Existential Selkath 15 Posted August 4 2 hours ago, Arson Hole said: This mod is looking superb so far! Can't wait to see my Hunter Killer bois done justice in HD! ^-^ Will you be applying these changes to the HK-51 droids too, or will you be sticking to 47 and 50? 47 will keep the same appearance as the kotor 1 project. The 50 units will be using different textures. Im hoping I can get a good normal+envmap system working for a true metallic look, but it's taking longer than I expected so I might stick to a grey base colour and release it sooner in the meantime if I can't sort it out. Quote Share this post Link to post Share on other sites
DeepFriedDimebag 1 Posted August 4 In whatever capacity you choose to release this mod, I really don't mind. Could you perhaps make it so HK-47's optics are shut while he's deactivated in the cargo hold though? Quote Share this post Link to post Share on other sites
Sith Holocron 2,175 Posted August 4 1 hour ago, DeepFriedDimebag said: In whatever capacity you choose to release this mod, I really don't mind. Could you perhaps make it so HK-47's optics are shut while he's deactivated in the cargo hold though? There's already a mod for that. Quote Share this post Link to post Share on other sites
DeepFriedDimebag 1 Posted August 4 Ahh fair enough. No idea there was a mod that allowed for this until now lmao. Quote Share this post Link to post Share on other sites
Existential Selkath 15 Posted August 4 2 hours ago, DeepFriedDimebag said: In whatever capacity you choose to release this mod, I really don't mind. Could you perhaps make it so HK-47's optics are shut while he's deactivated in the cargo hold though? I don't even know how to get hks eyes to animate during dialogue yet. Its on the list. 1 hour ago, Sith Holocron said: There's already a mod for that. Im not sure that would work for the overhaul mod when I upload it. Idk Quote Share this post Link to post Share on other sites
Sith Holocron 2,175 Posted August 5 3 hours ago, Existential Selkath said: I'm not sure that would work for the overhaul mod when I upload it. Idk You might wanna PM @Marius Fett and discuss it with him. 1 Quote Share this post Link to post Share on other sites
Existential Selkath 15 Posted August 5 6 hours ago, Sith Holocron said: You might wanna PM @Marius Fett and discuss it with him. Well, one thing at a time, I've actually got to finish the hk50 textures and upload it first. The eyes are important, but they aren't the priority rn. 1 Quote Share this post Link to post Share on other sites
Marius Fett 121 Posted August 6 23 hours ago, Existential Selkath said: Well, one thing at a time, I've actually got to finish the hk50 textures and upload it first. The eyes are important, but they aren't the priority rn. If I remember rightly, your model uses the original HK model as a super model, yeah? Just use my model as the super model instead and it'll work. Quote Share this post Link to post Share on other sites
DarthParametric 3,373 Posted August 6 Not without renaming the eye mesh to match the vanilla name (Mesh01). Quote Share this post Link to post Share on other sites