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Showing content with the highest reputation on 12/26/2011 in all areas

  1. 1 point
    First I'd just like to say one word: AWESOME. I just played through twice and loved every minute. If you want a play-tester before release down the road, I hope you may consider me. What follows are a few things which might add a little polish; this is a beta, I know, and I don't expect polish in a beta, but you'll get to it, and when you do, I hope this may help just a little. It may all be on your list already. It is frustrating that not all convos work the same way; in some, you can left-click your way through at your own pace, and in some you cannot; I understand the way the engine handles the different methods but it would be more comfortable for the user if they were all implemented the same way. I personally dislike having to wait for some alien conversation to catch up with me when I have finished reading and am ready to go on. The colour scheme makes it hard to read the names above peoples' heads when you're wandering about in a crowded area trying to figure out who's worth talking to and who's just second spear-carrier. Alien names are not so easy to remember. It would help if, after being told you need to find Gortleblastoqqk, its name were to appear in the journal along with at least an approximate location. This was a problem on a few occasions. Corellia merchant square could use a map pin for the bar. Map pin for Kex is still on the map for the Corellian base camp. In the launcher.ini file I had to change all the button x coordinates from 49 to 209 so the buttons would show up in the right place on the swlauncher.bmp. Many, many thanks for all your awesome work.
  2. -1 points
    That works? And Revan appear or only in the cave of korriban like the original kotor 2