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Showing content with the highest reputation on 01/02/2020 in Posts

  1. 1 point
    Unless you want extra skill points or to repair HK-47, I wouldn't worry about intelligence. Also, when I played on console, I usually played soldier/guardian and I didn't worry about charisma, left it at 10, but always put a point in persuade in level up. Made most of the persuade checks, especially later in the game. I had always wanted to take full advantage of soldier and guardian, specialized in melee and lightsaber, and having that Force Jump. And I wanted to repair HK-47. And have a couple more Force powers so I could get Throw Lightsaber in addition to the others I like. That means having Repair as a class skill, too, as I always found the need to max out Persuade and Awareness. And a relatively high intelligence. So I've been doing my tweaking. Trying those cheat mods had been unintentionally hilarious, My lightside Guardian casting Force Lightning when I am controlling another character. Had to pick something on level up! Then go into KSE to delete anything I don't want him to have. 😄 So yeah, some individual tweaking might be in order, simply due to the hard level cap of 20. I don't see why Repair couldn't be a class skill for soldier/Guardian. They have to repair their own weapons and armor, right? And we have the example of Anakin Skywalker, the perfect example of a Jedi Guardian and could repair anything.
  2. 1 point
    Your mod throws a generic UTP into the Override. That will replace all instances throughout the game. There are likely dozens, if not more. You need to create your own new custom container, or find an existing unique container to spawn your items into, or use various scripting options to do a one-time spawn into a generic container in the desired module.
  3. 1 point
    Oh dear. Yeah that is not intentional. Well it was my first mod. I need to look into that. If anybody knows what is causing that please let me know.
  4. 1 point
    If anyone doesn't mind a more cheaty mod to get more feats and powers, try this 3 powers, 3 cheats. https://www.moddb.com/mods/3-feats-3-powers-per-level It affects the entire party, too. And you don't have to worry about holding back on leveling before training to become a Jedi, and you will get the most of both classes. And, at least to me, it feels like getting some of the benefits of K2 in gaining more powers and feats. A second mod- with the warning that it is OP- you'll want to up the difficulty of the game and it won't be every one's cup of tea. All skills are class skills, even for your companions. But you'll start with what we used to call in Dungeons and Dragons flat stats- all 18s. But you'll be able to repair HK-47 to the max.
  5. 1 point
    Yes, one of the reasons I pick soldier is high health gain, the other is their good in melee combat. My stats are: Str: 12 Dex: 14 Con: 14 Int: 12 Wis: 14 Cha: 12 With the mod I suggested you can level up persuasion as a class skill when playing Soldier like in K2. I find starting with two points higher in Dexterity than Strength makes the Soldier more effective in melee and harder to hit. Also I never level Strength or Dexterity. Their are plenty of items on Taris that boost those attributes. Like Sith Power Gauntlets for strength. Always try to keep your dexterity at least one or two points higher than your strength. Whenever you get the chance to raise an attribute invest in wisdom. High wisdom equals harder to resist Force powers. On Taris try to level up Soldier up to level 3, the enemies don't increase in difficulty if you don't level your character. But since I use the "Weapons of the Old Republic" mod. Bendak is difficult to defeat but doable. Just bring lots of advanced medpacks, and don't stay still or try to engage him in ranged combat. The bastard throws deadly grenades. If you find the game difficult then gradually level up. But if you want to get more Force powers when you become a Jedi try to save a couple of levels. You can level up the rest of your party as normal. I forgot to mention are you going light or dark? The reason I ask is because the reason I play Soldier/Consular is for the darkside powers. If playing lightside and focusing on buffs to yourself and party members. You can go Soldier/Guardian and your powers will still be effective if you are just using them for buffing yourself and team. In my head canon and since I first played KOTOR2 back when it first was released. In my head canon and the canon I set for K2 is, Revan faked his amnesia and used the Jedi's and Republic's resources to get revenge on Malak. So he is Darkside Male, since I can't stand Carth and don't want to see his mug in K2.
  6. 1 point
    Using void DuplicateHeadAppearance(object oidCreatureToChange, object oidCreatureToMatch); You'd need to create two dummy UTCs, one male, one female, each equipped with the glass and null blaster and with the Proficiency All feat. Then under a fade to black you'd jump the PC somewhere out of sight and spawn in the fake of the appropriate sex, clone the PC's head onto it and duplicate their equipped armour/robes/clothes. The meat of your script could look something like this: object oPC = GetFirstPC(); object oFakePC; object oBodyItem = GetItemInSlot(INVENTORY_SLOT_BODY, oPC); location lSpawnPoint = Location(Vector(1.1,2.2,3.3), 0.0); if (GetGender(oPC) == GENDER_FEMALE) { oFakePC = CreateObject(OBJECT_TYPE_CREATURE, "FAKE_PC_TEMPLATE_FEMALE", lSpawnPoint, FALSE); } else { oFakePC = CreateObject(OBJECT_TYPE_CREATURE, "FAKE_PC_TEMPLATE_MALE", lSpawnPoint, FALSE); } if (GetIsObjectValid(oBodyItem)) { object oNewOutfit = CreateItemOnObject(GetTag(oBodyItem), oFakePC, 1); AssignCommand(oFakePC, ActionEquipItem(oNewOutfit, INVENTORY_SLOT_BODY, TRUE)); } DuplicateHeadAppearance(oFakePC, oPC); Then once that scene is done, under another fade to black you destroy the fake PC and jump the real PC back into position. Obviously this only works for pure cutscenes. You can't do it for a conversation requiring PC responses (at least during this part of it).