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About This File

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Collectables: Holocrons

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Install 14 ‘Collectable’ Holocrons across the game, each holocron will give you different temporary boosts to stats, different items and a little bit of XP which differs. This is a mini 'easter egg hunt' which you can partake in through your play throughs. Just a bit of fun.


Here is a short video, showcasing what the mod provides:

EDIT: After reviewing, I've changed the dialog to differ slightly from the video as 'You reach out and feel a pulling power' sounds stupid.


Key points:

  • Each Holocron discovered gives a different reward.
  • Each Holocron discovered gives an interesting fact / short story about the area it was discovered in.
  • There are 14 to collect throughout the game (This is set to increase to include planets such as: M4-78, Coruscant & Cathalan).
  • One of every planet & almost every level.
  • Short animations / some cutscenes included for immersion.
  • 3-4 locations that are not usually accessible now opened up.
  • Compatible with TSLRCM, M4-78EP, Expanded Galaxy Project, Coruscant, Cathalan (Expansions incoming).

 

Compatibility wise, I packaged up with holopatcher, there should be no compatibility issues unless you've put placeables on the exact spots the Holocrons are OR have changed inaccessible door files.

The idea behind this was to use some of the unused / inaccessible rooms across the game, though I ended up placing a few of the Holocrons in some very accessible places.

 

This may not be to everybody's taste as you wouldn't expect to find a Holocron in some of the locations; however, I may change the model / naming / rewards to something more relevant in a future update.

 

Legal Disclaimer
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.

 

Credits:

Spoiler
  • OzilsEyes – Author

Tools used:

Spoiler
  • Holocron Toolset
  • HoloPatcher
  • Dialog Editor

Special thanks to all creators / developers of these tools

 

 

  • Like 3



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Mod looks perfect, I'll download and try it one day

And I see that you used Holocron Toolset

I wonder can you teach me how to make those cutscenes with those tools if you have Discord ^^

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5 hours ago, DarthValeria said:

Mod looks perfect, I'll download and try it one day

And I see that you used Holocron Toolset

I wonder can you teach me how to make those cutscenes with those tools if you have Discord ^^

Thank you, glad you liked it!


The 'cutscene' part was created with a script executed by dialogue / interaction with an object, I am on discord drop me a pm on DS :)

 

I know @Thor110 has some very nice scripting tutorials on DS that may also help: Here

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Does this mod mess with the core "hologram" logic in K2?  Not blaming this mod or anything, don't worry, but for reasons unknown, one of the mods i'm using causes former "holograms" to appear as non-hologram AKA actual NPCs in recordings, such as those found in peragus and the Sith-overtaken Harbinger. Basically, no regular "blue-covered NPC" appear and, instead, an actual non-holo npc appears.

Just figured i'd ask since I dunno if this mod is causing the issue or not as i've yet to nail down which mod is causing this issue after all. ^^;
If need be, I can show a list of the mods I use, though i've cut down on some atm in order to figure out what causes this issue. Normally i'd just ignore this issue, but for some VERY STRANGE reason, Bakel (during the initial visit to Onderon in order to get into contact with Jedi Master Kavar) NEVER appears in her spot after Dhagon Ghent tells the Exile to collect his stolen encrypted holodiscs, thus pretty much soft-locking progress in K2 at that point. My guess is that it has something to do with issue involving non-holos since it even literally blinds the screen during the rare Ebon Hawk "turret sections" during the first travel to Onderon before being diverted to Dxun instead after the brief tangle with the asshole Tobin, not even remotely joking here... DX   It also seems to get rid of the "droid/force-related vision modes" such as when looking from stationary first person view from droids like T3-M4, B4-D4 and HK-47 as well as the "Force Sight" power gained from Visas teaching it to the Exile, hence why it's becoming a REAL pain in the ass... DX  

Major apologies in advance for turning this into a miniature wall of rant-text, but it's just been bugging me a lot is all. >_<

Edited by JustARookie

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