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Increased Force Buff Durations
By cyricc
Compatibility
Compatible with TSLRC 1.8.4.
Not compatible with any Kotor2 mod that also overrides k_sp1_generic.ncs, i.e. other force power effect mods. Force mods that override spells.2da or other files should be compatible.
About
This mod increases the durations of beneficial force powers by a factor of 2-3x to make recasting them less annoying. Not long enough to fire and forget, but enough to actually last through most battles.
Install
Non-steam users: extract k_sp1_generic.ncs to <Kotor2 directory>\override
Steam users: extract k_sp1_generic.ncs to <Steam directory>\steamapps\workshop\content\208580\485537937\override
Uninstall
Remove k_sp1_generic.ncs from the directory above.
Powers Affected
--------------------------------------------Valor I, II, III 20s -> 60sAura, Shield, Armor 20s -> 60sSpeed I, II, III 36s -> 90s* also apply to Force EnlightenmentForce Resist, Immunity 60s -> 120sEnergy Resistance I, II, III 120s -> 300sBarrier I 30s -> 60sBarrier II 45s -> 90sBarrier III 60s -> 120sBattle Meditation I, II, III 20s -> 60s--------------------------------------------
4,228 downloads
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Rey's Staff (Beginner)
Hey guys, i uploaded this mod on reddit on Christmas day then took a break from Kotor, i am back now and have got back into modding and decided to upload my first mod here, hope you enjoy it
Due to my newness, to get this item you will have to use cheats-giveitem reystaff
Note:It is Handmaiden's staff, Dont know how to reskin etc yet, sorry.
Compatible with K1
164 downloads
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Improved Widescreen Experience
By clonegizka
This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions.
There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc.
*For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.
7,889 downloads
- experience
- improved
- (and 7 more)
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G0-T0 Overhaul
READ THIS OR ELSE|V||V|
You must have TSLRCM 1.8.4 installed BEFORE this mod!
You also should use a save from before you go to Nar Shaddaa.
READ THIS OR ELSE|ヘ||ヘ|
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
========================================================
G0-T0 Overhaul V1.2
Author: Darth Sapiens (dr.nordgren@ymail.com)
Name: G0T0 Overhaul
1. Description:
----------
This mod does what it says - overhauls G0-T0 to be more interesting, adding melee capabilities and a brand new model. This mod also includes a few new items, creatable at the workbench (with a high enough repair skill) and also they come with g0-t0.
Hopefully this mod is balanced (it's my first mod, so I'm still learning the ropes).
2. Install:
----------/
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
Run "Install G0T0 Overhaul.exe".
Note: a new folder named "backup" will be created during the installation within the folder the installer was run from. If you plan on uninstalling this mod, this folder and the files therein must not be deleted as they are used during the uninstall process.
Note from Fair Strides:
Not all of the options need to be done. All of them have descriptions to help you choose.
For a quick bit of info, "required" ones are options 1, 2, 8, and 9. You will also need Option 4 OR Option 6, depending on whether you have the NPC Overhaul mod by Kainzorus Prime installed, so please read those descriptions and pick the right option!
Options 3, 5, and 7 are entirely optional and in keeping with Darth Sapiens's original layout.
3. Uninstall: dont bug me about this, ever XD
----------/
Backups of any files that have been altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.
-1. Replace the modified ones with the originals
-2. Delete the g0t0 folder inside your override
-3. Replace the sound files and delete the .mp3's added
4. Bugs:
----------/
There are no known issues that will develop as a result of installing this mod properly.
Other than a small currently unfixable animation problem...
6. Distribution Notes:
----------/
If i ever disappear, you can (unless specified otherwise) reupload to any site as long as credit is given and the readme is unaltered. If I'm gone try to contact me before you release a new mod based on mine. If you can't get a hold of me, then carry on; just give me and my co-modders credit.
7. Thanks:
----------/
Deadman - model tweaking and rigging
neomarz1 - his work inspired me to mod, and he allowed me to use parts of his work.
Sith Holocron - critiscism (good stuff though)
Fair Strides - 1.2 overhaul and patching
and my beta testers - Jaden Korr and Nsinger998
and my 1.2 beta testers - Fair Strides, djh269, and Malkior!
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,640 downloads
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L0ki's Jedi Armor Mod + Extra Suits Add-on
By L0ki194
L0ki's Jedi Armor Mod v0.6
Stealth Suits & Pirate War Armor Add-on
11,088 downloads
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Hairy Hanharr! (a HD retex of Hanharr)
By Constar
Have you ever wondered why there is a bunch of retextures for every teammate but Hanharr? Even NPCs who are not even part of your party, like atris and sion, have a lot of new texture projects dedicated to them...
So why not poor Hanharr? Yes, he is one of the least popular party members, but there are even textures for GOTO, so this can't be the reason alone. The main reason is all that hair, in my honest opinion. It is really a pain in the (swears in Huttish). I couldn't let poor Hanharr sit between all those shiny HD textures looking like he was pulled straight out of an Commodore 64. Frankly, his texture was bad from the beginning, even for 2004 standards. So I remade it. I put a lot of work in this and I hope you like it.
Because there is such an abundance of skins for other characters I felt like 1 texture for Hanharr wouldn't do. So I made 2.
Version 1 (With Scar) features a scar on his stomach, to show in what condition he is and what he's been through. (Screenshot for reference)
Version 2 (Without Scar) just doesn't have that scar If you don't want to have blood and similar content in your game, this Version is for you.
Installation:
Move the P_Hanharr.dds from the "with scar" or "without scar" folder into your override folder
Credits:
CGTextures (now just "Textures"): www.textures.com
This Eye texture ressource: http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
and Biowares TGA to DDS converter, here from deadlystream.
2,541 downloads
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Dak's Armored Robes (2.2)
By Dak Drexl
Dak's Armored Robes 2.2 - ReadMe
Description:
This will add and implement into the game three *brand new* types of models - a "Jedi General Robe", a "Armored Republic Robe", and a "Sith Marauder Robe". The models I have created are a Jedi robe merged with the Republic Officer's uniform, the Republic Armor, and the Ubese Assassin's armor. The Jedi General Robe comes in four variations, the Republic Armor in four, and the Sith Armor in two. Each armor has its own unique icon, stats, and descriptions (as seen in the screenshots). The armors have been implemented into four locations: The Republic Crash site and on the corpse outside the mandalorian cache on Dxun, the Exile's locker on the Harbinger, and onto the corpse of the Sith Master in the Dxun tomb.
Notes:
-Like I said above, the armors can be found in four places, the Republic crash site (check all the corpses!) and outside the Mandalorian cache. There you will also find a datapad explaining why the items are where they are. They can also be found in the Exile's locker on the Harbinger and in the loot from the corpse of the Sith Master in the Dxun tomb.
-I know the females look weird. The only way I could figure out how to get a working female model was to add the female torso to the male robe, which gave awkward results. It's the best it's going to get, sorry! It does work bug free though so it's better than no female models in my opinion. I got many complaints of a lack of female models in version 1, so I tried to please my critics as best as I could!
Bugs/Incompatibilities:
-One problem with this mod is that one of my new models takes the slot used for the dancer's outfit. To work around this problem, the dancer's outfit is now a disguise item and will give you the appearance of a Twi'lek dancer. I know it isn't very realistic, but it's the best alternative I could think of.
-Uses some of the same model slots as 90SK's "SUPER Content Mod", so some of his items will show up with my models without skins (It's only the "Jedi Tunic" model as far as I know). I personally play with both mods and it's fine with me. Just install this mod last!
-Uses one of the placeable files as Kuai-Don Jorn's "Heroes of the Old Republic" saber mod, so install HIS mod last. You will have to just use KSE to get the missing robes.
Changelog from 2.0:
Fixes the crashing issue when the male PC would equip his custom exile robe.
Installation:
Extract the files,
Just Press Install,
Select your Kotor2 Directory which is located at:
My Computer>C:>ProgramFiles>LucasArts>SWKotOR2
Credits:
Thank you to VarsityPuppet for finding out how to combine models.
Thank you to FrantFire/GeorgNihilus for expertly getting most of the items in-game.
Thank you to jonathan7 for allowing me to include his two awesome skins in this mod.
Thank you to Sith Holocron for his always great suggestions.
Permissions:
You can use these in your mod if you like, but I would appreciate it if you would still contact me and let me know. Contact me at dakdrexl@gmail.com or Dak Drexl on LucasForums.
Enjoy!
3,333 downloads
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Dak's Big Skin Pack
By Dak Drexl
Dak's Big Skin Pack v2 [TSL] - ReadMe
Description:
This mod just skins a ton of NPC's. My goal here was to make some textures look a little more realistic and more appealing to look at. Some changes are drastic while others are subtle.
Notes:
Mira's new head is OPTIONAL. Her clothing will be installed automatically via TSLPatcher but if you want the new head you must install it manually. The folder is included.
To find out all of the new skins, just look at the screenshots. They're all included.
There are 7 new armors for you to wear. The Mandalorian armors can be won in the battle circle. The Sith trooper armors can be found in loot of dead Sith troops you battle in the Dxun tomb. Unfortunately you'll have to cheat to get the Khoonda armors because I couldn't get them in-game right.
Cheats are: a_medium_17 and a_medium_19
Installation:
Extract the files,
Just Press Install,
Select your Kotor2 Directory which is located at:
My Computer>C:>ProgramFiles>LucasArts>SWKotOR2
*If you want Mira's new head, open the folder "Optional Mira Head" and move all of the files inside into your override. Easy as that.
Credits:
Thank you to FrantFire/GeorgNihilus for scripting the Mandalorian armors in-game.
Permissions:
You may not use this mod in any of your mods or alter this publicly in any way without my consent. Contact me at Dak Drexl on LucasForums.
Enjoy!
733 downloads
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Droid World (Darth Shan's M4-78 mod)
By Darth Shan
From the FileFront Review
"M4-78 was a droid planet that at one point was going to make an appearance in the sequel to 2003's game of the year, Knights of the Old Republic II: The Sith Lords. Due to time constraints, Obsidian cut the planet from the game; however the modules were left over and a lot of original work with it which means talented modders can add the planet back into the game again, which means new areas to explore. smile
After a long layoff from modding, Darth Shan has returned with an update to his M4-78 mod for all of us to enjoy. The update includes some bug fixes from his original release along with a fix to the Mandalorian Cache module; that area is where you find a bunch of droids and containers once you blow the charges and go inside.
The author does not use the TSL Patcher and there are some .2da files. Darth Shan does plan to use the TSL Patcher in a future release. The good news about that is the author makes a list of mods this mod is compatible in his readme file. Please make sure you read the lengthy readme file so you don't screw up your game. Enjoy the updated version of M4-78!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I had not time to go through the game twice.)
573 downloads
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TSL Story Mod
By Darth Shan
======================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
======================================================
TSL Story Mod v2.7
AUTHOR: Darth Shan
NAME: TSL Story Mod v2.7
FILENAME: tsl_storymod.rar
FILE SIZE: 3.47 MB
DATE RELEASED: 01/01/2008, revised 31. May 2016
CREDITS: Loganessex for testing and advice. JackLucas for testing and no advice. Shem for prolonged help with modding, Stoffe for investigating the Malachor issues. Malpense and Archer for encouraging feedback.
DESCRIPTION:
This mod, the third and final version of my first mod whatsoever, comprises the following features:
1) Nihilus is the Exile - FINAL.
You get some additional dialogue options, if you installed USM you will still be able to get the lightsaber - and the mask as well. It revolves about a problem of the PC's identity. New dialogue lines are voiced.
2) Sacrifice Visas in (nearly) all situations: If you equip Visas with modified lightsabers and custom robes, you will still be able to sacrifice her. (Beware: You won't get the additional options from the Nihilus Mod above, in this case.)
3) Shoot-out between Remote, Goto and HK-47 on Malachor V (final).
4) Vision in the council chamber on Coruscant (final). This is a small modulet with dialogue options for three Sith lords, completely overhauled.
5) Small dialogue tweaks for the Handmaiden Sisters Cutscenes. Compatibility script for Stoffe's Handmaiden Fix and deathdisco's New Planet Coruscant (one script file to be found in the Backup folder, use it only if you use BOTH mentioned mods).
6) Option for never ever having to Recruit the Disciple if you do not have the Handmaiden. USM compatible.
7) Second Sith vision on Malachor, (final). Dialogues cleaned. Rebalanced.
INSTALLATION INSTRUCTIONS:
Extract archive to a test folder on your harddrive. Drop every file manually in the archive folder "SWKotor2" where it belongs in the respective game directory folders:
modules
lips
Override
streammusic.
All these correspond to LucasArts>SWKotor2>modules - lips - override - streammusic.
THIS WILL OVERWRITE
lips>904MAL_loc.mod
If you use an English or German version of the game it's alright. There are original file backups in the archive. If you have any other TSL version, drag and drop this file from "lips" to a separate backup folder.
Alternatively, you may drag and drop the whole "SWKotOR2"-folder onto your LucasArts folder (NOT the game directoy itself!), if you have a standard TSL installation.
COMPATIBILITIES
USM (Ultimate Lightsaber mod)
Coruscant Jedi Temple (my mod overwrites loadscreens.2da, perfectly alright)
Tomb of Azgath on Korriban
The Dark Apprentice (MacLeod Corporation)
Droid Factory Reconstructed
Droid Planet Mod
This mod won't be compatible with TSLRP, because they are going to implement several ways to sacrifice Visas.
Install this mod prior to my Droid Planet mod.
HOW TO PLAY
The modifications begin very late in the game.
- Defeat Darth Nihilus to get the additional dialogue options. Shortly afterwards you will be transferred to the new module. IMPORTANT: The first dialogue has been purposefully flagged as unskippable to avoid skipping the deletion script (i.e. this caused a nasty looping bug in an early version, scusa). Still, I implemented the line "I won't have this vision" to let the vision disappear. This is intended for the case anything still goes wrong. If you use this option rightout you won't ever be transferred to the council vision area.
- The confrontation between the droids automatically takes place when Remote has activated the Mass Shadow Generator.
- You will automatically enter a new level before moving onwards to the Trayus Core. If you do not like this: open the console and type "warp 908MAL", this is the Trayus Core. Don't use the party selection menu (the game could crash).
BUGS and ISSUES:
1) When you select the party menu while staying in the new Malachor level, your game could crash to desktop. This has turned out as being a driver issue (I ran into no problems on newer computers). Note: There are no problems with the council chamber level. YOU CAN'T SELECT ANY PARTY MEMBERS ON MALACHOR ANYWAY, JUST IGNORE THE OPTION.
2) There is a bug with the Disciple dialogue in Khoonda: Carth may show up instead of Admiral Cede in case of evil PC. This was introduced by the USM when fixing a looping cutscene bug. This is a little inconvenient, but the original bug is worse. If you don't like it: delete "dis1_enc.dlg" and restore it from USM if you have that mod.
3) There are balancing issues on Malachor, depending on your equipment and level. If you have some mods installed (like Coruscant and USM), it should not pose a problem. If you haven't, it might.
The mod has been tested several times, but there may still be issues. It is now re-distributed as-is. There will be no further additions (earlier prospects of it being a larger mod have been cancelled).
TOOLS: My thanks go to Fred Tetra for his ingenious Kotor tool, tk102 for the dialogue editor, Holowan Laboratories and Taris Upper City Emporium for the Tutorials.
PERMISSIONS: You may use this mod in every way you wish. Really, don't ask for permissions.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)
436 downloads
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Hassat Hunter's Kreia to Dxun Tomb & Atton to Onderon Light Side Modified and Rereleased With Permission
This is a modified and reuploaded mod, made by Hassat Hunter and changed slightly and uploaded the changed version with his permission. I take no credit for the original mod, and have left the rest of it fully intact
including his original info files, so the full mod still works as intended. All I've done is made one change. Any sort of mod feedback or questions should be directed to him or the original mod page/thread, though I will of course be happy to answer any questions regarding the changes I've made. Further, please see his page for info on the original mod.
As mentioned, the original mod is fully intact here. What I have changed and why, is this. I always hated the fact that we were forced to take Kreia to Onderon, and while I very much liked the original mod, it still annoyed me that Obsidian made Light Side playthroughs take Kreia for one simple and hardly critical line. While I could perhaps offer several options for what people would prefer, e.g. no Kreia spawning on Onderon for said line if she's not in the party, or not being forced to take her in the party but still not being able to send her to the tomb if that makes more sense to you, what I've done for now is this. I've removed the dark side conditionals from allowing Kreia to be sent to the tomb, and from having a free party selection without being forced to take her to Iziz. I would imagine that she could have shuttled it there quite easily at some point after you and the party have gone, perhaps even after the battle's end, and to me that makes sense even if she's been sent to the tomb, as when you arrive back the tomb party has returned to your ship and say they've been waiting for quite a while, so I don't imagine hopping to the camp and grabbing a shuttle would be too much of a stretch with the mandalorians as allies and the fact our previous shuttle was never used in favour of a basilisk, especially as Kreia seems to wander around and go wherever she pleases and do whatever she pleases without being questioned by anyone in the rest of the game anyway.
Screens coming soon, and I didn't bother with a separate readme since Hassat Hunter's original ones are still there, and the small amount of info needed about the change would be exactly the same as I've just typed here.
Thanks HH for letting me upload this version, and for helping me change it in the first place!
271 downloads
0 comments
Updated
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Bao-Dur is Buff
By forgetcanon
Bao-Dur is Buff.
This mod makes any armor appear as his default clothing.
Because he's Buff.
This mod will not conflict with any sort of "Let Bao-Dur Wear Jedi Robes" type mod, especially if they also use a TSLPatcher. If in doubt, install this one on top.
This mod will probably make any "Bao-Dur is made of glass, let's give him special armor" mod look like he's just wearing his normal clothes.
580 downloads
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Improved Peragus Asteroid Fields
====================================================================
STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
====================================================================
---------------------------------------------
AUTHOR: VasiliiZaytsev (aka RenegadeSniper7)
CONTACT: RenegadeSniper7 on LucasForums.com or vasilii.zaytsev@outlook.com
MOD NAME: Improved Peragus Asteroid Fields
VERSION: 1.2
DATE: July 22nd, 2015
---------------------------------------------
/*v1.2 CHANGELOG:*/
- Fixed an issue where an asteroid at the top of the asteroid field would be noticeably cut off as the field shifted up and down.
---------------------------------------------
/*v1.1 CHANGELOG:*/
- Fixed a bug where the top and bottom of the texture was being slightly cut off in-game as the field oscillated up and down, causing a few
asteroids to visibly slide in and out of existence. A "buffer zone" of empty space has been added to the top and bottom of the replacement
textures to prevent this issue from happening.
- Improved the placement of asteroids within the texture to produce a more realistic look.
---------------------------------------------
DESCRIPTION: This is my first mod, and it's an extremely basic one. It takes the default 2D asteroid field texture used in the Peragus
asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones. While it isn't
perfect, I feel that it's a vast improvement over the eyesores that were the default textures. See the included screenshots to see the default
textures vs. mine.
NOTE: This DOES NOT replace the texture(s) of the individual free-floating 3D asteroids around Peragus, only the asteroid field textures.
INSTALLATION: Copy and paste the "EBO_Astr.tga" and "PER_As02.tga" files to your KotOR II override folder.
UNINSTALLATION: Remove the aforementioned files from your override folder.
PERMISSIONS: If you want to use this mod as part of your own, that's fine. Just credit me as "VasiliiZaytsev/RenegadeSniper7." And if you do
use my mod in yours, feel free to let me know by PMing me on LucasForums! I'd be interested to see what you're working on.
35,206 downloads
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Enhanced Enemies - Peragus
By maltron66
After having finished this game a dozen times, I realized that some parts of it were ridiculously easy, so I decided to create a major mod that will modify almost every enemy character template file to make the enemies you face much stronger and therefore harder to beat. If you intent to install this mod, I strongly suggest that you also download and install my “Ultimate Party” mod too. These 2 are meant to work perfectly together.
This is the first part of my project, which aims to enhance the enemies you face at the Peragus Mining Facility.
446 downloads
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More darksided Atton
By Bandi
Hi! This is my first KotOR2:TSL mod!
It's just a simple reskin of Atton's Ribbed Jacket with more 'darkside' elements.
It should be compatible with everything that doesn't change Atton's appearance.
It only works with Atton's Ribbed Jacket, so don't get mad if you put a robe on him and it doesn't show.
|WARNING!|
THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP
IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME!
INSTALLATION
It's very simple, just place the 'override' folder in your KotOR2:TSL installation path:
"C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM
"C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL
Enjoy!
267 downloads
- darkside atton
- darkside
- (and 2 more)
0 comments
Updated
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Mandalorian Chamber Mark III Fix
By Marauder
This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy
Use it however you like, just throw a mention my way.
438 downloads
0 comments
Updated
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TSL Reduced Graphics Mod
By Marauder
This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems.
It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance.
If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at.
There's likely to be a couple of slight changes later on so suggestions are welcome.
As usual feel free to use it however you like, please throw a mention my way if you do.
507 downloads
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Effixian's Trooper Armors
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: Effixian's Trooper Armors
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam.
*************
INSTALLATION
*************
Copy the files from the zip to your Override folder.
************
DESCRIPTION
************
This adds a heavy armor in various colors, inspired by SWTOR's trooper armor. Use cheatcode giveitem a_heavy_50 or but it from Dendis Dobo (Citadel Station). The merchants will only work with a savegame from before you enter the area where the merchant is located (before that area is loaded). Not compatible with other mods that change Dendis Dobo's inventory. There are some differences between the male and female versions, mainly because of how the textures are applied to the 3D models.
Trooper Armor (Red: a_heavy_50, Blue: a_heavy_51, Green: a_heavy_52, Yellow: a_heavy_53, Orange: a_heavy_54)
Defense Bonus: 11
Max. Dexterity Bonus: +0
Damage Resistance: Resist 25/- vs. Electrical
Damage Resistance: Resist 5/- vs. Energy
Upgradable: yes, as heavy armor
Cost: 2750
Merchant: Dendis Dobo, Citadel Station
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove the following files from your Override folder:
a_heavy_50.uti
a_heavy_51.uti
a_heavy_52.uti
a_heavy_53.uti
a_heavy_54.uti
ia_Class9_050.tga
ia_Class9_051.tga
ia_Class9_052.tga
ia_Class9_053.tga
ia_Class9_054.tga
m_202_001.utm
PFBH50.tga
PFBH51.tga
PFBH52.tga
PFBH53.tga
PFBH54.tga
PMBH50.tga
PMBH51.tga
PMBH52.tga
PMBH53.tga
PMBH54.tga
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
********
Thanks to
********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,046 downloads
- swtor
- heavy armor
- (and 1 more)
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TSL Mission Vao Jacket
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: TSL Mission Vao Jacket
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip. Move the extracted files to your Override folder.
************
DESCRIPTION
************
As requested by Teddy273 here on Deadly Stream and a remake of the outfit that came along with my TSL Mission Vao mod.
This mod adds a light armor for females, based on KotOR's Mission Vao's outfit.
Mira has this item on her, but you will only get it when you use a save game from before you get to play as her (Before playing as her in the Jekk'Jekk Tarr).
The stats are mostly based on Mira's Jacket with some extra skill bonuses inspired by Mission.
Mission Vao's Jacket (cheatcode: missionjacket)
Gender required: Female
Defense Bonus: 5
Damage Resistance: Resist 5/- vs. Bludgeoning
Damage Resistance: Resist 5/- vs. Piercing
Damage Resistance: Resist 5/- vs. Slashing
Skill bonus: Computer Use +2, Stealth +2
Upgradable: Like light armor
**************
COMPATIBILITY
**************
- This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same.
- Not compatible with any mod that changes Mira's character file (p_mira.utc). Mira reskins should work.
*****
BUGS
*****
None
*************
UNINSTALLING
*************
Remove the following files from your Override folder:
ia_revan_079.tga
missionjacket.uti
p_mira.utc
PFBJ79.tga
pfbjm.mdl
pfbjm.mdx
PMBJ79.tga
pmbjm.mdl
pmbjm.mdx
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Teddy273 (Deadly Stream) for the request
Fair Strides for advice on fixing issues
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
762 downloads
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Malachor Exterior Reskin By Quanon
By Quanon
This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture.
Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same.
A nice little preview:
4,424 downloads
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Effixian's Blonde Mira
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Blonde Mira
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
INSTALLATION
************
Extract the zip and copy all files to your Override folder.
***********
DESCRIPTION
***********
This is a simple reskin mod that changes Mira's textures and portrait. Her shirt is light blue with a camo texture that turns red when she turns to the dark side, the rest of her outfit is mostly black.
This mod is not compatible with mods that also change Mira's appearance.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
Remove from the Override folder:
P_MiraA.tga
P_MiraAD01.tga
P_MiraH.tga
P_MiraHD1.tga
P_MiraHD2.tga
PO_pmira.tga
po_pMirad1.tga
po_pMirad2.tga
******************
DISTRIBUTION NOTES
******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
*********
Thanks to
*********
Fred Tetra
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
613 downloads
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Effixian's Bastila's Legacy Robes
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Bastila's Legacy Robes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
This mod adds 3 robes for females, based on KotOR's Bastila Robes.
Mandalore has these items on him, you will only get them when you use a save game from before he joins your party.
Bastila's Robe (cheatcode: giveitem a_robe_48)
Bastila's Light Robe (a_robe_49)
Bastila's Dark Robe (a_robe_50)
Gender required: Female
Defense Bonus: 2
Attribute bonus: +2 Wisdom
Regenerate Force Points: 2
Upgradable: Like Robes
**************
COMPATIBILITY
**************
- This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same. This includes my Mission Vao Jacket mod.
- Not compatible with any mod that changes Mandalore's character file (p_mand.utc). Mandalore reskins should work.
*****
BUGS
*****
Some clipping issues with headgear. Will likely make the Revan flashback scene weird.
*************
UNINSTALLING
*************
Remove from the Override folder:
a_robe_48.uti
a_robe_49.uti
a_robe_50.uti
ia_revan_048.tga
ia_revan_049.tga
ia_revan_050.tga
p_mand.utc
PFBJ48.tga
PFBJ49.tga
PFBJ50.tga
PFBJM.mdl
PFBJM.mdx
PMBJ48.tga
PMBJ49.tga
PMBJ50.tga
PMBJM.mdl
PMBJM.mdx
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,854 downloads
-
Effixian's Black HK-47
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Black HK-47
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
A black reskin of HK-47 as requested by Starlandkin on Steam. This is a simple reskin that shouldn't cause any conflicts with other mods, unless they do the same (like my Camo HK-47 mod).
**************
COMPATIBILITY
**************
Not compatible with other mods that change HK-47's texture.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
Remove from the Override folder:
P_hk47_01.tga
PO_pHK47.tga
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
754 downloads
0 comments
Updated
-
Effixian's Blue Hawk
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Blue Hawk
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
A mod that makes the red/brown parts on the Ebon Hawk exterior blue, as requested by Starlandkin on Steam. Not showing in cinematic videos or on the area maps. This is a simple reskin that shouldn't cause any conflicts with other mods (apart from mods that also change the exterior of the Hawk, like my Clear Ebon Hawk mod).
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
002_EBO_Main1.tga
002_EBO_Main2.tga
002_EBO_Main3.tga
GAL_EbonHawk_2.tga
Gui_ebon_01.tga
LEH_EHawk01.tga
LEH_ehawk02.tga
MAL_EBO_Main2.tga
NAR_EBOHWK.tga
PER_EH1.tga
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Starlandkin for the idea
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
316 downloads
0 comments
Updated
-
TSL Galaxy Map Fix Pack
By bead-v
for KotOR II: The Sith Lords
by bead-v, Sith Holocron and Kexikus
This is a combination of:
bead-v's TSL Galaxy Map Fix,
Sith Holocron's KOTOR2 (TSL) Animated Galaxy Map,
Kexikus' TSL Galaxy Map Fix Coruscant AddOn & New Coruscant Icon and Planet Textures.
Links to the original mods:
http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/
http://deadlystream.com/forum/files/file/1024-sith-holocron-tsl-animated-galaxy-map-texture-in-canon-positions/
http://deadlystream.com/forum/files/file/778-tsl-galaxy-map-fix-coruscant-addon-new-coruscant-icon-and-planet-textures/
Description:
The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations. It also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it. Some install options will also install Kexikus' New Coruscant Icon and Planet Textures. In case the Jedi Temple Mod is installed, Coruscant will also appear in the canonical location on the Galaxy Map Screen, regardless of install option.
There are FOUR different install options:
1. The Galaxy Map TEXTURE will show only the vanilla planets in their canonical locations.
2. The Galaxy Map TEXTURE will additionally show M4-78.
3. The Galaxy Map TEXTURE will additionally show M4-78 and Coruscant.
Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
4. The Galaxy Map TEXTURE will additionally show M4-78, Coruscant and Cathalan. Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
About Cathalan, see this post: http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/
CLARIFICATION: With TEXTURE I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen when actually clicked on. This means you can use any of the install options regardless of which mods you have installed (But see the requirements section about the new Coruscant textures!).
Requirements:
1. This mod needs to be installed after any planet mods or patches for the relevant changes to take effect. If you are not seeing the desired changes and had already installed this mod and then installed a planet mod or patch over it, you may safely run this installer again and it will fix the issue. In case you have both M4-78EP and Coruscant Jedi Temple installed, you also need to install the compatibility patch before installing this mod (link: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/).
2. In order to see the new Coruscant textures, you need to have HK-42's Jedi Temple Expansion mod installed (link: http://www.nexusmods.com/kotor2/mods/210/), on top of deathdisco's original Coruscant Jedi Temple mod (link: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/).
Installation:
Run TSLPatcher.exe.
If the installer gives you these warnings:
Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\LEFT" in galaxymap_p.gui, skipping...
Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\TOP" in galaxymap_p.gui, skipping...
... you don't need to worry, the mod installed correctly.
If at any point you wish to reinstall the mod with a different texture option,
you may simply run TSLPatcher.exe again. However, if you intend on
uninstalling this mod later on, make sure the backed up files from the
first installation are in a safe place, to prevent the new installation from
overwriting them. Alternatively, you can manually copy the correct
LEH_scre03.tga and LEH_scre03.txi to the override folder. Reinstallation
will not remove the New Coruscant Icon and Planet Textures, so you will
need to manually remove the following files:
Uninstallation:
1. Remove the following files from your override folder:
- galaxymap_p.gui
- GAL_Onderon_2.tga
- LEH_scre03.tga
- LEH_scre03.txi
- gal_cor_2.tga (if new Coruscant textures were installed)
- Gui_coruscnt.tga (if new Coruscant textures were installed)
- Gui_coruscnt.txi (if new Coruscant textures were installed)
- CM_coruscant.tga (if new Coruscant textures were installed)
- CM_coruscant.txi (if new Coruscant textures were installed)
2. Copy any files with the above names from the backup folder created
upon installing this mod. The backup folder is created in the same folder
as this installer.
Permissions:
All materials and copyrights belong to LucasArts, Bioware and Obsidian
Entertainment Inc., we own none of the materials, and we are not making
any money out of this mod. It is to be distributed as-is without alteration,
unless by permission of the mod authors. This mod is not to be distributed
for profit, either. Use it how you like, but if you're going to post it up somewhere,
or make a derivate mod, or use it in another mod, please put a line in the
readme, mentioning us.
We hereby state that we specifically do NOT wish this mod to be uploaded to
Stream Workshop.
If bead-v is unreachable at any point, Sith Holocron or Kexikus may give any permissions concerning bead-v's mod on his behalf.
Credits:
Kexikus: Help with putting together KOTOR2 (TSL) Animated Galaxy Map.
LSaberDuelist and OldFlash (of LucasForums): Their instructive discussion
and tutorial at LucasForums.
Thanks:
Fred Tetra: Kotor Tool
Stoffe: TSLPatcher
tk102: K-GFF GFF Editor
Contact:
Send us a personal message on www.deadlystream.com.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
YOUR COMPUTER FOR THE USAGE OF THESE FILES.
22,549 downloads
- pack
- galaxy map
- (and 1 more)