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Showing content with the highest reputation on 06/21/2020 in Posts

  1. 2 points
    Thanks for the reply guys. Upon checking the skybox again after a good night of sleep I agree with you. The static smoke doesn't work. However, I found a way to get animated smoke instead: Particles Below you can see a video demonstration with the vanilla particle smoke in the foreground and both the old static smoke on the skybox in the background and the new animated background smoke. I'll tweak the particle settings some more and remove the static smoke of course but I think this is already going in a very nice direction. You can also see the changed fog color that blends much better with the skybox now (Look for that round building in the middle of the screen and compare it to the screenshot in my last post.)
  2. 2 points
    Not sure what happened there. I thought I fixed it last time. Maybe the eyelids got accidentally reverted in the second version that adjusted the eyeball UVs. Try this version: K1_PFHB03_Fixed_(Again).7z I also smoothed out some of the bumps in her head (as much as was possible anyway, given the low poly count), since it looked like someone had taken a hammer to her. Presumably @Dark Hope will be interested in the update as well.
  3. 1 point
    View File Movie-Style Holograms For Twisted Rancor Trio Puzzle This mod replaces the 2D billboard holograms used in the Twisted Rancor Trio puzzle in the Taris Lower City Apartments with full 3D holograms, coloured blue like in the movies (and TSL). Also fixes some missing sound effects that were intended to play when activating each hologram. You may also be interested in my Movie-Style Rakatan Holograms and Movie-Style Holograms for Endgame Cutscenes mods. Changes: Replaces Bith 2D sprite with four separate animated 3D Bith models, each with a different instrument Replaces singer 2D sprite with animated 3D model (two different anims) with semi-custom texture to look like the original Adds emitter VFX Only switch emitter light on when activated instead of always on Repairs broken activation sound effects Known Issues: Because meshes do not self-occlude, there are some artefacts when viewing from certain angles. Requires a save before entering the Taris Lower City Apartments (East) for the first time due to GIT changes. Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @CarthOnasty for the original idea, which I shamelessly stole (I did wait 2 years though) Submitter DarthParametric Submitted 06/20/2020 Category Mods K1R Compatible Yes  
  4. 1 point
    It's getting somewhere: The background buildings are partially from the game, partially self modeled after game models and partially from SWTOR. There's still some models and details like smoke from the chimneys missing but the overall look is pretty much what I want already. I'll also add some 2d backdrop buildings to bridge the gap and blend between the ingame terrain and the skybox. Otherwise the difference is just too obvious especially in the Central Zone. Now, I don't know alot about the lore of M4-78 so if this industrial and dirty look is somehow completely wrong, please let me know ASAP and I'll try to design something new. I will make them a little softer but not as much as in your image. I personally prefer them with hard edges and that way they match the ingame godrays better as well.
  5. 1 point