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Bao Dur's Extended Intro [Help Wanted]

N-DReW25

1,949 views

Kotor 2 is riddled with cut content, while TSLRCM restores most content and other big projects like M4-78EP restores their respective content there is still a small handful of cut content still hanging around and this one I will be discussing may or may not be known as commonly as let's say the GenoHaradan.

 

Recently, I discovered some cut lines for Bao Dur's intro that indicate that this was going to be different than how it goes in Vanilla/TSLRCM. As always, I cannot restore this original intro in a way that works as it'd essentially have to cut more dialogue to restore even fewer dialogue but I have restored a select number of lines into the normal Intro in a way that does work.

 

Help wanted!: As I own a Windows 10 PC I cannot download/use the tools to make Lip Syncs for the cut lines. If anyone owns a Windows 8 PC or under/can actually run the tools required to make Lip Sync and knows how to make them feel free to reply to this blog/PM me about this and I will give you details on what lines that need to be Lip Synced.

 

Here is what I got so far

 

 

I have been recommended to not release what I've got as this is a bad first impression so if anyone is interested in working with me with the Lip Syncs be my guest, also tell me what you guys think of the lines.

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Not using TSLRCM as base? That Atton raise was painful to watch.

 

And wasn't this part of another module's dialogue. If so the lipsync is probably in it's LOC file?

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Not using TSLRCM as base? That Atton raise was painful to watch.

As in 1:49? I did use TSLRCM as a base but looking at the file it looked as if "Looking for my ship." had Atton's raise as it was shown exactly as it was in the video and "I was told I might be able to find my ship here." didn't have a raise at all, it just had Bao Dur talking and it just cuts to Atton who raises off-screen.

 

That's what I thought at least, maybe it's a good thing I chose not to release it. May you please tell me what TSLRCM did instead?

 

And wasn't this part of another module's dialogue. If so the lipsync is probably in it's LOC file?

Was it? I'll admit some lines where simply copies of already existing lines that I felt sound better which I can get the lips files for those but the other restored dialogue exists only here.

If it's worth mentioning what you see here isn't everything I've found. From what I can tell Bao Dur's original intro had Exile, Atton and Kreia slip out of the wreckage of the ship, they'd chat and Atton will bring up something about Corrun Falt being responsible for being shot down thinking he was "tying up loose ends". Kreia dismisses this as false but "something else is at work according to her". Bao Dur runs towards the wreck and introduces himself and asks what they were doing in the RZ. His cut dialogue makes no references to being a war veteran, knowing the Exile and the company of the Remote thus is why I never restored that intro.

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N-DreW25. This was the advice I was given for getting lips to move in TSL from Zybl2,

 

"the module number+voice file is the way you name VOs and .lip needs the same name as your VO, you can put it in the module as well, it doesn't really make a difference"

 

 

Most lips you can extract are located in Lips > Localization.mod. simply copy and paste that into modules, then open KT extract any lip from the companion, i've found male and female work for both genders. 

 

Then you can extract whatever lip from there and rename it, then throw it in the override as the same name as the audio VO file, that you placed in the StreamVoice folder. 

 

To match them correctly, usually I'll look at the audio associated or line associated with each lip, and see if it matches the rhythm my VO has. For instance, a five second VO with a single pause in the middle from a vanilla .lip file would work great if I had a five second VO with a single pause. Since the lip files in TSL are not as complex as modern games, you don't have to worry so much about perfection with syllables matching lip formation.

 

Giving an example of what I did, Localization.mod C&P into MOdules, then extracting gbldisciple003, renamed to gbldisciple513, pasted gbldisciple513 into override, placed VO called gbldisciple513 into VO folder, tested out to ensure my estimates on lip movements were correct, duration check and checks to see if it seemed normal, some of them I had to change. 

 

I was able to test a Handmaiden lip or two on Disciple, and found that it worked. My suggestion would be to find a line by Bao'dur that matches the duration and if possible the rhythm and give him that one. No need to make a new lip file from scratch, IIRC even Hassat Hunter shied away from that (you can find that confession on the DS forums somewhere)!

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N-DreW25. This was the advice I was given for getting lips to move in TSL from Zybl2,

 

"the module number+voice file is the way you name VOs and .lip needs the same name as your VO, you can put it in the module as well, it doesn't really make a difference"

 

 

Most lips you can extract are located in Lips > Localization.mod. simply copy and paste that into modules, then open KT extract any lip from the companion, i've found male and female work for both genders. 

 

Then you can extract whatever lip from there and rename it, then throw it in the override as the same name as the audio VO file, that you placed in the StreamVoice folder. 

 

To match them correctly, usually I'll look at the audio associated or line associated with each lip, and see if it matches the rhythm my VO has. For instance, a five second VO with a single pause in the middle from a vanilla .lip file would work great if I had a five second VO with a single pause. Since the lip files in TSL are not as complex as modern games, you don't have to worry so much about perfection with syllables matching lip formation.

 

Giving an example of what I did, Localization.mod C&P into MOdules, then extracting gbldisciple003, renamed to gbldisciple513, pasted gbldisciple513 into override, placed VO called gbldisciple513 into VO folder, tested out to ensure my estimates on lip movements were correct, duration check and checks to see if it seemed normal, some of them I had to change. 

 

I was able to test a Handmaiden lip or two on Disciple, and found that it worked. My suggestion would be to find a line by Bao'dur that matches the duration and if possible the rhythm and give him that one. No need to make a new lip file from scratch, IIRC even Hassat Hunter shied away from that (you can find that confession on the DS forums somewhere)!

Well, that was a path I was hoping I wouldn't have to take. While I won't lie this method is probably the easiest way to go its very time consuming especially since I have more projects similar to "BDEI" that has anywhere between 20-90 lines that need a Lip Sync.

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Why can't you use lip sync in Windows 10?

The tools required to make a lip sync don't work on a Windows 10 computer, thus I cannot make them for this mod to be released.

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