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About This File

A Mod for Star Wars Knights of The Old Republic
Author: Darth Vhail
Release Date: 05.01.2017

 

->Description:
This mod adds new graphics to the Sith/Stabilizer/Vacuum Masks and Motion Detection/Stealth Field Reinforcement Goggles found in-game. It also adds new icons for these items.

 

->Installation:
To install you need to copy the files into your KotOR override folder.

 

->Compatibility:
If you have other mod files changing the appearance of the Sith/Stabilizer/Vacuum Masks and Motion Detection/Stealth Field Reinforcement Goggles, they will be replaced.
Also any mods that add new models for these four masks are incompatible with these textures.

 

->Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.0   See changelog

Released

No changelog available for this version.

  • Like 2

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Recommended Comments

N-DReW25

Posted

Is this compatible with the Mask Overhaul Mod.

Darth Vhail

Posted

No. The Mask Overhaul Mod uses it's own models and this one just replaces the textures of the vanilla game models for these 4 masks.

My textures stretch in a weird way on the Mask Overhaul Mod models. It's not a pretty sight !

N-DReW25

Posted

I have to admit even though it is incompatible it definitely a very good looking mod considering you used the vanilla models!

LewsTherinTelescope

Posted

Which models would I need to remove from Mask Overhaul for this to work? Alternatively, which model would I have to keep to use the Kylo Ren mask you made?

JohnMFWayneee

Posted

These are all highly detailed and very well-made; I especially like the Stabilizer Mask. And in case anyone is wondering, they work perfectly fine for KotOR2 as well. Thank you for sharing!

SaucyMacgyver

Posted

How can you port these into KOTOR2? Is it possible?

Effix

Posted

9 hours ago, SaucyMacgyver said:

How can you port these into KOTOR2? Is it possible?

It looks like they would work fine, just add the files to your override.

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