[K1] Force Enlightenment Power 1.0.2

   (2 reviews)

2 Screenshots

About This File

This mod adds a faithful adaptation of Force Enlightenment power from TSL to K1: where the best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost (30). This power is useful to quickly become ready for difficult battles.

 

Compatibility

Since this mod only adds new content and doesn’t modify existing content, it shouldn’t conflict with other mods. It works with Snigaroo’s KOTOR I Full Build Mods from reddit.

Installation

1.    Make sure override folder exists at game root directory
2.    Run TSLPatcher to automatically install

Uninstallation

1.    Copy spells.2da in backup and move it to override folder. Overwrite existing spells.2da if any, otherwise remove spells.2da from override folder. Only overwrite existing spells.2da if you don't have any mod installed after this mod that touches spells.2da, otherwise this will accidentally erase any later modifications made to spells.2da.
2.    Remove ip_frenlight.tga, fp_enlightenment.ncs from override folder.
3.    Copy dialog.tlk from TSLPatcher backup to the main game folder (not the override folder). Overwrite the existing dialog.tlk.

 

Known Bugs

1.    Saving throw bonuses from Valor and Shield don't stack, only the highest has effect (not script issue, more of a game-engine bug).
2.    Activation of Speed, Valor, and Shield on top of Enlightenment will result in additional bonuses. Fixing the problem will require massive change to the generic force power script, which is beyond the scope of this mod, but may be added for future updates.

 

Permissions

Do not claim credit for this mod and do not use assets from this mod without my permission

Special Thanks

-    @ebmar for the awesome color-readjusted force power icon
-    Fred Tetra for Kotor Tool
-    Stoffe for TSLPatcher

Legal

THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
 


What's New in Version 1.0.2   See changelog

Released

1. Updated the force power icon to match the color scheme. Special thanks to @ebmar for the awesome color-readjusted force power icon

2. Updated the code to add in the blurry effect for force speed

3. Eliminated race conditions with effect removal and effect application by adding a delay for effect application (not entirely sure how it works but it solved the issue entirely)

4. Updated power description to match what it actually does (no energy resistance)

  • Like 4



User Feedback

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This mod looks promising! I'm a fan of new contents, and anything that enhances combat aspects are greatly appreciated.

I hope you don't mind that I share the color readjustments for the FP's icon so it matched K1's color scheme - FEP_ColorReadjusted_ip_frcenlight.7z

  • Screenshot:
    Spoiler

    FE_Readjusted_Icon.jpg.67dc4c38c912cecb7d5ba03d420c62da.jpg

If you like it you can include the icon with the next update; I'd be happy for that

One may remove the former TGA first, and replace it with this. That's all - looking forwards to another mods of yours, and much thanks for considering this. :cheers:

Edit: oh! Any chance could you make an optional version which enables the blur effects? Yeah, I'm one of those that enjoys it quite much, lol. 😛

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Thanks ebmar for the color-readjusted icon, it does match K1's color scheme better. I'll be sure to include it and credit you in the next update.

And yeah I could certainly make an optional version that enables the speed blur effects in the next update. I didn't realize this becaues I totally disabled the blur thing (frame buffer effect?) in my game.

I am currently trying to figure out a way to make this power only selectable by PC (like Dominate Mind, which is probably hard-coded 💀). I'll probably make an update next week when I get a chance.

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...dragging the new fp_enlightenment.ncs into override should enable the blur effects.

Much thanks for the heads-up! I re-downloaded the mod [not the attached script above - regardless of that, thank you for attaching one though] and replace the former with the new one - and it works like a charm! The blur effects does working, and all there is matches with what's in the description. If there's one area that needs to be improved [at least for me] is the description format. Perhaps you may want them to be like this -

Spoiler

Light Side Power
Prerequisites:
Jedi
Character Level 16

This power allows the Jedi to use the light side of the Force to enhance the Jedi's powers. The best of the Jedi's Speed, Armor, and Valor powers are instantly activated at a reduced cost (30). This power is useful to quickly become ready for difficult battles.

 

to match with the rest of them K1's style. Nevertheless, a neat update there - and many thanks for considering this. :cheers:

  • Like 1

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Stupid question, if I may.

 

Is this mod activating existing levels of the Speed, Valor, and Aura that you have, or is it actually granting and activating the maximum levels of Speed, Aura, and Valor?

 

I lie the convenience of the one button activation.

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