Relighting TSL 2.1.4

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About This File

I'm working on fixing/updating a few areas with lighting issues. This first one is the Peragus force cage room where encounter Atton. The room is way too bright so I reworked the light sources and rebaked the lightmaps, using blender. 

The goal of this project is not to redo the lighting of the entire game. That would force me to touch every model and be a modding compatibility nightmare. I want to just target areas that stand out or look really bad. Feel free to suggest areas.

Current Areas:
- Peragus force cage room
- Ebon Hawk Medical Room
- Peragus Mining Tunnels
- Military Base Sublevel

 

Install:
Download and extract each to the override directory.

Acknowledgements:
Papazino's Ultimate Ebon Hawk Repairs, which are included in the KOTOR 2 Community Patch. - I applied the same fixes, for the Ebon Hawk Med Bay model, to make it compatible.
KotorBlender


What's New in Version 2.1.4   See changelog

Released

- added fix for bad lighting in part of Military Base Sublevel

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Lewok2007

  

The Relighting of these areas is significantly much better. You don't always notice the issues in an unmodded playthrough, and you don't really notice the changes either because they just naturally look good I think, but when you intentionally go and notice them they can be really bothersome.

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