Redhawke's Weebul & Utiinii's Imporium Mod 1.0.0

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About This File

Author : RedHawke 09/03/04 V1.1
Updated: 02/25/2020

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This mod adds a new shop to Tatooine, where some of the best items from the game can be purchased, if you do the little Jawa owner a favor that is. The plucky Jawa's Weebul and Utiinii are the shops owners, Utiinii deals in crystals, while Weebul deals in other items, though before he will deal with you, he has a task for you first. (Includes a new quest for KOTOR)

I hope you all enjoy the Mod!


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Installation Instructions (updated)
Run Tslpatcher.


Incompatibilities (updated)
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Any mod that has the following files is incompatible:
k_ptat_17enter.ncs
k_ptat_17enter2.ncs
global.jrl (this may conflict with other global.jrl mods, use JRL Merger, or manually merge via KGFF editor after running installer).


Installation Instructions (Redhawke):
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Just extract the contents of the 'For Override' folder into your KOTOR override, and extract the contents of the 'For Modules' folder to your KOTOR modules folder.

Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program, and it should be able to put what needs to go where.

If you have my Recruit RedHawke mod installed, it will ask you to overwrite the global.jrl file in your KOTOR override, this is OK as this one is fully compatable with that mod and my Planet ORD Mandell Mod.

This mod should be compatable with just about everyone elses mods as well.

NOTE: If you have the Version 1.0 shop allready installed, before installing this version 1.1 go into your KOTOR override directory and delete 2 files; tat17_05mecha_01.dlg, and k_act_talktrue.ncs Then proceed to install this versions 1.1 override files over version 1.0's ones, the module .mod files are the same as version 1.0 so no overwrites are necissary but you can overwrite them if you want to.

Uninstallation Instructions:
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Simply delete all the 'For Override' files from your override directory, and the 'For Modules' files from your modules directory, or simply Deactivate it with KMM.

This Mod Does:
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This mod adds a new shop area to Tatooine, and also adds a connected Czerka built Anchorhead Tunnel Complex area.

The shop entry will spawn the first time you enter Anchorhead with the mod installed.(Thanks to beancounter for figuring out how to do this!) This makes it easier on all of us. ;^)

The plucky diminutive Jawa's Weebul and Utiinii are the shops owners, Utiinii deals in crystals, while Weebul deals in other items, though before he will deal with you, he has a task for you first. (Includes a new quest for KOTOR)

Utiinii is your typical Jawa, seemingly simple and straitforward with giants, he sells shiny stones.

Weebul is the worldly one in the shop and the majority owner, he has had some problems of late that he needs some help dealing with. (I know you can't wait to see!)

Warning: Weebul's quest in the tunnels will take you up against some very well equipped foes, consider yourself warned... you will be in for a couple of really good fights. ;^)

Acknowledgements:
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A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  

And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!

And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!

And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!

Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

Other Possible Bugs And Story Level Notes
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I know the Taris Sewers can be a point of misery for some, and since we can't create totally new areas yet this is the best possible area to fit the bill. 

I also know there is a lot of water flowing and it doesn't initially seem like Tatooine, but my thinking on this is Czerka probably has large resivoirs of water under Anchorhead, for company use, and they secretly built the tunnel complexes to service them. That is my explinations for all the water in the tunnels under Anchorhead... And I'm sticking to it. ;^)

No bugs that I have found, though they are possible.

Any questions and comments can be directed to this board, in the 'Weebul & Utiinii's Shop Released (New Areas)' thread, here;

http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

And lastly, Enjoy!




User Feedback

Recommended Comments

This is an extremely tough fight, so it's fabulous for those of us who have tricked out the game or otherwise would like a challenge build. Clever use of the Taris sewer level as an underground cistern and relatively clean integration into the Anchorhead map 

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