Leaderboard


Popular Content

Showing content with the highest reputation on 10/16/2019 in Posts

  1. 5 points
    I have no complaints about this. I just noticed it. I made a preliminary sketch.
  2. 2 points
    [K1]_Carth_Comics_Overcoat_Beta.rar
  3. 1 point
    The mod has now officially been released! It's been really difficult as I had to learn everything from scratch: from extracting models from KoTOR to even learn how to use Blender and 3DS max at all. But I thoroughly enjoyed it and I am not quite done with modding yet. Here's a sneak peak of what I am working on next: EDIT: I'll release this version soon, I still have to test it in game to make sure the skinning is as good as possible. Speaking of which, this mod will use Hunter Run's Flowing Cape supermodel. The cape on my mod is much broader than the one of the Revan armor model. As a consequence, there is a bit of clipping and stretching going on in certain animations. Here's an imgur gallery where I uploaded a mix of renders of animations that look kinda good and the worst ones I could fine.
  4. 1 point
    Sure. I haven't looked at it for 2 years, so knock yourself out - https://www.darthparametric.com/files/kotor/k1/[K1]_Carth_Comics_Overcoat_Beta.7z
  5. 1 point
    Well glad you like it! Things like wind & vegetation effects would be certainly cool but probably not possible... However, filling the skyboxes with numerous objects would simluate variety to some degree. Dantooine btw. is done with Naboo in mind: Mod: For the Crystal cave im still thinking about emulating the shimmering effect on the rocks here: Still WIP:
  6. 1 point
    Despite the sparse updates recently, the texture production is going pretty well actually. For the upcoming K1 Overhaul I will open a thread soon, but I can assure you guys it's a massive, epic mod that blows any of my previous mods out of the water. Literally. For instance all textures (already > 7 GB) have been remade over the years from scratch, and it doesnt use repetitve tex either - e.g. some computer panels using the same vanilla texture like the Sithbase ones are now divided into at least 6 totally different animated panels with original designs from the movies. original vanilla panel: Ep VII: Mod: Panel EP VII: Mod: Or this lock mechanism inspired by BF2 is only used for a tiny texture to make the SB door panels feel more realistic: To get an appropriate feel to Taris Lower City i also made some cyberpunkish Light tech and such: But there's much more to come!
  7. 0 points
    Good afternoon. I do not want to be intrusive. But I could try to work on the texture.