Existential Selkath 17 Posted August 4, 2022 2 hours ago, Arson Hole said: This mod is looking superb so far! Can't wait to see my Hunter Killer bois done justice in HD! ^-^ Will you be applying these changes to the HK-51 droids too, or will you be sticking to 47 and 50? 47 will keep the same appearance as the kotor 1 project. The 50 units will be using different textures. Im hoping I can get a good normal+envmap system working for a true metallic look, but it's taking longer than I expected so I might stick to a grey base colour and release it sooner in the meantime if I can't sort it out. Quote Share this post Link to post Share on other sites
DeepFriedDimebag 4 Posted August 4, 2022 In whatever capacity you choose to release this mod, I really don't mind. Could you perhaps make it so HK-47's optics are shut while he's deactivated in the cargo hold though? Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted August 4, 2022 1 hour ago, DeepFriedDimebag said: In whatever capacity you choose to release this mod, I really don't mind. Could you perhaps make it so HK-47's optics are shut while he's deactivated in the cargo hold though? There's already a mod for that. Quote Share this post Link to post Share on other sites
DeepFriedDimebag 4 Posted August 4, 2022 Ahh fair enough. No idea there was a mod that allowed for this until now lmao. Quote Share this post Link to post Share on other sites
Existential Selkath 17 Posted August 4, 2022 2 hours ago, DeepFriedDimebag said: In whatever capacity you choose to release this mod, I really don't mind. Could you perhaps make it so HK-47's optics are shut while he's deactivated in the cargo hold though? I don't even know how to get hks eyes to animate during dialogue yet. Its on the list. 1 hour ago, Sith Holocron said: There's already a mod for that. Im not sure that would work for the overhaul mod when I upload it. Idk Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted August 5, 2022 3 hours ago, Existential Selkath said: I'm not sure that would work for the overhaul mod when I upload it. Idk You might wanna PM @Marius Fett and discuss it with him. 1 Quote Share this post Link to post Share on other sites
Existential Selkath 17 Posted August 5, 2022 6 hours ago, Sith Holocron said: You might wanna PM @Marius Fett and discuss it with him. Well, one thing at a time, I've actually got to finish the hk50 textures and upload it first. The eyes are important, but they aren't the priority rn. 1 Quote Share this post Link to post Share on other sites
Marius Fett 196 Posted August 6, 2022 23 hours ago, Existential Selkath said: Well, one thing at a time, I've actually got to finish the hk50 textures and upload it first. The eyes are important, but they aren't the priority rn. If I remember rightly, your model uses the original HK model as a super model, yeah? Just use my model as the super model instead and it'll work. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted August 6, 2022 Not without renaming the eye mesh to match the vanilla name (Mesh01). Quote Share this post Link to post Share on other sites
Existential Selkath 17 Posted February 16, 2023 I'm sorry to say, I've not been able to work on this for a while and I'm not sure I'll have the time in the future either. If anyone else wants to give it a go, I'll help how I can. Otherwise, it will just be limited to kotor1 2 Quote Share this post Link to post Share on other sites
Existential Selkath 17 Posted June 4, 2023 Found this awesome mod that managed to get it working. Just linking it here incase anyone stumbles across this thread still looking for a kotor 2 version. Quote Share this post Link to post Share on other sites