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About This File

Aloha!  Thanks for checking out my mod. :)

This originally started out as a mod for getting Bao-Dur some non-vanilla starting gear, but I ended up expanding it and creating starting armors for each companion that didn't have one before and making Atton's and Mira's jackets moddable with underlays to keep them more useful.  Now every companion can use their default appearance and have it be somewhat competitive to some of the mid-game gear and (hopefully) become a niche choice of equipment for some people!

This mod uses TSLPatcher, so it should be compatible with any mods that don't change what armor Kreia, Bao-Dur, Handmaiden, Disciple, and Visas wear when you first meet them.  Mods that change or alter their default appearance, such as Ultimate Character Overhaul, should work just fine with this mod since each armor is actually a suped-up generic clothing item.

Please feel free to use this mod as you see fit!  If you wanna include it in your mod, go ahead - just credit me if you do, that's all I ask.


What's New in Version 08/13/2022 08:58 AM   See changelog

Released

Added in missing UpgradeType fields to Bao-Dur's, Kreia's, Disciple's, Handmaiden's, and Visas' armors so they're actually, y'know, upgradable.

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I was hoping to edit the changes.ini to make it so that Kreia is not allowed to change from this default outfit. I believe that is set in the .utc file just like Mandalore cannot change armor. I tried to utilize Kreia's assorted robe mod, but it appears that Kreia is hardcoded to have only one appearance. The scripts used in that mod to change her models and appearance in game are rather buggy. I would rather just swap out .tga files if I want to change her appearance. I would like something built in game that makes it so I cannot fit Kreia with a bunch of different robes so that it actually fits with the game. I am not sure why Obsidian did not design it this way by default because they already did that with Mandalore. I feel like your mod is essential to that idea though because it makes it so the default clothing is not useless so it is reasonable for her to be stuck in something. Perhaps if you make the change you can release it as an addon for your mod. I think it is only one line the changes.ini that makes it so Kreia is stuck in the clothing you set for her. Then if people want to change the stats of Kreia's default clothing, they can change the .uti file. Not sure what I would change Kreia's permanent clothing stats to. I never felt she was very charismatic, but that is my personal opinion.

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