WalkSwitch - Collision Map Editor 1.0

   (3 reviews)

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About This File

Warning:

You will need three dlls, which can be found here. These will have to be in the same folder as JRLEditor, OR you can follow the instructions in the DLL link. This will work for all of my tools.

 

Warning Done. :D

 

INTRODUCTION:

=======================================================

Walkmesh Switcher is a KotOR\TSL modding tool

designed to read, display, and edit binary

walkmesh files(in .wok format).

 

The program will count the number of faces in

the walkmesh, parse the coordinates, and then

draw each face according to the coloring of the

face's walk type.

 

In essence, this tool will read a binary .wok file (KotOR's collision map data file) and will draw the faces according to the type of surface they're identified with. These colors correspond to the NWMax plugin, for those familiar with KotOR modelling to relate a bit with the program.

 

An example of a very good use of the tool is for reskinning one of the game's modules. Take the Rakata structures, for instance. Say someone wants to reskin them into a metal fortress, but they keep hearing sand crunch under their feet. With WalkSwitch, you could change the type to metal instead of sand, and the game would then play the proper sounds for the fortress. :D


What's New in Version 1.0   See changelog

Released

  • 1.0 ~-~ Initial Release



User Feedback

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Thor110

  

This is an awesome program and I will definitely be making use of it for my project, I noticed in the read me that you said for users to request features so I will also be posting on the topic for this tool.

Thank you so much for these awesome programs, you do the KotOR community a great service, without many of your tools modding KotOR would be even more difficult.

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UltraRobert

  

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Malkior

  

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