get around to LKIM 2.0, to be quite honest. I've recently started full-time employment in addition to my part-time gig and grad school, so unfortunately I do not have a timeline for you other that I plan on finishing it eventually at some point lol.
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1 pointGreetings everyone, My name is EAF97 and I have an exciting new and upcoming mod for those who wish to enhance the appearance of Kotor I in particular. I have taken the liberty to remedy the dreaded "clone effect" for many of the interactive NPCs which players meet in the game and am replacing many of the heads of these NPCs with Playable character heads from the game itself, as well as with PC heads which I have ported in along with some more minor but unique NPC heads from Kotor II and finally some custom-designed heads (with permission from their designers) as well in order to create more variety in the appearance for NPCs. Those who you don't talk to will still retain their generic appearance, but most conversational NPCs will indeed have more distinct appearances. This is what I have created so far and I am looking forward to releasing this project hopefully within the month. A big shoutout to any modders who agreed to allow me to use their work in this endeavor, especially to Effix for the great deal of advice and for Dark Hope in allowing me to use some amazing custom skins and textures and for the others who will be credited for allowing me to use their custom heads and skins.
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1 pointIt could be that you need to make sure it has been set up right, did you set up the Aurora preferences etc? Have a little look through the KLE topic as I know others have had similar issues. I am also not 100% sure if it properly saves every last asset in a module, I know early on it didn't and what I did was use it to save the module and then extract the .git for the new coordinates. Hopefully that's all been ironed out, but I used it to place a few assets ages back and found it really handy. There are also a few video tutorials on how to use it made by the lead RoR developer. Also of note is that I am on an older version and it could be worth looking through the changes on GitHub and possibly rolling back to a specific version. Could be worth dropping a message in the topic for it to be sure.
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1 pointUpdate : Health duplication bug has been fixed, while I wasn't planning to start working on the project again until around April next year I will try to get out a new release before Christmas if I can resolve the balancing issues as well. K2 Expanded Galaxy. ( rough story plans ) I have taken quite a break from the project overall which has been refreshing and allowed me time to gather my thoughts somewhat. The general premise of the story is that these new worlds are revealed to you when you journey to Coruscant, finding the temple in ruins you will discover the co-ordinates to these other worlds. You will then search these other worlds for even more Jedi Council Members or possibly some Jedi Padawans ( not fully decided yet ) Each world will have it's own story that will eventually be influenced by the events of KotOR1 making use of the save importer. Tatooines "Sand People Enclave" will belong to the Jawas or the Sand People accordingly depending on whether LS or DS in K1, eventually I will also make it so that it is also purely dependant on what your actions actually were on Tatooine. Kashyyyk will either be being run by Czerka or the Wookies again dependant upon your actions in K1 or to begin with whether the ending was LS or DS. Yavin Station will be similar to K1 in that it will contain a Vendor whose stock changes with the progression of the main story of K2. Sleheyron has a problem with people disappearing as well as a gambling problem with the gladiator rings, new combatants that seemingly come out of nowhere to face off in the combat arena, some winning, some losing, somehow always making it so that the Hutts rake in the credits. Coincidence or the Hutts? You'll have to find out when it's complete. Lehon the Unknown World will again reflect the choices made in K1 at first using the LS / DS method and in future using your actual choices from your save. Manaan will still be a very diplomatic world, neither the Sith or the Republic maintain a strong presence there anymore due to Manaan authorities restricting the amount of personnel from either faction due to the potential conflicts that could arise they are kept separate and the door leading towards their hanger will be welded shut because the Selkath plan the routes which their visitors can take to and from their respective holding facilities that the Selkath deliver Kolto to. Coruscant will remain the same for the best part besides the addition of something to each level to get the story started, I might also nerf some of the items there or lock a few of the doors unless you are a certain level, I might also be adding an undercity using parts of Taris but for the moment this has been put on hold so as to not give me a whole new area to work with, will likely return to it after this is all done. Everything is of course subject to change and I have likely forgotten details, will be focusing on the general feel of the worlds before really adding the stories that pass through them in order to make them feel as alive as possible as well as have their own quests and objectives unrelated to the Bonus Quest. All of this will be an optional part of the game, even one which you could return to after completing the game. M4-78 might end up becoming optional also, or I might continue working on improving it when I can spare the time. ( will likely return to this last as I also had an issue with my alterations to these levels so I have reverted to the originals from M478EP 1.5.1 for the time being ) I also have a droid vendor planned that will replace the Blackmarket droid on M478 once the game is complete allowing you to purchase war droids to fill the spare companion slots left at the end of the game. These droids will be permanent from there on out. ( I will either select a set of 10 droids or allow the player to preview every droid that exists in K2 if I get around to adding them all ) Some of this might have been mentioned here before or on the Discord, but I primarily wanted to drop a note here about stopping work on the port for a little while and ended up writing up all of this both to remind myself what's what and to leave it lying around for anyone else who might be interested to know what I have planned for it all. This is unfortunate news for me I feel, because I had hoped to finish porting and retrofitting K1 in K2 so that each of the players choices in K1 were adequately recorded and transferred across to K2 using the save importer, this way I will have to plan ahead and do what I can with K2 until I work my way back to fixing the port and then probably pass back through them both a few times. Still a lot of other random ideas and plans for the project floating around but will see what happens with them in time. Thor110
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1 pointYour logic regarding the elements is flawed for two reasons: It wasn't exactly a planned series and they don't have to be planned to still be canon. Allow me to elaborate: The elements don't have to be there in the original. It only has to line up, and it does. Unlike the ST which had no plan and doesn't line up with anything, not even itself. It wasn't planned in that what we got wasn't the original plan, so you won't have elements from later in the beginning. Current KotOR 2 wasn't planned by BioWare. BioWare was busy with other games. That's why BioWare didn't make it. For a planned series see Mass Effect. KotOR1 was the only one originally planned. Next: The light side ending of any game is always considered the cannon one. The entire Jedi Knight series had light and dark endings. But the light was always the cannon one. SWTOR stating revan and meetra's identities was not an after thought. Revan was already male due to the comics (2006) that were out before SWTOR (2011). Meetra was already decided as female before SWTOR. You not liking SWTOR doesn't make it not canon.
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1 pointKOTOR's needed this for some time, glad to see it, hopefully it's a faithful remake that improves upon the original in more than fidelity. Then give us a finished 2, and a real 3.