Sith Academy Missing Rooms 1.0.0

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About This File

NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.

This is intended for anyone that wishes to add the Library & Teachers Quarters rooms from TSL to the first game, the rubble has been removed and an empty level is included that just contains the assets that are present in the second game so they can be used as reference.

I added the missing beds to the teachers quarters and the spotlights under the doors to both rooms and made a number of small edits to the models.

There are a few small changes, such as the computers not being broken and each placeable now uses a string from the first games dialog.tlk ( Bag, Computer, Door, Footlocker ) as does the map note waypoint.

I have also used the .pth file from 702kor for this version of the level.

The .are & .ifo file are identical to those within korr_m35aa

The .git file contains just the doors, placeables, sounds and a single waypoint for the Library.

There is an expanded and a light .vis file, the expanded .vis file more closely resembles the TSL version and enables you to see lights from distant rooms and the light version more closely resembles the K1 version the expanded version is in the override by default.

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Installation:

Copy Modules & Override folder to the game directory.

Warp to m35aa to look around the level.

There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.

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Thanks to DarthParametric for fixing the walkmesh in the Teachers Quarters.
Thanks to PapaZinos for fixing the UV and lightmap issues with the added geometry. ( I am waiting for these updates and will update this file when they are ready )

Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.

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EAF97

  

Looking forward to bringing more enhancement to the Academy. It always struck me as one of the most underdeveloped parts of the game.

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