Some of you might know I am making a mod called the "K1 Gameplay Improvement" mod, one of my "improvements" is a large variety of commoner variants from new commoner clothing, new commoner heads and new clothing such as the Scout and Scoundrel clothes being used in place of the commoner garb at times. In order to pull off some of these NPC variants, I, of course, need to add new lines in the appearance.2da. The issue I am experiencing is some sort of limitation around the 600 line range.
For example, let's say if I have a Rodian and a Duro on lines 487 and 492 and I try to use KSE to change my character into one of those aliens I will appear like the aliens the 2da line is set to. Now if I have a Bith and a Twilek on 645 and 647 if I tried to change my character into the Twilek on line 647 I will actually appear like the Bith on line 645 despite the fact my character is set to the Twilek on line 647, essentially, the problem is if I set my character to a 2da line around the 600 mark my character will not appear like the character on the line I chose but instead appear like a character two rows down which I didn't pick. Can someone explain what I am encountering? Does the appearance.2da have a limit like the placeables.2da or am I missing something important?