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Showing content with the highest reputation on 08/25/2018 in Posts

  1. 2 points
    [Updated: April 26, 2020] Greetings, fellow Jedi! Hope you all doing fine. This will be an archive-thread-miniwiki to accommodate my curiousness in some aspects from either KotOR/TSL; either with placeables, textures , models, anything- which is too valuable to lost for just a status update but is too exclusive for each of them to have a single thread, in my perspective. I have archived some past random questions with its essential responses, should their information would be useful and will be easy enough to have access to: [August 14, 2018] PlasticCrate_cylinder [August 16, 2018] LTS_Rwall01 [August 19, 2018] PLC_Statue2 [August 24, 2018] Taris' Upper City Cantina Entrance Wall Panel [August 28, 2018] Taris' Upper City South Fountains [M02ac_02b_02e] [August 30, 2018] Ebon Hawk's Unique Cubemaps [CM_eh] [September 12, 2018] Locate Area Model [September 12, 2018] Sith Soldier Bump Map Restoration [September 17, 2018] Bump-map Breaks Level Geometry Animation? [December 10, 2018] Jedi Enclave's "Unused" Bump-map [November 08, 2019] Trigger's ScriptOnEnter x GetEnteringObject [November 24, 2019] ActionJumpToLocation >= ActionJumpToObject [December 08, 2019] Rakatan "SWAG" Idle Animation VS ANIMATION_LOOPING_TALK_NORMAL [December 11, 2019] [Success] VS [Failure] [December 14, 2019] GetNearestCreature > GetPartyMemberByIndex [April 26, 2020] TSL's Hologram ____________________________________________ That was some questions-responses that I thought would need a proper archiving should they delivered any useful information for future modding attempt. Also, I'm taking this opportunity to ask to the forums too. Will it be possible to change that grey area in the center of Taris' city-walk to some kind of a mini-pool with water model/textures in it? One example in mind that could be used as a reference is this mini-pool inside Davik's estate: Many thanks for considering this!
  2. 1 point
    I am surprised that more folks from here haven't commented about this on the Reddit thread about this topic. Even more surprised that the Apeiron sycophants haven't been down rated more.
  3. 1 point
    Thanks for the feedback! I have decompiled the model to ASCII using MDLEdit back then, but still it didn't work. Good news is; I've got the import feature working now, and the issue was because I set the "usemax" inside the kotormax.ini to 1- which should have been 0 for the import feature to work on my end.
  4. 1 point
    I know there are many here who love this glorious "mod" as the devs have been telling everyone for the past 2 years. So let me post a conversation that I had with a dev on their discord chat earlier today. For those that do not know, my discord name is Winter 😂
  5. 0 points
    This is a list of the tools you will need to start modifying KOTOR files KOTOR Tool by Fred Tetra download The swiss-army knife of KOTOR modding, and the first thing any KOTOR modder needs. View and extract all game file types. Also includes a built-in GFF Editor, 2da Editor, Script Editor and DLG Editor (k1 only) which are all serviceable. KGFF Editor by tk102 download (unofficial tool archive) Edit files saved with BioWare's Generic File Format. This covers a broad range of game files - everything from characters to stores to triggers to journal entries. ARE, GIT, IFO, JRL, PTH, UTC, UTD, UTE, UTM, UTI, UTP, UTT, UTS, UTW are all examples of GFF files. ERFEdit by stoffe (updates by FairStrides) download Pack and unpack the ERF and RIM archive formats, including the related MOD, SAV, and HAK formats. ERFEdit can extract resources from any of these files or create them. If you're editing an area or creating your own, you'll want to use ERFEdit to package all its contents in a .mod file for release. 2DAEditor by VarsityPuppet download Edit any 2-Dimensional Array (2DA) file. 2DA is a fancy term for a spreadsheet and a lot of critical files are 2DAs because spreadsheets are handy - things like character appearances, player classes, and item types. 2DA Editor has a few nifty features that KOTOR Tool's editor lacks, like filtering search terms and copy/pasting cells.