Ebon Hawk Armband 1.0.5

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About This File

NOTE : This is included with the Expanded Galaxy Project already.

WARNING : Using this in close proximity to an NPC can cause them to disappear when returning from the Ebon Hawk.

This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item.

For now you must cheat this item into the game using “giveitem ebon_armband"

To enable cheats add the following line "EnableCheats=1" anywhere under "[Game Options]"

so like below.

"[Game Options]
EnableCheats=1"

Let me know how everybody gets on with it and where you all think I should place it in game.

Thor110


What's New in Version 1.0.5   See changelog

Released

Updated to include compatibility patch for Coruscant.

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Time for me to see if this works if installed after boarding the Hawk at the Polar Academy. SCIENCE!

41 minutes ago, ZeldaTheSwordsman said:

Time for me to see if this works if installed after boarding the Hawk at the Polar Academy. SCIENCE!

Update: Yes, yes it does.

A few of things to note.

1. The instructions could be better-worded, and need to make note of an important step. Perhaps something along the lines of "Before starting, back up globalcat.2da and spells.2da from your Override folder if they exist there. After backing them up, start the install by running the TSLPatcher first. Then depending on whether you're running TSLRCM alone, TSLRCM + M4-78EP, or TSL vanilla, copy over the globalcat.2da from the appropriate folder to your Override folder."

2. You forgot to update the info.rtf; it's still based on your Reveal Map armband.

3. This doesn't replicate the "Return to Ebon Hawk" feature from K1 exactly; that feature warped you to the module the Hawk was parked on and spawned you a short distance from the boarding ramp instead of directly aboard the ship. Would it be possible to achieve this in a future version? In any case, this difference might bear noting in the mod info.

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On 7/1/2021 at 10:37 AM, ZeldaTheSwordsman said:

Time for me to see if this works if installed after boarding the Hawk at the Polar Academy. SCIENCE!

Update: Yes, yes it does.

A few of things to note.

1. The instructions could be better-worded, and need to make note of an important step. Perhaps something along the lines of "Before starting, back up globalcat.2da and spells.2da from your Override folder if they exist there. After backing them up, start the install by running the TSLPatcher first. Then depending on whether you're running TSLRCM alone, TSLRCM + M4-78EP, or TSL vanilla, copy over the globalcat.2da from the appropriate folder to your Override folder."

2. You forgot to update the info.rtf; it's still based on your Reveal Map armband.

3. This doesn't replicate the "Return to Ebon Hawk" feature from K1 exactly; that feature warped you to the module the Hawk was parked on and spawned you a short distance from the boarding ramp instead of directly aboard the ship. Would it be possible to achieve this in a future version? In any case, this difference might bear noting in the mod info.

Ah thanks for the heads up on all of these, I should definitely go about fixing all of this at some point.

I think I had to make some allowance for an edge-case where things would go wrong when spawning on the ship, I can't actually remember the exact details now.

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On 7/1/2021 at 10:37 AM, ZeldaTheSwordsman said:

Time for me to see if this works if installed after boarding the Hawk at the Polar Academy. SCIENCE!

Update: Yes, yes it does.

A few of things to note.

1. The instructions could be better-worded, and need to make note of an important step. Perhaps something along the lines of "Before starting, back up globalcat.2da and spells.2da from your Override folder if they exist there. After backing them up, start the install by running the TSLPatcher first. Then depending on whether you're running TSLRCM alone, TSLRCM + M4-78EP, or TSL vanilla, copy over the globalcat.2da from the appropriate folder to your Override folder."

2. You forgot to update the info.rtf; it's still based on your Reveal Map armband.

3. This doesn't replicate the "Return to Ebon Hawk" feature from K1 exactly; that feature warped you to the module the Hawk was parked on and spawned you a short distance from the boarding ramp instead of directly aboard the ship. Would it be possible to achieve this in a future version? In any case, this difference might bear noting in the mod info.

v1.0.2 should be near perfect, let me know if you discover any issues with it.

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