Thank you very much. That installlog was very useful and allowed me to find the culprit: There's something wrong with the 401dxn.mod coming with my mod but so far I have been unable to figure out what exactly. I'll continue investigating this issue but for the time being you can just delete 401dxn.mod from the modules folder after installing this mod if you have this issue and it should be fixed. You will loose the fog changes I made to that module but that's better than broken cutscenes.
I'll get back to you once I know more @Pimpnkill@mackmitchell94@1Leonard
Update: I found the issue and uploaded a fix. The installation is slightly more complicated if you have an older version of the mod installed, so make sure you read the read-me. Most likely you will only have to delete 401dxn.mod and 510ond.mod from your modules folder before installing the new version but check the full instructions to be sure.
@Vabulletizer: A bit of a hack job, but the vanilla texture doesn't exactly provide a lot to work with:
Normally there would be no practical way to patch this into an existing game, you'd have to manually edit appearance.2da yourself to fix it. However, thanks to the coding assistance of @VarsityPuppet, I have a custom appearance patcher that was originally made for another mod that you can try (at least if you are on Windows):
[TSL]_Player_Head_TOR_Pureblood_Sith_Female_v1.0_Dancer_Patch.7z
See how that goes. If it looks ok in-game I'll post an updated version of the mod.
Edit: Tweaked the texture to fix a few dodgy spots and added a custom model as well, since I needed to adjust the headhook position. While I was at it I added some inverted duplicate skirts to fix the backface culling issue of the originals and tweaked the waist a bit to more closely match the TOR body. It seems like the vanilla texture has a bunch of issues, so that probably needs to be fixed in K2CP.