About This File
This is the next part of an ongoing series.
The purpose of this mod is to shrug off the years from old Kotor engine, and bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch.
The Overhaul also contains sophisticated SWTOR orientated high Quality animations and cubemap based lights & shine on surfaces.
3.0 Huge Update! This one completely blows previous versions out of the water - added revolutionary tech window animations, changing color animations while moving and much more..
to upgrade redownload ALL parts.
Since this mod uses all kinds off animations, XnView is mandatory to install the mod properly - without it you can get weird errors like upside down textures, animations running backwards etc.
Installation of all my mods via XnView is the same and very easy- i recommend to watch Xuuls videos or just follow these steps:
1.FIRST, drag Part 1 and Part 6 and the 1.1. Update into KOTOR\Override folder.
2.THEN, install the Parts 2 -5 and Part 7-9 via XnView into KOTOR\Override as shown in HowtoInstall.rar.
This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)
Just to be on the safe side, i recommend to install my mod last.
Beside that it should be compatible with everything that doesnt retexture Manaan.
I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.
I also want to thank Darth Parametric for hex editing mdl files from the Hraekert Base. That allowed me to use more variety in retextures.
What's New in Version 3.0 See changelog
- 1.1. Fixed transparent texture issue
- missing Cubemaps added
- 1.2. added missing PLC files
- 1.21. added missing txi files
- 2.0 Added lots of new animations, leather seats, new cubemap reflections on floor, walls
- 3.0 added a new generation of animations
- (fake cubemap)
- With version 3.0: