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Showing content with the highest reputation on 09/17/2019 in Posts

  1. 1 point
    Based on a suggestion by @ebmar, I have been fooling around with some holograms for the Ebon Hawk after it crashes onto Lehon. I'm not sure if it will actually amount to anything, but here are some "sketches" that I have been posting in the /r/kotor Discord.
  2. 1 point
  3. 1 point
    The crashed Hawk has its own module that's used while you are on Lehon (ebo_m41aa vs the regular ebo_m12aa). That's the only reason I bothered with it, since placeables are out due to the K1 row limit bug, so it was done as room model. That meant altering the layout, and I didn't want to screw with the regular Hawk. For the monitors you could conceivably do the same thing and handle it the same way - the OnEnter checks the current status and plays the appropriate room animation. For the hologram, it plays something like the above videos, then once you repair the hyperdrive it switches to a version that shows a solid green hyperdrive in the hologram (i.e. plays a different room animation). Once you head to the Star Forge you go to a stunt module for the appropriate Dodonna message, and that uses the regular Hawk layout (and different scripts), so the hologram is gone. Regarding Salk's now edited message, there are two different hologram Hawk models used. The first two videos use a more simple Hawk model from TOR (it's one of those mini pets). The third and forth videos uses the actual K1 Hawk, scaled down (thanks to @JCarter426 for saving me the trouble of having to kitbash it).
  4. 1 point
    Personally I prefer the fourth one, but I think SH's idea is really great. Might be a able to give that useless Communications Room a function in K1.
  5. 1 point
    I thought I replied to this one but I must not have sent the message. Silly me. Anyway, I like the first one best but I have a suggestion: if possible, utilize the monitors on the bulkheads around this area to give information too. Perhaps you can have those monitors present the information presented in versions 2, 3, and 4 on those monitors. That way, you could have the information all around the room and not just from the holoprojector. That being said, I am not sure that this scene is a self contained scene that would enable the monitors to revert to their usual output.
  6. 1 point
    Great work DP. The first concept looks the best IMO. Simple and effective.
  7. 0 points
    There's a person named 2CRI on Steam that has grabbed mods en masse as put it into an collection called "Modded as F***". The following people have had their mods stolen and should probably report their stolen mods to the appropriate authority on Steam. In addition, this thief has also likely uploaded many of these mods as individually to Steam. @Hassat Hunter, @zbyl2 - TSLRCM, and M4-78 EP @Omega1 - Classic Jedi Project KOTOR II Original Trilogy Lightsaber Blades (Animated) @DarthParametric - HK Droids SWTOR-Style @InSidious - Holopanels, Hi-Res Beam Effects Mod @vurt - Vurt's Exterior Graphics Overhaul @Sithspecter - High Quality Blasters @Cinder Skye, @Malkior, @TriggerGod, @Curtis1973 - IceEclipse Power Textures @Curtis1973 - Onderon High Resolution, Nar Shadaa High Resolution, Dantooine and Korriban High Resolution, Dxun High Resolution, KOTOR2 Starter Pack @deathdisco - Coruscant - Jedi Temple @Fallen Guardian - Dustil Restoration @Kexikus - TSL Backdrop Improvements