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Showing content with the highest reputation on 11/30/2020 in Posts

  1. 1 point
    Anything is possible, although I question the sanity of anyone actually wanting it. You'd pretty much just take a regular saber, add some subdivisions to the blade planes, add a solid rod down the middle with matching subdivisions, then just shuffle some rows of verts side to side to get the zig zag effect. If you wanted to keep it as a saber you'd also need to change the default scale of the central rod and add keyframes for it to the on/off anims. Texture-wise you could try a more star shaped blade plane texture to try and get a more wavy edge like the picture, but I don't know how that would turn out.
  2. 1 point
    Star Wars has some really stupid things in it, and I thought I had seen it all until I was searching the Wookieepedia for Lightsaber crystals and found something called "Dahgee Crystals" which turns a Lightsaber blade from an actual blade into THIS: Upon seeing... that... I thought to myself "I wonder if this would work in Kotor?" Which brings us to the topic of this request, would it be possible to recreate the "ZigZag Twisties: Wicked Cheddar Lightsaber" or as normies call it the "Dahgee Lightsaber" for the Kotor games... (And maybe the robe as well if I'm lucky today)
  3. 1 point
    You may find @bead-v's stats guide useful. It's what brought me to DeadlyStream.
  4. 1 point
    Hi folks! I've had a total modernization rework of KOTOR head models floating on my mind for years and thanks to the fantastic tools released on this site, I've been able to get a fully functioning prototype going with a few test cases. I'm starting this thread to document my progress with it and share with the community. First up, huge thanks to developers of KOTOR Tool, Kotormax and MDLops for making this possible. My goal is to build a universal head base that can be extrapolated to replace all the player and party head models with a much more modern standard - one that looks good, and is also very easy to adapt and modify. Hair will be handled as a separate mesh instead of something modeled as a fixed part of the head model, as is the solution in vanilla meshes, removing the need to do skinning cleanup for new heads. Texture layouts for heads are standardized as a result. Where I'm at right now: -New head geometry completed. -New teeth, tongue and eyes. -Eyelids are no longer separate geometry, instead the eyelid models have been converted to dummies and the eyelids on the head mesh are skinned to them, allowing for far more natural looking blinking. -Much more believable eyelashes have been integrated as a result. -Head is fully skinned for facial animation, though this is still a work in progress and needs a lot of testing and iteration. -Early tests for texturing and stylization are underway. First pass with vanilla eyelashes before I took the plunge to try the dummy skinning route, which ended up being a huge gamechanger. Skinned eyelids and eyelashes. Much more detailed teeth! Testing out eyelid skinning. To see how much I can get out of the new geometry I chose to start with a pretty major quick redesign of Juhani based on Cathar from SWTOR. If I have the stamina to see this project to full completion I'll probably also make a 'classic' version. This is probably going to be a pretty long project, but I'll try to keep updating once in a while. I plan to release a full resource pack of this even in the absence of a fully completed replacer mod. Thanks for stopping by! I'll be happy to answer any questions in the meantime.
  5. 1 point
    Thanks guys. Some very early tests on Bastila and trying to wrestle against the often unflattering eyelid animations, vanilla hair for a placeholder. edit: 2nd pass on her head model, adjusted a lot of things and corrected eyelids.
  6. 1 point
    Not without manually editing every single module in the game, no.
  7. 1 point
    @Lucy, it is likely that the patch did not apply properly, or that you're not running the EXE you think you are. The way you describe your issue is consistent with what happens without the patch. Screenshots would help me tell for sure. And yeah, the package screenshots are horrible by design. I downsized them by 50% and JPEG'ed the heck out of them. This way when you run it on your own machine you're extra happy.