Glitched Lightsaber Hilt Fix - TSL Aspyr 1.0.0

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In the latest Aspry patch, the textures on lightsaber hilts are bugged. It seems theres an extra shader applied to them and maybe the math gets broken at certain angles. The fix is to simply change the model type from 'lightsaber' to 'other'. This can be done with Kotor Blender. I have also attached patched models for vanilla and Crazy34's New_Lightsaber_Blade_Model_TSL.

Please make this change when creating your own lightsaber mods, for Aspyr compatibility. If using the files provided here just copy to the override folder. If using Crazy34's lightsabers, install their mod first then copy/overwrite with these patched models.

1512680074_2025-05-0810_14_28-Blender.pn


What's New in Version 1.0.0   See changelog

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No changelog available for this version.

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This is really cool that you figured out this problem, but I can't for the life of me figure out how to make that change in blender for the custom saber models I use. 

I'm not really sure what I'm doing wrong, having never used blender before. I installed blender, installed the kotor blender.zip from disk. I created a new file, imported a kotor mdl file, try to make that one change (lightsaber to other), export the mdl file, drop the new mdl and mdx in the override and.... the game crashes to desktop on load.

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