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I modelised My favorite swotor mask. And i used some of the Quanon's head gear awesome mods for the lens and intern architechture. Thanks for the permission Quanon gave me :) 

https://deadlystream.com/profile/8941-quanon/content/?type=downloads_file&change_section=1

its not perfect and i'm learning to add a custom unique armor fitting with it to the game. If you want to modifiy it or to fix it just tell me so i can maybe use it as a patch XD for myself :p The textures are basic too. 

For the Tulak Hord's mask replacer version go here !!!

 

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The_Chaser_One

Posted

That looks pretty good, you should make it replace Tulak Hord's mask, which is really bad in the vanilla game. Yours looks a lot more like it.

Elayerfawkes45

Posted

The thing is that I dont know how to replace a specefic item. Some items use one 3d model just changing stats. You had the first thing that spawned in my mind but sadly i dont know how to separate a specific item. Exemple i would like to give different shapes to every hutts but in the game they use the basic same mesh. The same for the robe i would like to modify a version of revan robe with my custom texture BUT implement it as a unique item but idk how. 

N-DReW25

Posted

14 hours ago, Elayerfawkes45 said:

The thing is that I dont know how to replace a specefic item. Some items use one 3d model just changing stats. You had the first thing that spawned in my mind but sadly i dont know how to separate a specific item. Exemple i would like to give different shapes to every hutts but in the game they use the basic same mesh. The same for the robe i would like to modify a version of revan robe with my custom texture BUT implement it as a unique item but idk how. 

What is your primary language? I take it you are using a translator to translate to English, am I right?

 

In Kotor Tool, go to the following directory:

 

Kotor I > RIMs > Modules > korr_m33_m38ab_s.rim > Blueprint, Items > kor38b_mask.uti

 

That is where the Tulak Hoard's Mask UTI file is found. All the normal items are in the following directory.

 

Kotor I > BIFs > templates.bif > Blueprints, Items

 

The UTI file is the item file. This is where you assign your custom texture/model to your item.

 

You replaced i_mask_009.mdl/mdx in your mod, if you rename it to i_mask_014 then it should replace Tulak Hoard's Mask and the Circlet of Sasha. If you rename the file to something greater than 14, like i_mask_030, that becomes a costume model and it won't replace the vanilla models.

 

In the UTI file, you'll find "Model Variation" under the "General Tab" below "Stack Size". The Model Variation for kor38b_mask is set to 14 so if you set it to 30 with your custom model in the Override folder then it should work.

Elayerfawkes45

Posted

i'M not using a translator but its not my first language I'm Québec french. When its late maybe my english is less..fluid XD. Thank you btw for your help even if i sometimes sound like a b1 battle droid XD. I tried i'm not skilled enought yet for that it seems. ANybody is free to do it and to tell me if they manage to do it so i can put in my own game too :) 

The_Chaser_One

Posted

On 11/3/2025 at 4:13 PM, Elayerfawkes45 said:

i'M not using a translator but its not my first language I'm Québec french. When its late maybe my english is less..fluid XD. Thank you btw for your help even if i sometimes sound like a b1 battle droid XD. I tried i'm not skilled enought yet for that it seems. ANybody is free to do it and to tell me if they manage to do it so i can put in my own game too :) 

Ah ben c'est encore mieux si tu parles français mdr

Et au pire oui je pense pouvoir faire ça pour toi, je verrai ce week-end.

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