About This File
A Mod for Star Wars Knights of The Old Republic II
Author: N-DReW25
1.0 Release Date: 30.08.2026
Installation:
Please install the Revenge of Revan mod FIRST before this mod! No exceptions!
To install the "Alt Corellia City Reskin" and/or the "TOR Corellia Skybox" addon simply open their folders, copy their files to the Override folder, and overwrite the pre-existing files.
The "Coruscant Skybox Pack" comes in two versions, the "Demo Coruscant Skybox" and the "Vanilla Coruscant Skybox" - you can only install one. Pick the one you want to install and open its folder, copy their files to the Override folder, and overwrite the pre-existing files.
The "Party Clothes" addon is installed via a HoloPatcher. If you want to use this, you must install the "Episode One & a Half" addon BEFORE you install Party Clothes. Once that is installed, just click on the INSTALL.exe, add your Kotor II file directory, click install, and the addon shall be installed.
To install "Episode One & a Half", you must do the following:
1) Copy the "dialog.tlk" file and paste it into your "Knights of the Old Republic II" folder, overwriting the previous one.
2) Open the "For Override" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Override folder, and overwrite the pre-existing files.
3) Open the "For Modules" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Modules folder, and overwrite the pre-existing files.
4) Open the "For StreamMusic" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamMusic folder, and overwrite the pre-existing files.
5) Open the "For StreamSounds" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamSounds folder, and overwrite the pre-existing files.
6) Open the "For StreamVoice" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamVoice folder, and overwrite the pre-existing files.
Consult the "Changelog.txt" for a full list of features added in this patch.
Description:
The ROR Addon Pack is a mod pack for the Revenge of Revan mod (ROR) which contains features for the ROR mod which either got rejected from the main mod, are experimental in nature but could be used by players, or are preview features for an upcoming Episode release.
As of right now, the pack contains the following addons:
Episode One & a Half: This addon contains all of the bug fixes and new content for Episode One that's going to be added in the Episode Two release. Consider this addon a "public beta" before it is added to the main ROR mod as part of Episode Two.
Just so that you know, Episode Two will contain the bug fixes/new content for Episode One's Corellia and add the planet Nar Shaddaa to continue the story from where Episode One left off.
Episode One & a Half shall be removed from the addon pack once Episode Two releases and will probably be replaced with Episode Two & a Half, Episode Three & a Half etc at later dates.
Release 1.0 currently has new content for the opening of the mod up until the Player reports the Tyrena Station Security Recordings to Bao-Dur. A future update shall include improved content for the Esbek Hotel up until the very end of the mod.
Main Changelog:
* General Changes
- Corrected Typos wherever they can be found.
- Restored the player character's full soundset from Kotor I.
- Replaced the Ryloth HoloNet News Holo Girls with HoloNet Droids who recite news articles to you. When these guys are fully voiced, they should be more immersive and more enjoyable to interact with when compared to the old design.
- Removed the "categories" from the HoloNet news droids.
- Added two new Ithorian variants from the K1 Alien Pack.
- Began changing dialogue so that if you use Attribute/Skill based dialogue responses there will be a chance you can get an additional 5 Experience Points for having used that response. The "smarter" the Attribute/Skill line, the more likely it is that you'll gain the 5 Experience Points even if the NPC and/or Party Member may disagree with your response.
- Rebalanced the prices of many of the vanilla items that you can find.
- Reworked the stats of many of the vanilla items that you can find.
- The Miraluka Blindfold can only be worn by the player character.
- Added Arkanian Safety Shades for the Arkanian player character, these items are similar to the Miraluka Blindfold that are exclusive to the Miraluka player character.
- The Republic Combat Suit/Technician Uniform is now classified as "Miner Uniform" in the baseitem.2da, it now provides only 1 defense bonus but doesn't restrict Force Powers.
- The Sith Combat Suit/Technician Uniform is now classified as "Miner Uniform" in the baseitem.2da, it now provides only 1 defense bonus but doesn't restrict Force Powers.
- In addition to their stat reworks, the three Gamorrean Battleaxes will now require 12, 14, or 16 Strength in order for the player to wield them.
- In addition to its stat rework, the new Wookiee Warblade requires 14 Strength in order for the player to wield them.
- In addition to its stat rework, the Exchange Utility Belt and Tech Specialist Belt will require Gear Head and Improved Gear head respectively in order for the player to wear them.
- Removed Arren Kae's Robes as it was being spawned too early in the game via the random loot system and it was lore breaking as Brianna's Jedi Robes are Arren Kae's Robes.
- Added new armor textures by 90SK and SpaceAlex.
- Added new mask textures for certain masks, some were made by 90SK.
- Added new belt, implant, glove, and droid item icons so that every belt, implant, glove, and droid item has a unique icon.
- Corrected some misnamed music. It appears the modder in-charge of music implementation tried to overwrite vanilla music by using vanilla filenames but with different file extensions ("mus_a_100.mp3" and "mus_a_100.wav). Whilst ROR music used the .mp3 format, the game (tested on Steam) would always prioritize the vanilla .wav formatted music over the ROR .mp3 formatted music. This resulted in Peragus music playing on Corellia for example.
- Side quests have been divided into three categories: Main Quests, Bonus Quests, and Sub Quests.
* Feats
- Renamed "War Veteran" to "Jedi Survivor" alongside a more fitting description of the young Padawan character you are versus the war veteran Jedi Exile of Kotor II.
- Reworded the description of the "Mentor" and "Force Chain" feats to reference Drayen instead of Kreia.
- The Alien Player feats should now have icons and descriptions.
- Feats that are exclusive to the Player character now say "Player" instead of "Main Character".
- Renamed "Spirit, "Fighting Spirit, and "Heroic Resolve" to "CorSec Spirit", "CorSec Endurance" and "CorSec Resolve" and will now reference Uldir instead of Atton in their descriptions.
* Optional Party Clothing Addon
- Drayen's Armor Slot is now permanently locked like Mandalore's in Kotor II, this is to prevent the Player from equipping odd outfits like Padawan Robes on your own Jedi Master.
- Added Quan Drayen's Tunic, a piece of clothing only Drayen can wear that offers 3 Defense Bonus, Immunity Stun, Fear, and Horror, Blaster Bolt Deflection 3, and Regenerate Force Points 1.
- Replaced Atton's Ribbed Jacket with Uldir's Sergeant Uniform, a piece of clothing only Uldir can wear that offers 1 Defense Bonus and Energy Resistance.
* Uldir
- Uldir now replaces Atton instead of the Handmaiden on the party screen. The reason being is that should we add a future party member in the Disciple's slot this party member could overwrite Uldir unintentionally.
- Readjusted Uldir's attributes.
- Uldir is now Level 4 and has similar attributes to Carth in Kotor I than Atton in Kotor II, thus hopefully making him last longer in fights.
- Added Atton's Spirit feat to Uldir.
- Uldir will not speak to the Player if they are in the Agrilat Swamp, Tyrena Crash Site Exterior, or Tyrena Crash Site Interior modules.
* Drayen
- Readjusted Drayen's attributes
- Adjusted Drayen's vitality so that he is slightly better.
- Added Kreia's Mentor and Chain feats to Drayen, there is absolutely no guarantee that they work but if they do then Drayen will get the benefits of those two feats.
- Added Quan Drayen's Lightsaber, a non upgradeable green Lightsaber that cannot be removed/sold but has very good stats for a non-upgraded Lightsaber.
- Reworded some Player responses in Drayen's dialogue to make the Player sound less bossy towards their own Master.
- Drayen's ability to heal the party in dialogue was broken. Originally, Drayen would tell you that you were fine if you were hurt and would only heal you when you weren't hurt. Now, Drayen will tell you you're fine when you're not hurt and will heal the entire party when you're actually hurt.
- Asking Drayen questions would lock the Player out of the meditation, medical skills, and healing dialogue. This has been fixed so that you can return to these options.
* Introduction Cutscene
- Replaced the ambient music "Defenders" by Paige Lehnert to the "Star Forge theme" from Kotor I. This was done to better fit the overall mood of the cutscene. This is a temporary measure and a proper theme for this cutscene will be made at a later date (probably when voice acting is introduced for the characters in this scene).
* Jedi Temple
Miscellaneous
- You no longer receive 1000 XP points for free at the start of the game. You'll instead get it at the start of Corellia.
- When the Medical Droid reports that he has mixed up your Lightsaber, the line is now unskippable so that you don't accidentally skip past it and end up not being able to select what Lightsaber color you wanted.
- Reworded the last bit of the Medical Droid's dialogue to better fit with what the Player does in-game with the Lightsaber you have received. This'll be reworked at a later date with the Lightsaber rework.
- Setting a Dark Side Revan's gender will now have consistent dialogue from the Player.
- Renamed the quest "Drayen's Teachings" to "Training Accident Recovery", it now completes when you find Drayen at the end of the level.
- All the hide items which give the Player their species feat have been renamed. For example, "PC Devaronian's Hide Item" has been renamed to "Devaronian Feat".
- Liana now properly waves at you before you say "Liana!" at the start of her dialogue.
- If you are an Arkanian, Liana will now give you a pair of glasses which are a special mask items that Arkanian players will receive due to the lore behind the Arkanians weak eyes.
- The Temple Security Officer is now a Jedi Temple Guard. He is wearing the new Jedi Guardsmen Robe item and now has a high Light Side alignment to reflect this change.
- Due to the changes made to the Jedi Robe items, Master Yun-Luss now wears Armored Jedi Robes.
- As a temporary fix for those who experience hardware related crashes in the Jedi Council Chamber, there is now an option to skip the scene entirely. Make sure you save BEFORE going into the Jedi Council Chamber so that, should the game crash, you won't lose your progress.
* City Port
Miscellaneous
- Changed the in-game module name from "Corellian Port" to "Corellia - City Port"
- You will now gain 1000 XP at the end of the intro cutscene, allowing you to level up to Level 2.
-Added a psuedo-tutorial line at the end of this scene to signify that you need to level up your character.
- Renamed the quest "Investigate the Tyrena Station incident." to "The Tyrena Investigation".
- The Bith Migrant with the Astromech Droid will only speak to you once, he will ignore you if you try to continue talking with him.
- Removed "Add the script here, Logan :)" from the final dialogue of your ship.
- Changed the transition to the Palace Square from "Corellia's Merchant Square" to "To Palace Square".
Elrond
- As Elrond is a grounded pilot who's temporarily selling his gear to make ends meet, his entire inventory is now finite meaning you could, hypothetically, purchase his entire stock.
- Added a few new items and removed a few existing items based on the item rework.
* Palace Square
Miscellaneous
- Changed the in-game module name from "Corellia's Merchant Square" to "Corellia - Palace Square"
- Corrected the ambient sounds and added missing sounds.
- The generic NPCs standing idly in groups of two or more have been given an animation script. They will now perform a series of random animations and will rotate to face other nearby NPCs. This was done to give the impression that these were real people doing real things in the background.
- The generic racist NPC will only say her racist taunts once if you are any species but human.
- The Arkanian Spacers' first dialogue is now activated via a trigger that'll fire once when you approach them.
- The Arkanian Spacer's now wear Arkanian armor.
- The Echani Tourist's first dialogue is now activated via a trigger that'll fire once when you approach them.
- Beedo's Land Speeder is no longer damaged.
- Beedo now gives you an optional side quest to do. He owes a lot of money to Tokro the Hutt in Altol Cantina. His side quest directs you to the Tokro and from there he'll send you on a fetch quest to forgive Beedo's debt.
- The Tyrena Memorial now has a dialogue interaction.
- A door near B8-C2 was invisible. It has now been fixed.
- Generic unimportant background NPCs will disappear during the Episode One questline. This was done to give the impression that these NPCs have walked to a different location during the duration of your quest. These include B8-C2, the Echani and Sullustan tourists, the Quarren and the Fat Man in line, two commoners near the Cantina, the TSF cameo by the memorial, the Zeltron and Gammorrean couple, and the Arkanian Spacers.
- The Bith Fruit Merchant, instead of being mute, will now say something to the effect of "Please wait in line" when he's serving the Fat Man. When both the Fat Man and the Quarren disappear, his dialogue will update to say "What would you like?" to reflect that the line has disappeared.
- The homeless Duros scavenging through the trash is now actually scavenging through the trash.
- The homeless Corellian and Duros by the camp fires will now kneel to warm their hands from the fire.
- Added a sixth homeless person. He is trying to sleep.
- The parked Swoop Bikes are no longer interactable.
- Moved the HoloNet News Droid away from the Palace and near the Cantina so that it isn't in direct view of B8-C2.
- Changed the transition to the City Port from "Space Port" to "To City Port".
Nikto Cantina Bouncer
- The Nikto Cantina Bouncer's dialogue now has a starting conditional, meaning the first line only plays once and from them on he'll recognize you.
- Drayen and Uldir's disapproving comments before entering Altol Cantina will only play once, meaning they won't scold you every single time you enter the Cantina.
- Drayen's disapproving comment will only appear if you haven't received Beedo's or B8-C2's side quest. If you have either of those side quests active, he will instead acknowledge those side quests.
- The Nikto Cantina Bouncer will refer to the player as "Jeedai" instead of "Jedi". This is because the Nikto are a vassal race of the Hutts and NPCs on Nar Shaddaa in Kotor II were influenced by the Huttese language to refer to Jedi as Jeedai.
- On the condition that you've already spoken to the Nikto Cantina Bouncer at least once and that you've accumulated over 1000 credits, he will request 500 credits to help with his financial troubles. This is not a side quest and it will only fire once. You will be given the opportunity to earn either Light Side or Dark Side points depending on what response you choose and the dialogue with the bouncer thereafter will reflect your choice.
Esbek Hotel Bouncer
- The Wisdom and Awareness lines lacked their Wisdom and Awareness restrictions. These restrictions have been added but the restriction is very low.
- Most of the questions you can ask the Bouncer can now only be asked once.
- Drayen and Uldir's comments before the Esbek Murder investigation questline will only play once, meaning they won't repeat themselves every time you speak to the Bouncer.
Nikto Merchant
- The Nikto Merchant has been renamed to "Lacnar" just as he was in the Demo.
- The Nikto Cantina Bouncer's dialogue now has a starting conditional, meaning the first line only plays once.
- The player responses "What about all these other merchants" and "You're selling a Gamorrean axe, that's considered a weapon" no longer have an awareness requirement.
- As Logan added a Workbench near Lacnar at the last minute of development, you can now ask Lacnar for permission to use the Workbench.
- Added some new items to Lacnar's inventory based on the item rework.
Toydarian Merchant
- The Toydarian Merchant has been renamed to "Nemek" just as he was in the Demo. He will most likely be the droid merchant for when you return to Corellia in future episodes.
Zenko'neli
- Renamed Zenko'neli's side quest from "Circus owners Wild Ronto" to "Zenko And The Unruly Ronto: Bonus Quest".
- Zenko'neli now wields a Stun Baton instead of a Force Pike, this should make his dialogue animations appear much smoother as the Stun Baton is a smaller weapon.
- If you were a human, Zenko's line where he acknowledges that you are a human is mute. This has been fixed.
- If you tell Zenko to keep the credit reward you will be given Light Side points.
B8-C2
- Renamed Akami Soran's side quest from "CEC Agent" to "The CEC Connection: Bonus Quest".
- The trigger which starts their dialogue is now much closer to B8-C2.
- B8-C2 is now fully voiced by a human, courtesy of JC2.
- If you spoke with Akami Soran before speaking to B8-C2 then the player can now acknowledge this when speaking to B8-C2. This change also fixes the bug wherein B8-C2 resets and breaks the quest if you spoke to Akami first.
Royal Guard
- The Royal Guard's first dialogue is now activated via a trigger that'll fire when you first visit the Royal Palace.
- The Royal Guard's VO is now filtered meaning he now sounds as if he's wearing a helmet.
* First Royal Palace Cutscene
- Added a mini tutorial on how skill, attribute, and class based dialogue responses work. This can be skipped.
- Reworded several questions asked by the player as, earlier, the player can use their high Intelligence to use an Intelligence response to boast about them being smart only to immediately afterwards not know what the Corellian Empire or Galactic Constitution are.
- Removed a script that added a note item written by the player in regards to Uldir.
* Altol Cantina.
Miscellaneous
- Changed the in-game module name from "Cantina" to "Corellia - Altol Cantina"
- The generic NPCs standing idly in groups of two or more have been given an animation script. They will now perform a series of random animations and will rotate to face other nearby NPCs. This was done to give the impression that these were real people doing real things in the background.
- Corrected the ambient sounds and added missing sounds.
- Moved Silvia Chinelo's trigger closer to her so that she'll now talk to you once you're actually close to her.
- Jon Corso now uses the second generic white male head instead of the first as multiple other NPCs in the Cantina are already using the first generic white male head.
- Removed a duplicate sitting Rodian and replaced him with a Sullustan - this means all the sitting NPCs have unique appearances.
- Removed a duplicate dancing Republic Soldier and replaced him with a unique dancing Republic Soldier - this means all the Republic Soldiers in the dance room have unique appearances.
- The information terminal in the Cantina's dance room is now a juke box. You can now use this terminal to switch the ambient music from ROR's Jazz music to either ROR's Dark Cantina music (from the Demo), Onderon's cantina music, Taris Upper City's Cantina music, Javyar's Cantina music, or Citadel Station's Cantina music.
- Removed one of Tokro's bodyguard droids as it was causing issues with the path finding of the waiter droid.
- Changed the appearance of a sitting Republic Soldier so that he isn't using the exact same head as Nick Emala, the cantina's manager, who is standing near him.
- Changed the appearance of a sitting Pazaak Player so that he isn't using the exact same head as the bartender who is standing near him.
- Fixed a silent VO line from the background Mirialan woman who would openly flirt with the female player.
- Renamed a sitting Rodian from "Customer" to "Cantina Patron".
- The NPC Corlya Chodo now has a small dialogue similar to Nick Emala and the Bartender instead of a single barking line like in the first release.
- Whilst a proper transitional has not been added, the dialogue for leaving the Cantina has been rewritten to feel more like an intended part of the game instead of the provisional placeholder that it is.
Tan Corso
- Tan Corso now wields a Blaster Cannon instead of a Heavy Repeating Rifle.
- You can now only ask Tan Corso who he and his son is once.
- When asking Tan Corso if you can ask him questions, he will only mention autoprints if you asked him who he is and when he does mention autoprints he'll only do so once.
- When asking Tan Corso what they hunt, Jon Corso will now only interject about hunting two legged prey once.
- When asking Tan Corso about his gear, he will now only say "you've noticed?" once.
- When asking Tan Corso about his gear, Uldir will now only interject once.
- When asking Tan Corso about the Tyrena disaster, his comment has been reduced from three lines to one lines. His backstory in regards to the Tyrena disaster has been expanded in his new side quest.
- When you try to back out of Tan Corso's dialogue, he'll instead give you a side quest. He wants you to defeat the Rancor in the Agrilat Swamp and return its tracking beacon in exchange for a reward. This tracking beacon is an item that drops in the form of loot from the Rancor that's already in the Agrilat Swamp.
- If you don't talk to Tan Corso before killing the Rancor and obtaining the tracking beacon, when you first talk to him he'll automatically recognize the beacon and will still give you the reward. The dialogue between the player and Tan will be different depending on whether or not Tan gave you the side quest beforehand or not.
- Tan will reward you with one of the following rewards that you can choose from: 1000 credits, Heavy Battle Armor, a Thermal Detonator, a Ceremonial Bowcaster, or a Ryyk Blade. If you are not satisfied with the item you chose, you can give it back to Tan in exchange for one of the other items. Of course, you cannot swap your reward if you spent all the credits, sold or broke down the armor and weapons, or used the Thermal Detonator.
Tokro the Hutt
- Tokro now has a unique appearance based on one of Elayerfawkes45's textures from the hutts remesh and retextured (TO rework) mod.
- Added the "c_talkedto" conditional to Tokro's intro line so that it only plays once.
- Tokro is now involved in Beedo's side quest. He will direct you to find a banking manifest in the Agrilat Swamp for him.
- Tokro's dialogue status will change depending on what stage Beedo's side quest is on. Before the side quest is active, his dialogue will mirror his pre-1.0.2 release dialogue. During his side quest, you'll have to wake him up from his nap and his dialogue will have changed to reflect the side quest. After the side quest, you can no longer wake him up from his nap.
- There are alternative, mutually-exclusive rewards from Tokro for completing the side quest - that being Light Side points, Dark Side points, a Bondar Crystal, or a Bothan Chuka.
Halley Coy
- Renamed "Halley Coy" to "Hallin Cor"
- It appears Logan disabled the ability to play Republic Senate Rules Pazaak and the Pazaak Card store from Hallin Cor, these have been restored.
- You now have to buy a Pazaak Deck for 50 credits in order to play Pazaak.
- By hijacking the Pazaak code from Nikko, you can now play real Pazaak with Hallin Cor.
- Hallin Cor now sells the same Pazaak Cards as Mebla Dule in Kotor II.
Akami Soran
- Fixed a broken conditional for a Force Persuade option if you gave Akami Glen Chinelo's CEC Datapad.
- Added missing "Persuade" animations by the Player when doing Force Persuade options with Akami.
- Added missing "[Failure]" tags when you fail to threaten Akami.
- If you give Glen Chinelo's CEC Datapad to Akami then Silvia Chinelo shall leave the Cantina offscreen.
- Akami Soran's side quest is active for the entire duration of Corellia and only goes away when you leave Corellia for Nar Shaddaa in the upcoming Episode Two. Do know that you can only collect a total of four CEC Datapads for him.
Silvia Chinelo
- Renamed Silvia Chinelo's side quest from "A widow's request." to "A Widow's Last Hope: Bonus Quest".
- Added more Light Side point opportunities to her dialogue.
- Fixed a bug wherein the security camera overlay would appear over the screen when returning to her with the datapad.
* Fort Orik.
Miscellaneous
- Like with the docks, the Player's ship will now activate a dialogue in this module instead of auto-teleporting you back to the city.
- Removed the side quest "Corellian Base" and merged it with "The Tyrena Investigation".
- Removed the final remnants of the Demo's "Tyrena Station's Black Boxes" and merged it with "The Tyrena Investigation".
- Moved the randomly generated loot placeables from the Hangar to different parts of the map. This was done as there is a 5 to 10 second delay when generating the loot and since you spawn in the Hangar you were able to see this loot being generated into the placeables in real time.
- Instead of standing around motionlessly around the camp fires, the Republic Soldiers and CorSec Officers can now be seen chatting amongst themselves and kneeling towards the fires for warmth.
- Replaced the Republic Captain with the most obvious TikTok AI voice imaginable with a reskinned Republic Sullustan with Sullustan VO.
- Added more lootable placeables around the map.
- Lowered the Shuttle outside the command center into the ground so that its front landing gear isn't floating above the ground.
- Lowered the giant gate door into the ground so that there is no longer a gap on the bottom of the far left side.
Uldir's intro
- You can now only ask Uldir "Who's General Cornag" and "Who's Bao-Dur" once.
- When asking Uldir about Bao-Dur, Uldir's Dark Side Exile line will now use the correct conditional.
General Cornag
- Changed the in-game module name from "Corellian Base Camp" to "Corellia - Fort Orik".
- In the intro dialogue, you are no longer forced to say "You'll stick with "Padawan". Got that?". You can now bypass General Cornag's lecture by saying "Sure, whatever you say."
- Added multiple more player replied to skip sections of the intro dialogue so that the dialogue can be skipped faster.
- In addition to the Stealth Field Generator, Bao-Dur will give you a Republic Technician Uniform (the combat suit he is wearing) which offers very little defense in exchange for the ability to use Force Powers.
- Towards the end of the intro dialogue, Bao-Dur will mention how you're allowed to loot the objects found within Fort Orik.
- You can now only offer General Cornag coffee once.
Bao- Dur
- You can now only offer Bao-Dur coffee once.
- When you ask Bao-Dur about the Jedi Exile, instead of acting as if he genuinely forgot about the Exile for a moment he will instead give you a thousand yard stare before answering. You can only ask about the Exile once.
- When asking about Bao-Dur's species, Bao-Dur will only react to the player's species once.
- After completing the Esbek Hotel investigation, Bao-Dur will not repeat the dialogue from the Tyrena investigation before you find the Bunker Hard Drive.
Gage Komad
- Gage Komad now has a unique head model.
- Added a few new items and removed a few existing items based on the item rework.
* Agrilat Swamp.
Miscellaneous
- Changed the in-game module name from "Jungle" to "Corellia - Agrilat Region".
- The Lead Smuggler now drops an Aural Amplifier and a Reflex Package.
- The Rancor has been renamed from "Rancor" to "Young Rancor".
- The Rancor's soundset has been changed from the Hssiss soundset to the Rancor soundset from Kotor I.
- Killing the Young Rancor will now update the Corso hunter's quest.
- The damaged speeder that blocks the way to the second half of the Agrilat Swamp now has a proper dialogue initiated with your companions. This dialogue is to make it 100% perfectly crystal clear that you are to return to the speeder at a later date.
- It is now impossible to repeat the questions the player can ask when interacting with the chewed Twi'lek corpse.
- The player's dialogue about the Rancor changes depending on whether or not you have activated Tan Corso's side quest.
- Removed the Shielding Visor from one of the crates and replaced it with a Neural Band. This was done because the Shielding Visor uses the Vaccuum Mask model from Kotor I which covers the entire face and, due to its good stats, would result in smart players making Uldir wear this mask for the entire playthrough.
- A previously inaccessible Footlocker can now be opened and it contains the Combat Suit, a Short Sword, a Long Sword, and Stabilizer Gauntlets.
- The door to the inaccessible bunker had the wrong door appearance on release for some reason. It now uses the same Rakata style door that the Exchange Bunker Door uses.
- The Dlock Plant is no longer a container with an inventory, clicking on it activates a dialogue wherein you pick a piece of the Dlock Plant for Zenko. This also updates the journal now.
- Changed the transition to the Crash Site Exterior from "Jungle" to "To Crash Site Exterior".
- Added another Dlock Plant in the second half of the Agrilat Swamp just incase you missed the first Dlock Plant.
- Added a crate in the second half of the Agrilat Swamp. This crate contains the manifest you need to give Tokro to complete Beedo's quest.
- Added several Minor Frag Mines to the pathway up to the Exchange Bunker - more of a reason to invest in your Demolitions skill.
- The Exchange Bunker Door has been renamed from "Door to Bunker" to "Bunker Door".
- Similar to Atton on the Harbinger, Uldir's "I have a bad feeling about this" will prompt you to save your game as the GenoHaradan boss fight afterwards isn't easy.
- Instead of auto-warping into the Exchange Bunker, you instead open the door allowing you to walk into the transition that'll warp you into the bunker. This will give you the opportunity to save your game beforehand.
- Every single GenoHaradan Assassin who appears at the end of the Agrilat Swamp section will now wear a mask.
Probe Droid 1
- It is now impossible to repeat the same questions to Uldir. You will now be forced to end the dialogue.
Devaronian Scavenger
- Since most of the Devaronian VO lacks LIP syncs files, Logan removed most of the emotion based VO and replaced it with generic Devaronian Vo that has LIP sync files. I have added LIP sync files and have restored the intended VO for the Devaronian Scavenger.
- Reworked the side quest involved with the Devaronian Scavenger encounter. Whilst it isn't a traditional "quest", depending on whether or not you kill him will determine which HoloNet News Article is unlocked with the HoloNet News Droid. If he lives he is murdered in an offscreen case of police brutality but if you kill him the news report will report his disappearance.
- If you've activated the "A Widow's Last Hope: Bonus Quest" side quest then speaking with the Devaronian Scavenger shall update that quest to alert you that he has given you Glen Chinelo's CEC Datapad.
- If you are a Devaronian, the Devaronian Scavenger shall mention this when he pleads for you to let him go.
* Tyrena Crash Site Exterior
Miscellaneous
- Changed the in-game module name from "Crash Site" to "Corellia - Tyrena Crash Site Exterior".
- Added Minor Sonic Landmines around the mining droid encounter.
- The Mining Droids now come with new loot based on the changes made to the Droid items.
- Renamed the two corpses labelled "Remains" to "Smoldering Corpse" and "Chewed Corpse".
- The Footlocker with the CEC Datapad shall now come with randomly generated loot.
Drayen's cutscene
- The opening line "Padawan, what is wrong? Why are you stopping?" doesn't make sense if Drayen was leading the party. It has been rewritten to say "Padawan, wait. Do you feel it too?"
- Instead of saying "My old Padawan" implying that Drayen was the Exile's only master Drayen will now say "One of my old Padawans". This is to instead suggest that Drayen has trained many different Padawans and that the Jedi Exile was trained by multiple masters such as Sunrider and Kavar alongside Drayen.
- Replaced the player's home world datapads with necklaces. These items are used in dialogue to reference the player's original home world, and the in-lore reason as to why you have these items is that these necklaces once belonged to your deceased mother. Each necklace represents a planet meaning you only get one necklace per playthrough.
- New dialogue has been added to acknowledge these necklaces.
* Tyrena Crash Site Interior
Miscellaneous
- Changed the in-game module name from "Crash Site" to "Corellia - Tyrena Crash Site Interior.
- Restored the animations to the intro cutscene that Logan accidentally broke whilst testing in-development dialogue editors.
- Renamed the quest "Find Access to Security Wing of Tyrena Station" with "Inside the Tyrena Wreck".
- Changed the appearance of the door blocking access to the other half of the interior from a bright Manaan door into a much darker Taris door. It may not be 100% to scale to the hall, however, it won't be as out of place as the bright white colored door that the Manaan door was.
- The Footlocker that contained a CEC datapad had a random loot script that added random junk to the Footlocker, this often resulted in the crucial quest-related datapad being hidden inside the Footlocker meaning players had to scroll down to see that this Footlocker was important. This script has been removed from the footlocker.
- When you power up the Tyrena security terminal, the battery that you used to power it up shall be removed from your inventory.
- Despite downloading the Tyrena security recordings onto a datapad, you never actually got an item nor did you give an item to Bao-Dur. An item has now been added once you watch the security recordings and that item shall be removed once you give them to Bao-Dur.
Item Specific Changelog:
- Replaced the Gand Silencer with the Bothan Chuka.
- Replaced the Gand Discharger with the Chiss Sleeper Baton.
- Replaced the Zabrak Vibroblade with the Echani Vibroblade.
- Replaced the Echani Vibrosword with the Sith Tremor Sword.
- Replaced the Sith Tremor Sword with the Echani Foil.
- Replaced the Trandoshan Double-Blade (Double-Bladed Vibrosword) with the Echani Double-Brand.
- Replaced the Zhaboka with the Trandoshan Double-Blade (Double-Bladed Sword)
- Replaced the Gand Shockstaff with the Echani Ritual Brand.
- Replaced Freyyr's Warblade with the Wookiee Warblade.
- Replaced the Zabrak Blaster Pistol with the Arkanian Pistol.
- Replaced the Onasi Blaster with the Zabrak Blaster Pistol.
- Replace the Mandalorian Heavy Pistol with the Zabrak Tystel Mark III.
- Replaced the Zabrak Heavy Blaster with the Mandalorian Heavy Pistol.
- Replaced the Arkanian Sonic Blaster with the Verpine Prototype Ion Blaster.
- Replaced the Field Survival Pistol with the Hold Out Blaster.
- Replaced the Scout Enforcer with the Bothan Quick Draw.
- Replaced the Watchman Blaster with the Bothan Needler.
- Replaced the Elite Watchman Blaster with the Sith Assassin Pistol.
- Replaced the Systech Aural Blaster with the Bothan Shrieker.
- Replaced the Verpine Droid Disintegrator with the Zabrak Battle Cannon.
- Replaced the Onderon Repeating Carbine with the Blaster Cannon.
- Replaced the Plasma Projector with the Arkanian Blaster Carbine.
- Replaced the Zabrak Blaster Carbine with the Cinnagaran Carbine.
- Replaced Freedon Nadd's Blaster with the Mandalorian Prototype Blaster.
- Replaced the Republic Combat Suit with the Republic Technician Uniform.
- Replaced the Sith Combat Suit with the Sith Technician Uniform.
- Replaced the Czerka Combat Suit with the Czerka Light Armor.
- Replaced the T.S.F. Combat Suit with the Telos Security Suit.
- Replaced the Corellian Combat Suit with the CorSec Officer Suit.
- Replaced the Exchange Combat Suit with the Exchange Enforcer Suit.
- Replaced the Black Vulkar Combat Suit (Orange) with the Vulkar Light Suit.
- Replaced the Black Vulkar Combat Suit (Blue) with the Vulkar Boss Suit.
- Replaced the Massassi Ceremonial Armor with Cinnagar Weave Armor.
- Replaced Ulic Qel Droma's Mesh Suit with the Defel Wraith Suit.
- Replaced the Sith Battle Suit with Verpine Fiber Mesh
- Replaced the Verpine Fiber Mesh with Arkanian Bond Armor.
- Replaced the Exar Kun's Light Battle Suit with Massassi Battle Suit.
- Replaced the Jamoh Hogra's Battle Armor with Corsair Battle Armor.
- Replaced Zeison Sha Initiate Armor with Armored Jedi Robe.
- Replaced Jal Shey Neophyte Armor with Jedi Battle Armor.
- Replaced Jal Shey Advisor Armor with Gray Jedi Battle Armor.
- Replaced Zeison Sha Warrior Armor with Ensterite Armored Robes.
- Replaced Jal Shay Mentor Armor with Senate Guard Robe.
- Replaced Darth Malak's Armor with Jedi Guardsmen Robe.
- Replaced Baran Do Sage Robe with Baran Do Advisor Robe.
- Replaced Arca Jeth's Robe with Baran Do Sage Robe.
- Replaced Jolee's Robe with Matukai Warrior Robe.
- Replaced Jedi Robe with Gray Padawan Robe.
- Replaced Gray Jedi Robe with Gray Jedi Knight Robe.
- Replaced Aleema Keto's Robe with Gray Jedi Master Robe.
- Replaced Crado's Robe with Ebon Natth Robe.
- Replaced Dark Jedi Robe with Ossus Student Robe.
- Replaced Sylvar's Robe with Jal Shey Neophyte Robe.
- Replaced Thon's Robe with Jal Shey Advisor Robe.
- Replaced Nomi's Robe with Jal Shey Mentor Robe.
- Replaced the Rakatan Band with the Motion Detection Goggles.
- Replaced the Interface Band with the Verpine Headband.
- Replaced the Multi-spectral Target Assessor with the Pistol Targeting Optics.
- Replaced the Target Assessor with the Heavy Targeting Optics.
- Replaced the Targeting Visor with the Aural Amplifier.
- Replaced the Shielding Visor with the Sith Assassin Mask.
- Replaced the Spacer's Sensor with the Advanced Aural Amplifier.
- Replaced the Consciousness Helm with the Light-Scan Visor.
- Replaced the Circlet of Saresh with the Demolitions Sensor.
- Replaced Bindo's Band with the Stealth Field Reinforcement.
- Replaced the Enhanced Shielding Visor with the Vacuum Mask.
- Replaced the Force Focusing Visor with the Sith Lord Mask.
- Replaced the Systech Cardio-Regulator with the Verpine Cardio-Regulator.
- Replaced the Frozian Scout Belt with the Sith Assassin Belt.
- Replaced the Strength Enhancer with the Power Belt.
- Added Strength Gauntlets.
- Replaced the Detonator Gloves with the Stabilizer Gauntlets.
- Replaced the Bothan Precision Gloves with the Bothan "Machinist" Gloves.
- Replaced the Automation Gloves with the Verpine Bond Gauntlets.
- Replaced the Nagai Combat Gloves with the Shuk'orok.
- Replaced the Kubaz Scoundrel Gloves with the Melee Enhancement Gloves.
- Replaced the Nikto Soldier Gloves with the Dual Combat Gauntlets.
- Replaced Ossluk's Gloves with the Combat Enhancement Gauntlets.
- Replaced Improved Automation Gloves with the Advanced Stabilizer Gloves.
- Replaced the Arkanian Energy Shield with the Corellian Energy Shield.
- Replaced the Echani Shield with the Arkanian Energy Shield.
- Replaced the Mandalorian Power Shield with the Echani Shield.
- Replaced the Echani Dueling Shield with the Mandalorian Power Shield.
- Replaced the Verpine Prototype Shield with the Echani Dueling Shield.
- Added the Verpine Prototype Shield as its own standalone item.
- Replaced the Reflex Package with the Memory Package.
- Replaced the Retinal Combat Implant with the Memory Implant.
- Replaced the Bio-Antidote System with the Memory System.
- Replaced the Strength D-Package with the Memory D-Package.
- Replaced the Biotech Implant with the Cardio Implant.
- Replaced the Reaction System with the Cardio System.
- Replaced the Perception D-Package with the Cardio D-Package.
- Replaced the Lornan Implant with the Pheromone Implant.
- Replaced the Nerve Enhancement System with the Pheromone System.
- Replaced the Immunity D-Package with the Pheromone D-Package.
- Replaced the Mental Boost Package with the Retinal Package.
- Replaced the Mental Boost Implant with the Retinal Implant.
- Replaced the Mental Boost System with the Retinal System.
- Replaced the Mental Boost D-Package with the Retinal D-Package.
- Replaced the Power Implant with the Strength Implant.
- Replaced the Advanced Combat System with the Strength System.
- Replaced the Enhancement D-Package with the Strength D-Package.
- Replaced the Response Package with the Alacrity Package.
- Replaced the Bavakar Strength System with the Alacrity System.
- Replaced the Immortality D-Package with the Alacrity D-Package.
- Replaced the Skills Package with the Bio-Antidote Package.
- Replaced the Skills Implant with the Bio-Antidote Implant.
- Replaced the Skills System with the Bio-Antidote System.
- Replaced the Skills D-Package with the Bio-Antidote D-Package.
- Replaced the Health Package with the Nerve Enhancement Package.
- Replaced the Durability Implant with the Nerve Enhancement Implant.
- Replaced the Numbness System with the Nerve Enhancement System.
- Replaced the Universal D-Package with the Nerve Enhancement D-Package.
- Replaced the Fitness Package with the Reflex Package.
- Replaced the Insight Implant with the Reflex Implant.
- Replaced the Cardio Power System with the Reflex System.
- Replaced the Quickness D-Package with the Reflex D-Package.
- Replaced the Physical Boost Package with the Skills Package.
- Replaced the Physical Boost Implant with the Skills Implant.
- Replaced the Physical Boost System with the Skills System.
- Replaced the Physical Boost D-Package with the Skills D-Package.
- Replaced the Droid Motion Tracker with the Droid Motion Scope.
- Replaced the Droid System Fortification with the Droid Motion Sensor.
- Replaced the Droid Battle Upgrade with the Droid Motion Tracker.
- Replaced the Droid Upgrade Slot with the Droid Demolitions Probe.
- Replaced the Droid Fighting Upgrade with the Droid Demolitions Database.
- Replaced the Droid CERS with the Droid Demolitions Micro-Optics.
- Replaced the Droid Reference Database with the Droid Weapon Simulator.
- Replaced the Droid Warfare Upgrade with the Droid Weaponry Database.
- Replaced the Droid Micro-Optics with the Droid Weaponry Computer.
- Replaced the Droid Surveillance Upgrade with the Droid System Reinforcement.
- Replaced the Droid Perception Sensors with the Droid System Fortification.
- Replaced the Droid CESS with the Droid System Shield.
- Replaced the Droid Advanced Upgrade Slot with the Droid Targeting Module.
- Replaced the Droid Memory Upgrade with the Droid Targeting Upgrade.
- Replaced the Droid CEPB with the Droid Auto-Targeting Upgrade.
- Replaced the Droid Optimized Interface with the Droid Computer Probe.
- Replaced the Droid Motivator Booster with the Droid Computer Tool.
- Replaced the Droid Remote Interface with the Droid Computer Interface.
- Replaced the Droid Machine Interface with the Droid Security Interface.
- Replaced the Droid Agility Upgrade with the Droid Security Decrypter.
- Replaced the Droid Scavenger Upgrade with the Droid Security Dominator.
- Replaced the Droid Parabolic Guides with the Droid Machine Interface.
- Replaced the Droid Exchange Interface with the Droid Machine Database.
- Replaced the Droid Systems Upgrade with the Droid Machine Scavenger.
- Replaced the Droid Lockout Bypass with the Droid Motivator Booster.
- Replaced the Droid Wisdom Upgrade with the Droid Motivator Upgrade.
- Replaced the Droid Source Ripper with the Droid Motivator Module.
- Replaced the Droid Stabilization Subroutine with the Droid Stabilization Interface.
- Replaced the Droid Anatomy Library with the Droid Stabilization Upgrade.
- Replaced the Droid Durability Upgrade with the Droid Stabilization Subroutine.
- Replaced the Droid Impact Armor Mark I with Droid Light Armor Mark I.
- Replaced the Droid Modular Plating Mark I with Droid Light Armor Mark II.
- Replaced the Droid Impact Armor Mark II with Droid Light Armor Mark III.
- Replaced the Droid Impact Armor Mark III with Droid Agrinium Armor.
- Replaced the Droid Modular Plating Mark II with Droid Medium Plating Mark I.
- Replaced the Droid Modular Plating Mark III with Droid Medium Plating Mark II.
- Replaced the Droid Agrinium Armor with Droid Medium Plating Mark III.
- Replaced the Droid Dura Plating Mark I with Droid Energized Armor.
- Replaced the Droid Dura Plating Mark II with Droid Heavy Plating Mark I.
- Replaced the Droid Diatium Plating with Droid Heavy Plating Mark II.
- Replaced the Droid Energized Armor Mark I with Droid Heavy Plating Mark III.
- Replaced the Droid Energized Armor Mark II with Droid Diatium Plating.
- Replaced the Droid Energized Armor Mark III with Droid Heavy Plating Mark III.
- Replaced the Droid Ion Striker with the Droid Shield Nullifier.
- Replaced the Droid Plasma Thrower with the Droid Shield Disruptor.
- Replaced the Droid Repulsor with the Droid Gravity Generator.
- Replaced the Droid Multi-spectral Emitter with the Droid Gravity Repulsor.
- Added the Droid Multi-spectral Emitter as its own standalone item.
Party Clothes: Similar to Atton and Mira in Kotor II, this addon adds unique clothing that only Uldir and Drayen can wear. Drayen's armor slot will become locked (similar to Mandalore in Kotor II), however, his clothing has very good stats for the early game meaning you won't want to replace it anyway.
In future updates, clothing shall be added to future party members when they are added.
TOR Corellia Skybox: Replaces the ROR skybox with the Corellia skybox from The Old Republic MMO.
Coruscant Skybox Pack: Contains alternative skyboxes for Coruscant. Right now only the ROR Demo Coruscant Skybox and the Vanilla Coruscant Skybox are available.
Alt Corellia City Reskin: This is a WIP addon that replaces the current Corellia textures. These may, or may not, be added to the main mod at some point. It is also possible that different textures may be added to the mod instead of these. As these are a WIP there may be textural anomalies in certain parts of the mod.
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Assets from this mod may not be used without explicit permission from the authors.
Voice Actors:
JC2: B8-C2.
Sith Holocron: HoloNet News Droid [Coruscant and Corellia].
Thanks to:
Logan: Beginning the restoration effort for K1!
ROR's Main Dev Team: For developing the original K1R mod!
Contributors of the Main ROR mod: For contributing to Episode One's release.
AxConsortium70: Extensive beta testing, to the point that they fixed some of the more illusive bugs they discovered!
Jonathan7: Assets from Force Fashion II, a mod already in ROR, have been modified and included in this pack for the Episode One & a Half addon.
RedRob41: Assets from ROR Episode One have been modified and included in this pack for the Episode One & a Half addon!
90SK: Armor and Mask assets from his mods have been added into this pack for the Episode One & a Half addon!
SilverEdge9: More assets from BOSSR have been modified and included in this pack for the Episode One & a Half addon!
Flammenwerfer: Their mod "The Sith Mask" has been used in this pack for the Episode One & a Half addon. The readme of their mod on NexusMods gives modders free permission to use this asset as long as credit is given to them!
ScrierOne: Their mod "Sith Mask Reskin" has been used in this pack for the Episode One & a Half addon. Their NexusMods page states that modders have permission to use this asset!
Vurt: For making the Hutt textures in his "Vurt's KotOR Visual Resurgence" mod, these textures were used as a base for ROR's Hutts!
Elayerfawkes45: For making the Hutt textures in his "Hutt remesh and retextured with bumps" mod, these textures were used as a base for ROR's Hutts!
Detran: For making the Hutt textures in his Detran's Hutts" mod, these textures were used as a base for ROR's Hutts!
Sith Holocron: Voice filters for B8-C2, the HoloNet News Droids, and a Royal Guard NPC!
Leilukin: Assets from their mod "Missing K1 Party Member Ports for TSL [Modder's Resource]" has been used in this pack for the Episode One & a Half addon. It is a Modder's Resource!
Doc Valentine: Creator of the ROR Demo Coruscant Skybox which has become an addon of this pack!
Scorchlicious: For fetching the TOR Corellian Skybox for the pack!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
Cortisol: For Holocron Toolset!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.