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Showing content with the highest reputation on 03/07/2020 in Posts

  1. 1 point
    I think you just need to attach a script to the dialog line. After the line is spoken/printed to screen, the script fires automatically. Inside the script you'll execute the PlayMovie() engine function. Use DLGEditor to attach the script to the dialog (for K2 scripts you will fill in the field "Script #1") Here's an example of the script:
  2. 1 point
    Correct, they are just alpha-masked planes - i.e. 2D images. Try repainting Mission's underwear model if you want a good starting point.
  3. 1 point
    I don't think these models exist ingame. They were just used by Bioware to render the textures used in the final game, so that's all that's available to us.
  4. 1 point
    You're not using the latest MDLOps by the looks. That's a non-compliant ASCII. If you had to decompile the binary this is not your original model presumably. Decompile it with MDLEdit. Grab the latest beta version from this post.