TOR Ports: Pureblood Sith Male Player Head for K1 1.0.0

   (2 reviews)

8 Screenshots

About This File

This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters.

N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus

A few notes:

  • While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join.
  • The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in.
  • An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking.
  • TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging.
  • Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals.
  • KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though.
  • Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look.
  • A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it.

Acknowledgements:

  • Original models and textures ported from The Old Republic MMO
  • Thanks to @bead-v for KOTORMax and MDLEdit
  • Thanks to @ndix UR for TGA2TPC and normal map normalizer tool
  • Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script
  • Like 5
  • Thanks 1



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