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Colma Adawin’s Single & Double-Bladed Sabres
By JumpStationZ
Part of the...
THIS MOD IS COMPATIBLE WITH THE USM!!!! ( thanx to CHAINZ.2DA of course )
--------------------------------------------------------------------------------
Authors name:
ChAiNz.2da, Colma Adawin (formally MattColejk), Greg Allen
Mod Name:
==========
Colma Adawin Sabers
Length of time to make:
====================
Off & on, approximately 1-2 weeks
Description of Mod:
=====================================
Colma Adawin’s Single & Double-Bladed Sabres
Original Concept by Colma Adawin (formally MattColejk)
Original Design by Greg Allen
Nebulous Designs
nebulous@nebulosity.net
http://www.nebulousdesigns.com
Created & Ported for TSL by ChAiNz.2da
Sabre Descriptions:
----------------------
"This Double-Bladed Sabre was created by Colma Adawin, with the assistance of his Jedi Master Ma'Taka, he trained and taught Colma Adawin the ways of the force, Colma Adawin had a strong connection to the force, and found learning quite easy, and felt that he could teach other Force Sensitives, teach them the ways of the Jedi, and to respect the force and follow the Light Side.
Colma Adawin decided to fight in the Mandalorian Wars. His Master, Ma'Taka forbid him to fight in the war, he felt it would consume him and turn him to the Dark Side, but Colma promised he would return as he left, a Jedi. In the wars Colma Adawin not only managed to hold the Mandalorians at bay, but managed to secure victory for the Republic. Many Jedi Masters feared that Colma Adawin had fallen to the Dark Side due to the ferocity of his attacks, others simply believed that he was a Good, Strong minded Jedi with a strong connection to the Lightside of the Force.
When Colma Adawin was on the Battlefield, his sabres would be seen, and this inspired his followers, made them stronger, made him stronger. Colma's connection to the force allowed him to better himself so much, that he could wield two Double-Bladed sabres. Not even the Great Jedi Weapons Master Ma’Taka could do such a thing. The Sith wanted to turn Colma Adawin to the Dark Side, the Jedi wished for him to be at peace, so he didn't turn to the Dark Side, for if he did, the Jedi Council knew, there would be nothing that anyone could do to stop Colma Adawin."
Crystal Description:
------------------------------
"Both rare and powerful, only select member of the Tiger Clan have been known to possess these extraordinary crystals.
It glows with a piercing bright light."
STATS:
---------
- Enhancement Bonus vs Alignment +5 (depending on the saber depends on which side its against. eg. LS sabre Vs DS)
- Bonus Feat(s) (Inspire Followers) I - V
- Damage Bonus (unstoppable) 2d10
- Regeneration +5
- Attack Bonus +5
- Attack Bonus vs Alignment Group 2d10 (same as Enhancement Bonus)
- Regenerate Force Points +5
- Blaster Bolt Deflection +3
- Door Sabering
- Bonus Feat(s) (Superior 2-weapon Fighting) I - III
- Alignment Limitaion (100% Light / Dark)
Note: I'm not too good at getting an 'average' on stats so you may see these as too powerful or too weak, my bad hopefully they're just right being that they're upgradeable as well
Files included:
=====================================
upcrystals.2da
Itemcreate.2da
Itemcreatemira.2da
ca_dblsbr053.uti
ca_dblsbr054.uti
ca_lghtsbr53.uti
ca_lghtsbr54.uti
cadawin_crstl.uti
cadawin_dkcrstl.uti
CAdouble-dkHilt.tga
CAdouble-dkHilt.txi
CAdouble-Hilt.tga
CAdouble-Hilt.txi
CAsingle-dkHilt.tga
CAsingle-dkHilt.txi
CAsingle-Hilt.tga
CAsingle-Hilt.txi
iw_Dblsbr_053.tga
iw_Dblsbr_054.tga
iw_Lghtsbr_053.tga
iw_Lghtsbr_054.tga
iw_SbrCrstl_053.tga
iw_SbrCrstl_054.tga
w_dblsbr_053.mdl
w_dblsbr_053.mdx
w_dblsbr_054.mdl
w_dblsbr_054.mdx
w_lghtsbr_053.mdl
w_lghtsbr_053.mdx
w_lghtsbr_054.mdl
w_lghtsbr_054.mdx
=====================================
Installation:
-------------
If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
Just extract all files in the "For Override" folder into your KotOR II override directory.
**- this mod uses both an upcrystals.2da. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make this compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that the included "upcrystals.2da" will work with (safe to overwrite):
()- compatible .2da mods:
- Darkkender's Guardian Saber
- RedHawke & Maverick187's Prestiege Class
- RedHawke's Exile Item Pack
- Xcom's SH Crystal Pack
- Shadow's Saber Pack
- Shadow's Odyssey Saber
- Jetstorm's & Darkkender's Lightsaber Crystal Expansion
- Maverick187's Megido & Avenger Sabers
- Maverick187's Jedi W.M. Mav Model
- ChAiNz.2da's Darksword
- The Ossus Keeper's Black Beam Sabers
- Prydeless' Pink Lightsaber
- USM
=====================================
Usage:
1- with cheats enabled, type "~" (without quotes) and enter:
Lightside Sabres
giveitem ca_lghtsbr53 <-- Blue Single
giveitem ca_dblsbr053 <-- Green Double
Darkside Sabres
giveitem ca_lghtsbr54 <-- Violet Single
giveitem ca_dblsbr054 <-- Red Double
or
JUST USE THE WORKBENCH!!!
=====================================
Removal:
Just delete all the files associated with this mod. (not that you'd want to
=====================================
Super-Special thanks to:
[] Greg Allen - http://www.nebulousdesigns.com
Both for creating the original design for these sabres AND giving his permission to port them into TSL. A truly talented artist with a very giving attitude. Thanks so much!
[] Colma Adawin (formally MattColejk)
For his orignal concept, ideas & descriptions. Without him & his faith in my abilities, these sabres wouldn't have been possible. Hope they're everything you were hoping for!
*** AND Chainz.2da
for without him, my ideas, descriptions would've been nothing but a meer memory, but becoz of him, you guys and gals get to enjoy the fruits of his labour.
THANK YOU CHAINZ.2DA ! ! ! !
Special Thanks to:
- Holowan Laboratories for all the great resources!
http://www.lucasforums.com/forumdisplay.php?s=6a623b4fcf4980d7acdb600155dc4c24&forumid=324
- Fred Tetra for the Kotor Tool app, outstanding!
http://kotortool.home.comcast.net/index.html
- tk102 for the dialogue editor
- Darth333 for the wherami armband
http://www.geocities.com/d333mods/index.html
- cchargin for MDLOps & the KMM mod manager progs, definite musts!
http://home.comcast.net/~cchargin/kotor/index.html
- Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool
http://nwvault.ign.com/Files/other/data/roboius2.shtml
- Jackel for this 'readme' template!
http://www.lucasforums.com/showthread.php?s=&threadid=132089
- To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the read-me)...Thank you!
~~~~~~~~~~~~~~~~
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
--------------------------------------------------------------------------------
142 downloads
0 comments
Submitted
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Colja's Zaalbar Reskin Version 2
By JumpStationZ
Part of the...
Look what happens when you put a poncho on Zaalbar to protect him from the elements. Sheesh! At least he is still wearing it. Well, what is left anyway.
This is a reskin of Zaalbar based on the darker reskin by Colja. I wanted to just get rid of the suspenders and belt, but they are actually part of the model.
So, I had to come up with an idea that is somewhat believable.
Install:
Just unzip the P_Zaalbar02.tga file and place in the Override file of KotOR.
Uninstall:
Remove it.
59 downloads
0 comments
Submitted
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Colja's Zaalbar Reskin Version 1
By JumpStationZ
Part of the...
No read-me was provided but it follows the same details as his other reskins...
Install:
Just place files into Override folder
Uninstall:
Remove them
52 downloads
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Colja's Twi'lek Male PC Head Mod
By JumpStationZ
Part of the...
Colja's Twi'lek Male PC Head Mod
--------------------------
Install:
Just place files into Override folder
Uninstall:
Remove them
--------------------------
This mods adds a new Twi'lek selectable PC head at the start of the game. Included are new Dark Side transitions and portraits.
The mod also works with all my other PC head mods.
-------------------------
ENJOY!
117 downloads
0 comments
Submitted
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Colja's Twi'lek Female PC Head
By JumpStationZ
Part of the...
Colja's Twi'lek Female PC Head
------------------------------
Install:Place files into override.
uninstall:Remove
------------------------------
This mod adds a female Twi'lek head at the start of the game.
Included are dark side transitions and portraits.
This mod works with all my previous head mods.
------------------------------
!WARNING!
DO NOT dance for the Hutt on Nar Shaddaa or equip the dancer's outfit on the PC.
Unfortunately, I do not know how to make this possible but maybe I will update in the future.
-----------------------------
Big thanks to the Holowan Labs mod squad!
230 downloads
0 comments
Submitted
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Colja's Monk PC Skin
By JumpStationZ
Part of the...
Colja's Monk PC Skin
_________________________
Install: Just drop files into override
Uninstall: Remove
_________________________
Adds a new selectable PC head at the start of the game.
This mod also works with my Serpent Sith PC skin.
_________________________
Again, Thanks T7Nowhere for your help!
149 downloads
0 comments
Submitted
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Colja's Khan PC Skin A.K.A "Serpent Sith"
By JumpStationZ
Part of the...
Colja's Khan PC Skin A.K.A "Serpent Sith"
...................................................................................
Install: Just put all files from the zip into override
Uninstall: Take em' out
...................................................................................
A very special thank you to T7nowhere for his help!
195 downloads
0 comments
Submitted
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Colja's Iridonian Invasion Armor
By JumpStationZ
Part of the...
Colja's Iridonian Invasion Armor
--------------------------------
This is a simple .uti edit that allows the armor wearer to assume the appearance of the Iridonian from the first KOTOR.
I have included 3 custom textures with this mod, red silver and tech black. I did not make custom icons, sorry.
--------------------------------
Stats:
Required armor proficiency Heavy
Defense Bonus 13
Max Dex +1
Resist Energy -25
Bonus Feats Deflect and Mine Immunity
--------------------------------
Install: place the .uti file and any ONE of the three included .tga files from their folder into the override folder.
NOTE: You can also choose not to use a custom texture for the default yellow appearance.
in-game,type the code giveitem inv_armor into your cheat console
BAM!
you got it!
Uninstall:
To uninstall, just remove the files.
--------------------------------
Thanks to Holowan labs and all the moderators.Also,thanks to Fred Tetra for makin' the sweet tools.
55 downloads
0 comments
Submitted
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Colja's Devaronian PC Head Mod
By JumpStationZ
Part of the...
Colja's Devaronian PC Head Mod
------------------------------
This mod adds a Devaronian Male to the character selection screen at the start of the game and includes the Darkside transitions and portraits.
As always, this mod works with my other PC head mods.
------------------------------
Install: Place files into override folder
Uninstall: Remove
------------------------------
Thanks for the tools, Fred Tetra!
120 downloads
0 comments
Submitted
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Colja's Akzul PC Head Mod
By JumpStationZ
Part of the...
Colja's Akzul PC Head Mod
-------------------------
This mod adds The character Akzul to the character select screen
at the start of the game. Dark side transitions and portraits included.
Also, this mod works with all my previous PC head mods.
-------------------------
Thanks to my Holowan Lab Friendly Modders!
-------------------------
Install: Place files into Override folder.
Uninstall: Remove.
124 downloads
0 comments
Submitted
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Colja's Adare PC Head Mod
By JumpStationZ
Yes, what's below is the Read Me.
Part of the...
Colja's Adare PC Head Mod
-------------------------
Install: Place contents of 7Z file into your Override folder
Uninstall: Remove Files......duh
-------------------------
NOTE: This Mod can be used with any of my (i.e. Colja's) other PC head mods.
95 downloads
0 comments
Submitted
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Mira Shirt Edit
By sovonight
Gives Mira a new top to layer with. Stylish
Concerned it might ruin immersion? Don't worry, the dialogue lines referencing Mira's outfit still work:
Mira's "Men are easy" -> neckline still low enough that men can still be easy Atton's "Maybe without the plunging neckline" -> Atton thinks the vanilla female underwear is hot so anything over an inch below the collarbone may as well be a plunging neckline to him Installation:
Drop P_MiraA.tga and P_MiraAD01.tga into your override folder
Uninstallation:
Delete P_MiraA.tga and P_MiraAD01.tga from your override folder
351 downloads
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AVol's Character: Darth Vader
By JumpStationZ
Part of the...
AVol's Character: Darth Vader (ver. 0.92.36 beta)
Description:
This modification allows to play as Darth Vader or equip to your character Darth Vader's Armor.
Instructions for use:
Using the "giveitem" cheat command (Optional!)
To enable cheats, in your game directory edit swkotor.ini and under [Game Options] add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt, type "giveitem avol_arm_vader" to add the Darth Vader's Armor suit to the inventory. These can then be equipped by the player with the appropriate feats from the inventory screen.
This is a beta-version and there may be some problems with animations!
You can use only wield a lightsaber one-handed!
Game may crash when you select your character!
New in ver.0.92.36:
+ The problem with a leg getting out through a cape at run is corrected
+ Some changes in model
+ Some changes in a texture
- Animation is in development
- Problems at a choice of the character are not corrected
At creation of a head used parts from model of a helmet from the mod "Vader's Helmet" by GSCCC.
Installation:
Run "Install AVol's Char Darth Vader.exe" and follow instructions. At inquiry, select yours installation folder (NOT "Override"!!!). The default path is: "C:\Program Files\LucasArts\SWKotOR2".
Uninstall:
Copy all files from your BackUp folder (created during installation) (Default: "C:\Program Files\LucasArts\SWKotOR2\ BackUp_AVol_Vader_<yyyy-mm-dd>") in your game folder (Default: "C:\Program Files\LucasArts\SWKotOR2 ").
332 downloads
0 comments
Submitted
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AVol's Boba Fett's Armor & Helmet for KotOR2: TSL
By JumpStationZ
Part of the...
Boba Fett's Armor & Helmet for KotOR2: TSL by AVol
Based on models Boba Fett's Armor & Helmet for Kotor by ORSAN.
--------------------------------------------------------------------------------
To copy all files of archive in folder Override.
Using the "giveitem" cheat command (Optional!)
This method will add the armor and helmet to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt, type "giveitem boba_fett_arm" to add the armor suit to the inventory. To add the helmet, type "giveitem boba_fett_helm".
These can then be equipped by the player with the appropriate feats from the inventory screen.
162 downloads
0 comments
Updated
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AVol's Hoods for Jedi Robes for KotOR2: TSL
By JumpStationZ
Part of the...
Hoods for Jedi Robes for KotOR2: TSL
by AVol
Version: 1.1
--------------------------------------------------------------------------------
Models in this mod based on Svosh's Robe Collar Fix.
For correct use this mod you must download fixed textures for robes:
- for Padawan robes: 'Standard Robe Pack for use with Svösh's Robe Collar Fix' from http://www.pcgamemods.com/13033
- for Master's robes: svösh's master's robe textures from http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm
or: My variant of master's robe textures from http://www.pcgamemods.com/14506/
If you use Svosh's textures for masters robes you must copy all files from "svosh_master_robe_skins" folder in your game "Override" folder.
If you use RedHawke's Exile's Item Pack you must copy files from "RHExileItemPack" folder in your game "Override" folder.
-----
Installation:
To copy all files of archive from folder Override in game folder Override.
Using the "giveitem" cheat command (Optional!)
This method will add the hood to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1.
Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt:
giveitem avol_hood_02
- Hood for Padawan Robe
giveitem avol_hood_03
- Hood for Dark Padawan Robe
giveitem avol_hood_04
- Hood for Baran Do Navice Robe
giveitem avol_hood_05
- Hood for Matukai Apprentice Robe
giveitem avol_hood_08
- Hood for Jedi Robe
giveitem avol_hood_09
- Hood for Dark Jedi Robe
giveitem avol_hood_10
- Hood for Norris Robe
giveitem avol_hood_12
- Hood for Gray Jedi Robe
giveitem avol_hood_13
- Hood for Jedi Knight Robe
giveitem avol_hood_14
- Hood for Dark Jedi Knight Robe
giveitem avol_hood_15
- Hood for Matukai Adept Robe
giveitem avol_hood_17
- Hood for Jedi Master Robe
giveitem avol_hood_18
- Hood for Dark Jedi Master Robe
giveitem avol_hood_19
- Hood for Baran Do Sage Robe
giveitem avol_hood_21
- Hood for Ossus Keeper Robe
giveitem avol_hood_22
- Hood for Natth Cowling
giveitem avol_hood_23
- Hood for Arca Jeth's Robe
giveitem avol_hood_24
- Hood for Aleema Keto's Robe
giveitem avol_hood_25
- Hood for Sylvar's Robe
giveitem avol_hood_27
- Hood for Jolee's Robe
giveitem avol_hood_28
- Hood for Thon's Robe
giveitem avol_hood_29
- Hood for Crado's Robe
giveitem avol_hood_30
- Hood for Nomi's Robe
These can then be equipped by the player with the appropriate feats from the inventory screen.
862 downloads
0 comments
Updated
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AVol's Hoods for Jedi Robes for RedHawke's Exile's Item Pack for KotOR2: TSL
By JumpStationZ
Part of the...
Hoods for Jedi Robes for RedHawke's Exile's Item Pack for KotOR2: TSL 😃
by AVol
Version: 0.9 beta
--------------------------------------------------------------------------------
To copy all files of archive in folder Override.
Using the "giveitem" cheat command (Optional!)
This method will add the hood to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1.
Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt:
giveitem avol_hood_rh_01
- Hood for Exile's Sith Robe
giveitem avol_hood_rh_02
- Hood for Exile's Jedi Robe
giveitem avol_hood_rh_03
- Hood for Exile's White Robe
These can then be equipped by the player with the appropriate feats from the inventory screen.
185 downloads
0 comments
Submitted
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AVol's Character: Bastila Shan
By JumpStationZ
Part of the...
Mod Name:
"Star Wars Knights of the Old Republic 2: The Sith Lords" Character: Bastila Shan
Used one texture (AVolBastBD01) from “Bastila Shan's Jedi Robe v 2.0” by sith_master2000.
Known problems:
Sometimes, in the menu of a choice of the new character the incorrect model is displayed. But - do not worry - in game such it does not happen! 😃
276 downloads
0 comments
Submitted
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Alveron182's Mission Vao at 19 years old
By JumpStationZ
Part of the...
This is my first attempt at any skinning/modding but since I really enjoyed Mission Vao in Kotor I, I wondered what she'd be like 5 years later at 19.
This Mod has Mission Vao as a selectable PC and includes her own clothes with Darkside transitions. Which makes the character select robes at character selection all messed up, but not to worry, once you're in game and equip clothes they'll be fine. I used the white Twi'lek Assassin Models for clothes/head and just reskinned them.
The following files are included:
appearance.2da
heads.2da
portraits.
P_Mission19BA01.tga - Underwear
P_Mission19H01.tga - Normal Head
P_Mission19H01D1.tga - 1st Darkside Head Transition
P_Mission19H01D2.tga - 2nd Darkside Head Transition
PFBLMV01.tga - Lightside Dancer Outfit
PFBLMVD01.tga - Darkside Dancer Outfit
PMVB01.tga - Lightside Clothes
PMVBD01.tga - Darkside Clothes
po_pmission19 - Lightside Portrait
po_pmission19d1 - 1st Darkside Portrait
po_pmission19d2 - 2nd Darkside Portrait
All the files should be placed in your C:\Program Files\LucasArts\SWKotOR2\Override Folder. Except the .jpg and ReadMe files. If you don't have one just move this one there.
If you have Kotor Tool you should be able to Extract Mission's .wav Files and copy them into your C:\Program Files\LucasArts\SWKotoR2\StreamSounds Folder and Extract and edit your soundset.2da and put that in your override folder. Then just use kotor saved game editor to add Mission's soundset to your saved game.
I've also included some .jpg files of screenshots.
I'd also like to thank everyone who has every taken the time to do Modding/Skinning or produce any program to help with it. I have had so much fun using the mods here. I have tried almost everyone of them here that you fine people have shared which is the main reason why I even considered trying my hand at it... you are to many to mention here so I will just say THANK YOU ALL VERY MUCH !
I do feel I should mention Fred Tetra whom without his Kotor Tool I would be lost. Thanks Much!
I don't know of any bugs other than the selection screen body graphics which are fixed once in game, but if anyone finds something wrong please email me j_bailey21@hotmail.com
Enjoy !
285 downloads
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Padawan Robe Templates for TSL
By JumpStationZ
Part of the...
Title: Padawan Robe Templates for SW:KOTORII-TSL
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Released: 01/06/06
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Authors: Achilles, DarthMoeller, Oldflash, & Svösh
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Table of Contents:
PART I - Introduction (prt1)
PART II - File Contents (prt2)
PART III - Special Thanks (prt3)
-------------------------------------------------------------------------------------------
PART I: Introduction (prt1)
In an effort to make robe modding fun and easy for everyone, I have created these template; drawing from some of the best TSL robe mods available. Each template (.psd) is broken down into multiple layers and saturated for quick and easy recoloring, texturizing, etc.
Please feel free to use these for your mods, however you will need to see that DarthMoeller, Oldflash, Svösh & I all get our due credit if you publish a mod using these skins.
-------------------------------------------------------------------------------------------
PART II: File Contents (prt2)
This modification pack contains:
Female Padawan Robe Template.psd
Male Padawan Robe Template.psd
-------------------------------------------------------------------------------------------
PART III: Special Thanks (prt3)
A huge thanks goes out to the following contributors:
DarthMoeller for the use of the tabbards from his Movie Style Jedi Robes Mod.
http://www.pcgamemods.com/mod/14376.html
Oldflash for the use of the belts found in his Jedi Robe mod.
http://www.pcgamemods.com/mod/14623.html
Svösh for his remapped Jedi Robes for SWKotORII:TSL.
http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
54 downloads
0 comments
Updated
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Achilles' TSL Influence Guide
By JumpStationZ
Part of the...
Created in 2008, this guide came before the multiple changes introduced in TSLRCM but might still be useful in your play through. YMMV.
107 downloads
0 comments
Submitted
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AI's Hard Core Mod
By JumpStationZ
Part of the...
If you just want to use the altered scripts as they are, open the archive with WinRAR or some other application capable of extracting RAR files. Then drag all the files from the compiled(override) folder inside the archive into your game's override folder.
If you don't have an override folder, create a new folder named override in the folder containing the swkotor2.exe file.
If you want to alter the scripts to combine them with beancounter's hardcore mod, you'll have to add two lines in the k_ai_master.nss script as described.
Go to line 155, which should look like...
code:
DelayCommand(fDelay, GN_DetermineCombatRound());
Put the cursor at the end of this line and press return to make a new line, and on this new blank line, paste in
code:
if (!GetPlayerRestrictMode() && !GetFeatAcquired(FEAT_IMPLANT_LEVEL_1)) {
Hardcore_Mod();
}
Then scroll up to the top of the file and go to line 13, which should looke like...
code:
#include "k_inc_utility"
Put the cursor at the end of line 13 and hit return to add a new line below it. On this new line, paste in
code:
#include "Hardcore_Mod"
Then you need to recompile the k_ai_master.nss script you just modified to get an NCS file that the game can use.
To do this you need the nwnnsscomp.exe utility. Check the tutorial section at the top of the forum, I think there's a description there about how to compile scripts. Make sure you place any source (NSS) scripts that came with the hardcore mod in the same folder as the scripts from this mod before you try to recompile.
Since I don't use the hardcore mod myself I haven't personally tested if this works, but from what I've heard from others, it appears to work fine.
90 downloads
0 comments
Submitted
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Bounty Hunter Starport Visa Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 13.01.2018
Release Date 1.1: 02.06.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second
bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc"
This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul
gear instead he will have his Vanilla gear
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game
A Future Pilot for editing the Visa files
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
5,041 downloads
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- bounty hunter
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Frank Lloyd Wright Glass Replacement in the Ebon Hawk
ORIGINAL RELEASE: 24 NOV 2019
GAMES: Star Wars Knights of the Old Republic 1 & 2 (see notes below for which files are applicable to which game)
Description:
I’ve done a few small modifications for the Ebon Hawk over the years, most of which aren’t things that I’ve felt measured up to the standards of the KOTOR modding community. However, one of the small modifications that I’ve made recently showed up in a movie clip presented by Darth Varkor.
It seemed to result in some nice feedback so I’ve reconsidered holding this one back.
The glass in the Ebon Hawk that this mod replaces in this mod originally looked like this:
(texture size increased to 512 x 512 for easier viewing)
My version replaces this blue version (LEH_light04) with a Luxfer Prism designed by Frank Lloyd Wright.
It also replaces the unlit version (LEH_light06).
Finally, I’ve replaced LEH_light03 as it currently has the LEH_light04 texture behind a circular grate. You now have two choices - the new blue light behind the old grate or the new grate that Dark Hope created in her IGM mod. (Dark Hope's texture used with permission.)
Those wanting further information on the Luxfer Prism can consult this article.
Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games. However, only the following textures are actually seen in KotOR1: LEH_light03 and LEH_light04.
But what about LEH_light11?
(texture size shown actual size for comparison to original blue texture above)
Those comfortable rooting around in the KotorTool for textures may have noticed a different texture called “LEH_light11” which is a red version of the original texture.
However – as confirmed by DarthParametric – it doesn’t appear in any of the MDLs so it won’t ordinarily show up in the game. That doesn’t mean someone may not implement it in a future mod for TSL. Therefore, I’ve included a red version of the Luxfer Prism as well. If you don’t wish to unnecessarily clutter your Override folder, don’t place LEH_light11.tga or LEH_light11.txi - this is an animated file - into it. The red version also has a 7-step animation, with a slight brightening to simulate a “red alert” type of situation.
This is an optional file.
Installation:
For KotOR1, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi. However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders.
For KotOR2, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi and LEH_light06.tga. However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders. Do not include the LEH_light11 files to your Override folder unless you have a mod that enables that texture in your game and you wish to use my version instead of the original texture.
Uninstallation:
Take them out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam. I may release this on NexusMods at a later date but I don't wish others to do so on my behalf. Usage in other mods must be requested AND approved by me before your use with the exception of the LEH_light04 texture. Usage of the Dark Hope version of the LEH_light04 texture in your mod requires the permission of both Dark Hope AND myself. (I must also be included in the PM that you send to Dark Hope so I can see the permission granted with my own eyes.)
Credits & Special Thanks:
Dark Hope: For her kind permission to alter her LEH_light04 texture and include it with this mod.
DarthParametric: For discovering that LEH_light11 doesn’t appear in the MDL files of TSL.
Maverick8341 (on Reddit): For their valiant attempts to find visual evidence that LEH_light11 appears in TSL.
DarthVarkor: Beta Testing of this mod.
Ebony Moon and DarthVarkor: Beta Testing of this mod and for the mod in-game screenshots.
Mellowtron11: For permission to use his video for illustrative purposes.
715 downloads
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Darth Sapien's Mandalore (HD Reskin)
so here is a skin i have just finished i will be using it as a base for my MTP: overhaul mod, the readme is in the rar.
the usual disclaimers and legal stuff applies.
14,312 downloads
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Kreia's Lightsaber / Long sword
By bead-v
This mod modifies the scene on the Harbinger where Kreia leaves the party to face Darth Sion. There are two versions of the mod.
In the Lightsaber option, Kreia will pull out a lightsaber instead of a vibroblade (a green single-bladed lightsaber by default) and will face Sion with that. After he cuts her hand off, the lightsaber is not seen again. If you want her to use a different lightsaber, copy the .uti file of the lightsaber you want, name it lsbkresion.uti and replace the one in the override folder.
In the Long sword option, there will be a Republic Officer corpse near Kreia. Kreia will now pick up a Long sword from the corpse and use it to fight Sion. It could also have been a vibroblade, but I liked the Long sword better. (In this case it is not possible to change the sword, because it is baked in the corpse placeable model. I tried to do it using a character model and an equipped item, but it is impossible to control the creature's death animation if they are dead and it is impossible to make a creature non-selectable when they're not dead and are just using a death animation.)
In addition, both versions of the mod give all of Kreia's weapons to the player as she leaves the party.
The cameras have not been adjusted in any way. I tried to refrain from editing .dlg and .git files to keep this mod compatible with other mods editing this scene. I may address such issues in a future mod.
Installation:
Run TSLPatcher.exe.
Uninstallation:
(1) Use the 153har.mod file in the backup folder to replace the existing one in the Modules folder inside the game folder.
(2) Delete lsbkresion.uti from the override folder (Lightsaber version only).
If you installed mods after this one that affected the 153har.mod, this will undo their changes. To prevent this, you may use ERFedit to manually edit the existing 153har.mod instead of replacing it. Extract the following files from the backup 153har.mod, then add them to the 153har.mod in use:
153har.are (Long Sword version only)
a_sioncut.ncs
a_sioncut2.ncs
Additionally delete the following files (Long Sword version only):
k_153har_enter.ncs
plc_rsldcrps.mdl
plc_rsldcrps.mdx
plc_rsldcrps.pwk
plc_rsldcrpssw.utp
This will remove this mod while preserving changes to any other files in 153har.mod from any other mods.
Thanks:
Fred Tetra: Kotor Tool
tk102: DLGEditor, K-GFF GFF Editor
JdNoa & Dashus: DeNCS
@Sam Fisher: bringing the mod request to my attention.
Permissions:
You may do whatever you want with this mod, however if you redistribute it, please mention the original author somewhere.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
10,012 downloads