[Updated: October 14, 2018]
# 00. Disclaimer #
As the current development is reaching above 30% marks and somehow it looks like it needed its own development thread observed by its potential; I have the confidence to provide this "Legends" series addition a "Work in Progress" thread.
# 01. Background #
"I'll add your head to those of the other Jedi I have killed, and take yet another lightsaber for my own."
Dang. Another blabber-mouthed dudes here aside of Selven previously; said me to myself while facing this cruel-and-evil Mandalorian straight from the now crumbled Taris. And I'm not disappointed; actually he's tough as hell and I even had to load my saved-game for about 5 to 6 times before finally beat him. He fights hard, but as a Mandalorian Rally Master who had fought in the Mandalorian Wars, he looks too basic which convinced me that this metal-head needs a unique-menacing appearance that distinguish him from the rest of the packs. So, hence the mod's development.
Vanilla Sherruk's appearance preview:
Image is a courtesy of Wookieepedia.
# 02. Planning #
Change his overall appearance; his head and armor including the melee weapons that he was using. But I'm not going to overdo his looks it as I would still reserves his original colour scheme [dominant-red].
Alters his VOs effect so he would sound different compared to other Mandalorians, as he will using a custom-mask according to the plan.
New inventories meaning new challenge. I'm not going to overdid it too because in vanilla he's already OP; maybe kind of tweak his feats and his equipment would be sufficient.
Custom weapons means custom names. Haven't actually decided what they'd be and what they are called.
# 03. Work in Progress # [Updated: October 14, 2018]
[Outdated] Already have the latest concept of his appearance and just to start building from there:
I am using SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" for the base texture of his head. Also featured is xander2077's "Vanilla Masks Overhaul - Breath Mask" which in-fact I haven't got the permission to have it released along with the planned release. The backup-plan is to have him wearing the vanilla Breath Mask just in case I did not have the permission for it.
[Outdated] The mask is removed now. The reason is; I have encountered the same problem similar to the Helmless-Starkiller attempt, which bug makes the mask removed from NPC's head occasionally- and I don't have an actual cure on that. I thought the bug was only happened exclusively to the UC Cantina, but it seems it could happen anywhere. I decided to take the less-difficult path with removing the mask then. As a change, Sherruk will have some implants on both side of his neck, which backstory is; the extended use of Nerve Enhancement Packages defaultly-equipped on him somehow affecting his larynx, which makes his voice sounds distorted. Here's a quick preview of how he'd appear in-game more or less with the recent update:
[Update] As Salk suggested, the color of the beard and brows are more similar to that greyish part of the hair now:
His personalized melee weapons has been decided; they are using ndix UR's "Traditional Mandalorian Blades" amazing resource as the base [props to Deltm for the assist which directs me to the said mod; for without it, this content wouldn't be a possibility then]. A backstory will be added to the blades in conjunction to their new appearance. Little fun fact, it will have an Alignment Limitation implemented. Here's a quick preview of the blades:
As Salk suggested too, his armor also had some touches which makes it looks weary [and tells a lot about him].
[Outdated] A quick preview of the Voice Overs Replacement:
[Update] Latest preview of the Voice Overs Replacement:
I am comfortable with the latest concept, and is confident with it. It could be near the final stage of the development but not closing the possibility of further changes.
# 04. Next Steps # [Updated: October 07, 2018]
Adding description to weapon's description tab.
# 05. Future Plans #
[To be decided] 😁
# 06. Final Remarks #
Critiques, comments, suggestions, questions and any feedbacks are very much appreciated. Thank you, for taking your time here.