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Showing content with the highest reputation on 10/19/2019 in Posts

  1. 1 point
    Looks like the cross-mesh shading issue. Grab one of the newer beta releases in the MDLEdit thread in the tools sub-forum. The latest should be something like 1.0.9b3, but it has problems with danglymeshes/AuroraFlex, so you have to revert back to an older beta for those (something like 1.0.6b). Make sure that both robe meshes have the same smoothing group ID to ensure consistent normals across the seam. No. Head textures specified in portraits.2da will be applied to the entire model, overriding any direct mesh assignments.
  2. 1 point
    [K1]_Carth_Comics_Overcoat_Beta.rar
  3. 0 points
    Would it be possible (that is, much much easier than actually finishing the mod) just to salvage some of the already working parts of this and release them? I'm thinking of the opening sequence with T3 on the crashed Ebon Hawk, which based on the post-mortem videos looks great, and the Remote-as-party-member bit, which would clean up that portion of the game. Maybe some other little things could be included as well. I'm not much of a modder though, so forgive me if this is an unfeasible idea.