Scoundrel Clothes with Scout Legs For TSL 1.0

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About This File

Based on this request thread, this mod edits the K1 Scoundrel class starter clothes to use the legs from the Scout class, both of which are still in TSL's files, and sets this hybrid as the player clothes model (replacing the commoner clothes).

 

Two versions are provided, the original Scoundrel jacket with the strip of pouches on the left, and one without the pouches. Additionally, the female texture for the pouchless version was edited to remove the strange detail on the right side. By default the pocketless versions will be installed, but if you prefer the pouched version then after installation is complete simply copy the content in the mod's OPTIONAL folder to your Override folder, overwriting when prompted.

 

Notes:
This is not compatible with any other mod that changes the player appearance.2da entries for the ModelB/TexB columns.

 

Although the models will appear in the character creation screen, custom heads will not use the clothes in-game unless you edit their appearance.2da entries.




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Anyway to fix this good sir, to work with your wonderful Jaesa, Kira and Meetra/Mako mods for example? :) I've read above where you had said that:

"This is not compatible with any other mod that changes the player appearance.2da entries for the ModelB/TexB columns. Although the models will appear in the character creation screen, custom heads will not use the clothes in-game unless you edit their appearance.2da entries."

And I'd like to know, what steps to take so that Jaesa for example could snazzily pose wearing this super fabulous outfit, instead of that stupid awful icky brown garbage outfit lol for example 😄 no girl moi included wants to run around wearing something like that, the colors look awful, it probably itches like blazes, and is sooo several centuries ago, ugh burlap really Obsidian? *whaps them with dead mackerels for the halabit!* :P  ;)

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1 hour ago, DarthParametric said:

You'd need to edit appearance.2da and change the clothing model/texture assignments (modelb/texb) in their specific added rows.

Which rows will I be looking for, with regards to them? And I hope you are having a wonderful Christmas :)

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You'd have to edit appearance.2da in order for them to do so. It only replaces the player row's clothing model/texture slots.

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