Leaderboard


Popular Content

Showing content with the highest reputation on 12/07/2020 in Posts

  1. 1 point
    There are only five animations, of which I think only two are glitched, so it should be a straightforward fix. I can likely copy over the original idle animations and stretch the arms out myself. The thing is, though, when I update one of these robe mods, I have to update all of them, and I usually put doing all that off until my vacation time. If you want to remove them in the meantime, you can do so with a hex editor. Open the relevant model file, search for pause1 and pause2, and overwrite those characters with something else of the same length, like xxxxx1 and xxxxx2. That changes the names of the animations, so the model no longer overrides those animations, so it defaults to the ones on the supermodel. That will get rid of the arm glitch but bring back the arm clipping.
  2. 1 point
  3. 1 point
    If you open PMBBL01 with KotOR Tool you will see "envmaptexture CM_Baremetal" on the bottom left side of the window. CM_Baremetal is another texture you can find with the KotOR Tool. The alpha layer will determine how much CM_Baremetal "shines" through. Pure black = 100% shining through, white = none. So, the edges of the backpack are very shiny/metallic (see below). I'm not sure how things look in GIMP, since I don't use it. This one already has this functionality of the alpha layer doing that, in other cases you can add a basic text file with the extension .txi instead of .txt, with the same name as the texture to add this functionality *. In that basic text file you would simply have "envmaptexture CM_Baremetal", it's like an instruction on what to do with the alpha layer. About Targa (.tga) types (also not sure how it works in GIMP). There's 3 types; the first is just 1 pixel has a color (16 bits/pixel), the middle one (24 bit/pixel) can have a transparency value per pixel next to the color, the third type (32 bits/pixel) has that alpha layer which we need in this case. So in this case you would want to save your reskin as the 3rd type. * This doesn't always work, sometimes another file says "no, that's not how you behave", but that's a problem for another day.