Transparent Spacesuit Faceplates for TSL 1.2

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About This File

This mod makes your spacesuit's faceplate transparent so that you can see the head of the character wearing it, as opposed to the opaque faceplate on the vanilla spacesuit.  I have also made the following edits to the suit model:
- Adjusted texture UVs to hide texture regions that appear unfinished.
- Added a bright texture to the bright white squares on either side of the faceplate.
For plot-related reasons, the faceplate will still be opaque for the Jekk'Jekk Tarr sequence when Mira steals your spacesuit.

I have also included an option with a less transparent faceplate, if you would like some transparency but prefer something closer to the mirrored visors on real spacesuits.

This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It has not been tested with an unaltered version of the game without TSLRCM.  Please note that if you are using a non-vanilla player head, the spacesuit will default back to the vanilla-style mirrored helmet.  See the "Compatibility" section below for further information.

Thank you for downloading, and I hope you enjoy this mod!

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INSTALLATION

Run INSTALL.exe and select the install directory for your game.  Select "Main Installation" from the drop-down at the top, and click the "Install" button.    If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307

If you would like to use the "Less Transparent Faceplates" option, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.

This mod includes the Windows version of HoloPatcher for installation.  If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version:  https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher.

If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
- appearance.2da
- heads.2da
- 201TEL.mod

If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation.  Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.

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COMPATIBILITY

This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It is not compatible with any other mods which edit a_104per_enter.ncs.  For best results, install this mod after TSLRCM and any other mods that make significant edits to:
- The walk speed of the spacesuit
- The Peragus spacewalk module
- The Citadel Station dock module

This mod is compatible with reskins and texture mods that affect vanilla heads.  It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit.

Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head.  If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod.  For further information, please see the file "Instructions to Add New Heads.pdf".

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CREDITS

KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
Holopatcher by Cortisol and th3w1zard1
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra

Thanks to Salk for suggesting an option with reduced transparency on the faceplate for the K1 version of this mod.

A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.

This mod contains material ported from Knights of the Old Republic 1 by Bioware.

a_104per_enter.ncs includes edits which were originally developed by the TSLRCM team.

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VERSION HISTORY

1.0 - Initial Release
1.1 - Added option to reduce the faceplate's transparency (suggested by Salk for the K1 version).
    - Added an edited version of the spacesuit placeable to make its faceplate transparent.
1.2 - Adjusted inner suit geometry around neck
    - Adjusted head motion during walking and running animations
    - Correctly assigned texture to the helmet lights
    - Switched installer to Holopatcher to improve cross-platform installability.  Special thanks to th3w1zard1
      and Cortisol for their substantial efforts to improve Holopatcher's script compiling ability.

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DISCLAIMER AND PERMISSIONS

This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.

This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.


What's New in Version 1.1   See changelog

Released

Added option to reduce the faceplate's transparency (suggested by Salk for the K1 version).
Added an edited version of the spacesuit placeable to make its faceplate transparent.

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Law

  

Does exactly what it says on the tin. Looks good.

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