Transparent Cockpit Windows for TSL 1.1

   (0 reviews)

12 Screenshots

About This File

This mod edits the various landing pad areas so that you can see the through the Ebon Hawk's and Telos shuttles' cockpit windows, which should be a bit more interesting than the blacked-out windows in the vanilla game.  It also adds more detail to the room which is visible through the hole in the side of the ship in the prologue.

This mod includes some model fixes to the Telos hangars and Telos shuttle crash site developed by PapaZinos, which are included here with permission.  I have also made the following area model improvements:
- Added proper lightmaps and missing geometry to the Ebon Hawk on Malachor V (i.e. landing gear hatches, the exit ramp, and the entire port side).  Also patched the chunk missing from the starboard side for better consistency with the prerendered cutscenes.
- Fixed the flickering windows at the Citadel Station Entertainment Module's shuttle terminals.
- Changed the texture for the base of the crane in the Telos Academy to one that doesn't look like concrete.
- Added unique environment map reflections for the Ebon Hawk similar to KOTOR 1 ("Enhanced Reflections" version only).
- Replaced the 512x512 vanilla Ebon Hawk texture with the 1024x1024 version from KOTOR 1  ("Enhanced Reflections" version only).

Because mods that edit the same area models are incompatible by nature, I have included optional compatibility patches for use with other notable mods.  Please see the "Compatibility" section below for further information.

**IMPORTANT**:  There are two versions of this mod:
- Enhanced Reflections - Adds new area-specific reflections to the Ebon Hawk's exterior.  Recommended if you do not use any mods that reskin/upscale the Ebon Hawk exterior (or if you do and are willing to do some extra work to make them compatible)
- Reskin Friendly - More readily compatibility with reskins of the Ebon Hawk exterior.  Does not include the new reflections.

Thank you for downloading, and I hope you enjoy this mod!

-------------------------------------------------------------------
INSTALLATION

If you are using one or more of the mods listed in the "Compatibility" section below, install them first.  Run "INSTALL.exe" and follow the prompts.  It is normal to see warnings that 202tel.mod and 222tel.mod already exist and have been skipped.  When installation is complete, copy the files from any required compatibility patches into your game's Override folder, overwriting when asked.  If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307

For best results, I recommend using a save from before visiting the Citadel Station Entertainment Module for the first time.  However, this is not required.  If you continue from a later save, all you will miss are a couple of pilots for the Entertainment Module shuttles.

-------------------------------------------------------------------
COMPATIBILITY
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM).  For best results, install this mod after TSLRCM, any of the mods listed below, or any other mods which make significant edits to the Telos Entertainment Module.

Except as noted below, this mod is incompatible with any other mods that edit the same files.  The main installation is compatible with following mods:
- Ultimate Citadel Station Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
- Telos Model Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)

I have also included compatibility patches for the following mods:

- KOTOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/)
- M4-78 Enhancement Project (https://deadlystream.com/files/file/277-m4-78-enhancement-project/)
- High Quality Skyboxes II for TSL by Kexikus (https://deadlystream.com/files/file/1793-high-quality-skyboxes-ii/)
- Realistic Nar Shaddaa Skybox by Sharen Thrawn (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/realistic-nar-shaddaa-skybox)
- Telos Polar Academy Hangar Skybox by DarthParametric (https://deadlystream.com/files/file/1389-telos-polar-academy-hangar-skybox/)
- Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/)
- Nar Shaddaa Landing Pad Repair by PapaZinos (https://deadlystream.com/files/file/2004-nar-shaddaa-landing-pad-repair/)
- Spark Effect - Ebon Hawk by PapaZinos (https://deadlystream.com/files/file/2314-spark-effect-ebon-hawk/)

This mod is compatible with most reskins and texture mods.  If you use the "Enhanced Reflections" install package with a mod that reskins the exterior of the Ebon Hawk, the Telos military base, and/or the Telos polar academy, follow the steps below.

USING RESKIN MODS WITH ENHANCED REFLECTIONS
-------------------------------------------------------------------
If you are using an Ebon Hawk reskin with the "Enhanced Reflections" version, perform the following steps:
1.  Make a copy of PER_EH1.tga/txi for each row in the table below, named to match the Texture Name column.
2.  Open each of the resulting TXI files in a text editor and change the envmaptexture or bumpyshinytexture parameter to the corresponding "EnvMap" in the table.
3.  Delete each corresponding TPC file from this mod, as well as kor_ehok.tpc.

Texture Name        EnvMap                            Notes:
-------------                   -------------                           -------------
wk_dan_eh1            WK_CM_DanPad
wk_dxn_eh1            WK_CM_DxnHawk
wk_nar_eh1            WK_CM_NarPad
wk_per_eh1            WK_CM_PerHang
wk_telac_eh1         WK_CM_TelAcad
wk_telcit_eh1         WK_CM_TelHang
wk_cor_eh1            WK_CM_CorPad            Only needed if using with Coruscant Jedi Temple by deathdisco
wk_m478_eh1       WK_CM_M478Pad        Only needed if using with M4-78

If the reskin includes any of the following files, open their TXIs and change the "envmaptexture" or "bumpyshinytexture" as follows.  Also delete the conflicting TPC file from this mod.

Texture Name           EnvMap
-------------                      -------------
002_ebo_main1        WK_CM_PerSpace
002_ebo_main3        WK_CM_PerSpace
mal_ebo_main2        WK_CM_MalHawk

If you are using a reskin mod for the Telos military base and/or polar academy with the "Enhanced Reflections" version, I recommend doing the following:
1.  Make extra copies of tel_tr07.tga/txi and rename them to wk_telacadmtl.tga/txi.
2.  Open wk_telacadmtl.txi with a text editor and change the envmaptexture to WK_CM_TelAcad.
3.  Delete the version of wk_telacadmtl.tpc from this mod.

-------------------------------------------------------------------
CREDITS
KotorBlender by seedhartha
MDLedit and KOTORmax by bead-v
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
TSL Patcher by stoffe
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra

Thanks to Kexikus, deathdisco, and DarthParametric for granting permission to include modified files from their mods for compatibility.

Thanks to PapaZinos for also granting permission to include some of his model fixes as part of the standard installation.

Thanks to Sharen Thrawn for creating the original Nar Shaddaa Realistic Skybox mod.

Thanks to Thor110 for reporting a render order issue with the placeable Telos shuttle.

The Telos shuttles' interiors are based on "Modder's Resource: Shuttle" by Darth InSidious and JCarter426 and are used in accordance with the permissions in its Readme file.  Thanks to both of them for putting that together.  The original resource may be downloaded here: https://deadlystream.com/files/file/381-modders-resource-shuttle/.

This mod includes material ported from Knights of the Old Republic 1 by Bioware.

-------------------------------------------------------------------
VERSION HISTORY
1.0 - Initial Release
1.1 - Corrected an issue where the placeable shuttle did not render properly behind the forcefield doors in the Telos military base
       - Patched a small vanilla hole by the statue over Ajunta Pall's tomb on Korriban

-------------------------------------------------------------------
DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.

The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author.  The new environment maps may also be used in other mods with appropriate credit.  Use of any assets which are based on or incorporate material from other authors also requires permission from those authors.  Other uses not described here of assets from this mod require the author's permission.  This mod shall not be reposted on any sites other than Deadly Stream without permission.


What's New in Version 1.1   See changelog

Released

  • Corrected an issue where the placeable shuttle did not render properly behind the forcefield doors in the Telos military base
  • Patched a small vanilla hole by the statue over Ajunta Pall's tomb on Korriban
  • Like 7
  • Thanks 2



User Feedback

Recommended Comments

Specifically on Korriban, the windows on the cockpit appear broken, kinda like disconnected triangles. In the same location, when looking at a specific angle a large texture stretches to the left of the Ebon Hawk. I am not using any reskin and the windows function normally on other planets.

Share this comment


Link to comment
Share on other sites
3 hours ago, Emil8000 said:

Specifically on Korriban, the windows on the cockpit appear broken, kinda like disconnected triangles. In the same location, when looking at a specific angle a large texture stretches to the left of the Ebon Hawk. I am not using any reskin and the windows function normally on other planets.

That's weird, can you please post a screenshot of the glitch?  On my end, it looks like it should:

Spoiler

1153113483_KorribanCockpit1.jpg.8a2e0c435eb7331bd839dc0dc872295b.jpg

Spoiler

482061950_KorribanCockpit2.jpg.6f9c104ace071d25a15f3797c239a776.jpg

Which version are you using, Enhanced Reflections or Reskin-Friendly?

Share this comment


Link to comment
Share on other sites
22 minutes ago, WildKarrde said:

That's weird, can you please post a screenshot of the glitch?  On my end, it looks like it should:

  Reveal hidden contents

1153113483_KorribanCockpit1.jpg.8a2e0c435eb7331bd839dc0dc872295b.jpg

  Reveal hidden contents

482061950_KorribanCockpit2.jpg.6f9c104ace071d25a15f3797c239a776.jpg

Which version are you using, Enhanced Reflections or Reskin-Friendly?

While trying to find the source I tried both versions, it happens regardless. The screenshot is from the re-skin friendly one.

101445764_Screenshot2025-03-30052923.png.0a7426a7685e5725ed0d3aca9c9da139.png

Share this comment


Link to comment
Share on other sites
1 hour ago, Emil8000 said:

While trying to find the source I tried both versions, it happens regardless. The screenshot is from the re-skin friendly one.

Yikes, that does not look good.  I can’t reproduce it on my end, could it maybe be partly some kind of system-specific rendering issue?  Are you using the Steam version of the game?  I take it no other models have gone haywire like that?  I’ve tried importing and directly re-exporting the model with a couple of methods to see if one of them might magically fix it, can you please try the attached files and let me know if any of them work?

52 minutes ago, StellarExile said:

Sorry to but in but I think this happens when DVBO is disabled.

Does DVBO = Disable Vertex Buffer Objects?  I haven’t had to deal with that myself, what’s the general fix for that?

Possible Korriban Fixes for Testing.7z

Share this comment


Link to comment
Share on other sites
8 minutes ago, WildKarrde said:

Yikes, that does not look good.  I can’t reproduce it on my end, could it maybe be partly some kind of system-specific rendering issue?  Are you using the Steam version of the game?  I take it no other models have gone haywire like that?  I’ve tried importing and directly re-exporting the model with a couple of methods to see if one of them might magically fix it, can you please try the attached files and let me know if any of them work?

Does DVBO = Disable Vertex Buffer Objects?  I haven’t had to deal with that myself, what’s the general fix for that?

Possible Korriban Fixes for Testing.7z 3.5 MB · 0 downloads

Yes. @Jiiprahreported the issue. I had the same issue when I set DVBO off but it was fixed when I turned it back on in the ini. It’s Aspyr’s doing.

Share this comment


Link to comment
Share on other sites

                  The fix is simple. Change the bushes in that korriban model from danglymesh to trimesh. For some reason they cause other vertices in the model to go to (0,0,0).              

  • Light Side Points 1

Share this comment


Link to comment
Share on other sites
4 hours ago, Jiiprah said:

The fix is simple. Change the bushes in that korriban model from danglymesh to trimesh. For some reason they cause other vertices in the model to go to (0,0,0).   

That's unfortunate, but at least it's a straightforward edit.  Attached is a copy of the Korriban area model with the danglymeshes made static, can someone please test it and confirm it resolves the issue?

Korriban - No Danglymeshes.7z

Share this comment


Link to comment
Share on other sites
19 minutes ago, WildKarrde said:

That's unfortunate, but at least it's a straightforward edit.  Attached is a copy of the Korriban area model with the danglymeshes made static, can someone please test it and confirm it resolves the issue?

Korriban - No Danglymeshes.7z 2.09 MB · 0 downloads

That did it. I have a patch for all the known glitched vanilla models and fixes for lag and crashing. Since using "disable vertex buffer objects=1" fixes the bugged light saber hilt texture, my goal has been to make the game more stable and patch any bugs when using this setting.

Honestly, most of these danglymesh animations aren't even working, so no one will notice changing them to trimesh.

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.